[osg-users] code repository for OSG dependencies?

2014-09-29 Thread Christian Buchner
I will have to create a list of open source code and version numbers of the OSG dependencies (for resolving contractual issues) Currently I am using the full, precompiled OSG dependencies for VS 2013, maintained by Torben Dannhauer. Is there a code repository for the source code of these

Re: [osg-users] problems with shadow maping

2014-09-29 Thread Christian Buchner
Hi Jay, that is not a lot of information you gave there. What shadow mapping algorithm is applied? Does the shader create the shadow map or does it only render out an existing shadow map to the surface of your cube? Do you use any classes from osgShadow in your code? Christian 2014-09-22

Re: [osg-users] code repository for OSG dependencies?

2014-09-29 Thread Christian Buchner
answering my own question the version numbers are listed here: http://www.osgvisual.org/projects/osgvisual/wiki/Downloads and the source code archive seems to be located here: http://www.osgvisual.org/public_download/3rdParty_x86_x64-src_V9.7z

[osg-users] Precise world to screen space transformation

2014-09-29 Thread Ben Morgan
Hi, I would like to get the screen space coordinates of a label in world space. I found a method by which it is supposed to work—by taking points from the bounding box and multiplying them by a few matrices. The points convert fine to screen space coordinates, but this doesn't give me a precise

Re: [osg-users] code repository for OSG dependencies?

2014-09-29 Thread Björn Blissing
Hi Christian, I have tried to compile all the dependencies in a combined CMake build script, for automated builds of dependencies. The idea is to be able to just download the source for the individual libraries and then do automated builds for your desired toolset. As for now I support

Re: [osg-users] OSG 3.2.1 osgviewerWX not showing up in Visual Studio solution and proposal to remedy the situation

2014-09-29 Thread Émeric MASCHINO
Hi Robert, Indeed, you've made the changes in rev. 12838 but the logs aren't that explicit ;-) Anyway, I've checked that without the guard, both de Debug and Release versions of osgviewerWX[d]: - successfully build; - link only against Debug or Release libraries (including the wxWidgets ones); -

[osg-users] OSG 3.2.1 DICOM plug-in incorrectly links against Release zlib.lib in Debug target

2014-09-29 Thread Émeric MASCHINO
Hi, On Windows platform, the OSG 3.2.1 DICOM plug-in incorrectly links against both the Debug and Release version of zlib[d].lib in Debug target. Looking at src\osgPlugins\dicom\CMakeLists.txt, shouldn't the directive at ln. 8 simply read: LINK_LIBRARIES(${DCMTK_LIBRARIES}) rather than:

[osg-users] OSG 3.2.1 OpenEXR plug-in incorrectly links against Release zlib.lib in Debug target

2014-09-29 Thread Émeric MASCHINO
Hi, On Windows platform, the OSG 3.2.1 OpenEXR plug-in incorrectly links against both the Debug and Release version of zlib[d].lib in Debug target. Looking at src\osgPlugins\exr\CMakeLists.txt, shouldn't the directive at ln. 5 simply read: SET(TARGET_EXTERNAL_LIBRARIES ${OPENEXR_LIBRARIES})

Re: [osg-users] OSG 3.2.1 osgviewerWX not showing up in Visual Studio solution and proposal to remedy the situation

2014-09-29 Thread Robert Osfield
Hi Émeric, On 29 September 2014 16:08, Émeric MASCHINO emeric.masch...@gmail.com wrote: Indeed, you've made the changes in rev. 12838 but the logs aren't that explicit ;-) I *merged* the changes, I didn't write them. Maybe was it a transient problem with an old wxWidgets release? For

[osg-users] Composite Viewer issue with QT

2014-09-29 Thread Nick Modly
Hi, I'm working on a QT application that has several views / viewports onto a scene (different perspectives and projections). One of these needs to have a transparent QT HUD. I've spent a lot of time going over examples and archive posts, and it seems to me that the most up-to-date way to do

Re: [osg-users] Precise world to screen space transformation

2014-09-29 Thread Andrés Barrionuevo
Hi, I (again for the screenshots) started a StackOverflow question You can upload here pics too. There's a size limit, though. ... Cheers, Andrés -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61203#61203

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-29 Thread joey pedroza
Hi, I say that the plugins are available as I copied all generated exe's and dll's to the working directory. But here is what the debug window shows when I try to read a node. A few thing to note. 1. I had it working with OpenGL 1.0 or whatever the defaults were. 2. I rebuilt everything

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-29 Thread joey pedroza
Hi, screen shot of what the cmd window shows. Thank you! Cheers, joey[/img] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61205#61205 Attachments: http://forum.openscenegraph.org//files/screenshot_173.jpg

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-29 Thread joey pedroza
Hi, Update: turns out if I run it in release mode it doesn't crash so my problem must be that in debug mode I have issues, will figure that out later. Currently trying to get it to work by passing it my own graphic context. Thank you! Cheers, joey -- Read this topic online

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-29 Thread joey pedroza
Hi, Well more progress, I can set the background color but nothing appears on screen. baby steps :) any hint as to what else I may want to look into as to why nothing is seen on screen except for the background color would be greatly appreciated Thank you! Cheers, joey --

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-29 Thread Chris Hanson
Are you 100% sure your shaders are compiling? Did you turn OSG's Notify level to DEBUG_FP? On Mon, Sep 29, 2014 at 3:22 PM, joey pedroza jpedr...@thex1.com wrote: Hi, Well more progress, I can set the background color but nothing appears on screen. baby steps :) any hint as to what else I

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-29 Thread joey pedroza
Hi, everything in OSG was compiled successfully. I even compiled the projects one at a time. Since then I have done it twice once for debug and again for release. But to be safe and not waste anyone's time how can I be certain other than seeing the entire OSG project compile with no errors.