Hi,
I have some trouble understanding this two functions
FirstPersonManipulator#moveForward() and FirstPersonManipulator#moveUp(). It is
clear, what they are doing, I just do not get why.
In particular, the vector used is what bothers me.
FirstPersonManipulator#moveRight() uses a distance
Hello guys,
I'll try to make things short. I am working with several viewers inside a
composite viewer (CullDrawThreadPerContext), which is embedded in a Qt window.
My frame() function in triggered by a QTimer event.
My Scene Graph is mostly dynamic, thus I regularly add and remove nodes from
Hi,
Unfortunately I was not able to follow the idea, since the
addLoadedDataToSceneGraph is not virtual and thus I cannot overwrite the
function.
Hi Daniel,
I'll give it a try. Thanks for the insights.
Hi Sebastian
You you provide your own derived class of DatabasePager and overload
the
Hi everybody,
I have found a possible bug in OSG. But maybe I am using OSG wrong.
Hopefully someone can help me finding a solution.
Here's the case:
I want to use OSG for 3D rendering a model that I use in my own software
programm. To embed the OSG window in my program, I want to put it on top
HI Arnaud,
Unfortunately the original author of osgFX is no longer active in the
OSG community so we are all in the same boat w.r.t reading the code
and working out what it is/shouldn't be doing. osgFX itself is very
old and not widely used so doesn't get the same sort of attention as
other
Hello Robert,
Thanks for your quick reply! I really appreciate it! :D
Could you please tell me where (or on which line) I destroy the graphics window?
(Just to prevent I make the same mistake in the future...)
Ok, let me explain what the situation is.
I have a software application that needs
Hi Robert,
Thank you for the quick answer. I just ended up not using osgFX at all, and
just added a second geometry containing a set of white lines to my geode, which
gives the same effect thant the osgFX::Scribe node, no more crashes since then.
Regarding my scenegraph's structure, I am
HI Arnaud,
On 27 May 2014 09:27, Arnaud Cordier arnaud.cord...@thecosmocompany.com wrote:
Thank you for the quick answer. I just ended up not using osgFX at all, and
just added a second geometry containing a set of white lines to my geode,
which gives the same effect thant the osgFX::Scribe
Hi Marco,
On Tue, May 27, 2014 at 10:11:32AM +0200, Marco Kliko wrote:
As our applcation has multiple pages, the OSG window only should be
visible when the page is active that needs to show the 3D-model. I
had in mind to put the osg window on top of the apllication page.
Combining this
Hi Marco,
On Tue, May 27, 2014 at 11:01:36AM +0200, Marco Kliko wrote:
I think I understand what you mean but I have no idea what to search for.
Could you be so kind to give me a link to an example describing your proposal?
Or some keywords to search for?
I would directly search for OpenGL
Thanks Robert ! Thread marked as Solved.
Cheers,
Arnaud
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59580#59580
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Daniel,
Thanks for sharing your thought.
But these widgets are implemented inside a Qt-enivronment application.
Am I right?
The environment of the application I am working with doesn't allow adding a
widget in the window.
It's a sort of selfmade environment that's why I want to put the
Hi
So when the window is not visible, I would prefer to pause the rendering
of the model instead of destroying it.
You can control the rendering loop by calling viewer-frame() whenever you
need. In some sort of similar application in the past I used timer to
render the frame and when not needed
Hi,
I compiled the osgart version, available in the git repository. It compiles
fine without any errors, but only the osgart_artoolkit2 plugin is build. From
the examples i see, the video and tracker plugins are also needed. How can i
compile this plugins ?
Thank you!
Cheers,
Lois
I think osgEarth is probably your best bet. VPB doesn't really offer any
opportunities for animatable heightmaps. Also, osgEarth has quite a bit
larger feature set.
Check it out and I'd be happy to answer any questions.
On Mon, May 26, 2014 at 7:39 AM, Robert Grah smilingmolec...@web.de wrote:
Greetings All!
I know I have been working with Linux for a few years and maybe I've been away
from Windows too long, and this may seem silly to some but here it goes!
I've been moving some of my stuff to windows and everything ports over very
well, thank you, but one thing that I had to test
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