For the most part, ES2 is a subset of desktop OpenGL. It's probably easier
to get the ES2 code built and running with desktop GL than it is to go the
other way.
On Wed, Sep 10, 2014 at 10:52 AM, joey pedroza wrote:
> Hi,
>
> Wow thanks everyone for your feedback.
>
> So let me get your guys opin
Hi,
Wow thanks everyone for your feedback.
So let me get your guys opinion on this, I am building a synthetic terrain map
using osgearth. But we are overlaying the map with our own stuff. I was
actually trying to merge his code onto my project following the teapot example.
But found out th
This could be related to a report I made here
http://forum.openscenegraph.org/viewtopic.php?t=13992#60127
Then there are might be two bugs, one is that for osgx files it somehow does
not looks in the right directory and two is that it gives a parse error when an
image is not found.
Cheers,
Pjot
Hi,
i found the cause of this issue!
When i run 'osgviewer cow.osgx' but the reflect.rgb (referenced as
Images/reflect.rgb) file is not in the same directory as cow.osgx the read
errors occur. If i put the image file into the directory loading works fine.
IMHO loading of the osgx file should co
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On 09/10/2014 10:05 AM, Robert Osfield wrote:
> I haven;t heard of optirun before, I have done a quick search on
> the web and haven't got any good explanation of what it is. What
> is it and why are you using it?
It seems to be a part of this: http
On 10 September 2014 10:08, Andreas Roth wrote:
> Thanks for the zip-file!
>
> I compared you cow.osgx against mine and haven't found any differences
> except the filename. So i conclude that the file writing isn't faulty only
> the reading part causes the trouble.
> Now i need to dig a bit deepe
Thanks for the zip-file!
I compared you cow.osgx against mine and haven't found any differences except
the filename. So i conclude that the file writing isn't faulty only the reading
part causes the trouble.
Now i need to dig a bit deeper to find the caused of this :|
@Robert: Are u using 32 o
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
Of Chris Hanson
Sent: 10 September 2014 06:22
To: OpenSceneGraph Users
Subject: Re: [osg-users] [build] Building OSG with OpenGL ES 2
You might consider not compiling the GraphicsWindowWin32 code and just using
Graphi
Hi,
i just checked out revision 14442 from
http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk and build it cleanly on
my Kubuntu 14.04 machine. This time i used the original OSG source tree without
any modification and using all 3rd party libs from the system.
When i run osgconv on cow.osg
Hi Thomas,
On 10 September 2014 08:38, Thomas King wrote:
> I want to report a bug to its developers, but there seems to be only some
> individual developers on github. Where should I report?
>
github is just a mirror of the main subversion repository that I maintain.
The place to report issue
I want to report a bug to its developers, but there seems to be only some
individual developers on github. Where should I report?
By the way, this is the details of this bug:
OS: Arch Linux
Ver: openscenegraph 3.2.1-1, x86_64
Detail: When I create more than one viewer and run it with nvidia optir
HI Paul,
Which version of the OSG are you using? There was a bug in OSG-3.2.0 that
caused event handling problems with some combination of CompositeView usage.
A fix for this issue was merged with svn/trunk and the OSG-3.2 branch, so
OSG-3.2.1 shouldn't exhibit this problem.
Robert.
On 9 Septe
Hi Joey
I achieved a result by using SDL 2 with EGL enabled,
see a sample app for a derived from osg project ( it is almost osg just
compiled to be used under emscripten ), hope the code helps
https://github.com/Kurdakov/emscripten_OSG/blob/master/examples/osgviewerSDL2EmscriptenSTATIC/osgview
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