I will have to create a list of open source code and version numbers of the
OSG dependencies (for resolving contractual issues)
Currently I am using the full, precompiled OSG dependencies for VS 2013,
maintained by Torben Dannhauer.
Is there a code repository for the source code of these
Hi Jay,
that is not a lot of information you gave there.
What shadow mapping algorithm is applied?
Does the shader create the shadow map or does it only render out an
existing shadow map to the surface of your cube?
Do you use any classes from osgShadow in your code?
Christian
2014-09-22
answering my own question
the version numbers are listed here:
http://www.osgvisual.org/projects/osgvisual/wiki/Downloads
and the source code archive seems to be located here:
http://www.osgvisual.org/public_download/3rdParty_x86_x64-src_V9.7z
Hi,
I would like to get the screen space coordinates of a label in world
space. I found a method by which it is supposed to work—by taking
points from the bounding box and multiplying them by a few matrices.
The points convert fine to screen space coordinates, but this doesn't
give me a precise
Hi Christian,
I have tried to compile all the dependencies in a combined CMake build script,
for automated builds of dependencies. The idea is to be able to just download
the source for the individual libraries and then do automated builds for your
desired toolset. As for now I support
Hi Robert,
Indeed, you've made the changes in rev. 12838 but the logs aren't that
explicit ;-)
Anyway, I've checked that without the guard, both de Debug and Release
versions of osgviewerWX[d]:
- successfully build;
- link only against Debug or Release libraries (including the wxWidgets ones);
-
Hi,
On Windows platform, the OSG 3.2.1 DICOM plug-in incorrectly links
against both the Debug and Release version of zlib[d].lib in Debug
target.
Looking at src\osgPlugins\dicom\CMakeLists.txt, shouldn't the
directive at ln. 8 simply read:
LINK_LIBRARIES(${DCMTK_LIBRARIES})
rather than:
Hi,
On Windows platform, the OSG 3.2.1 OpenEXR plug-in incorrectly links
against both the Debug and Release version of zlib[d].lib in Debug
target.
Looking at src\osgPlugins\exr\CMakeLists.txt, shouldn't the directive
at ln. 5 simply read:
SET(TARGET_EXTERNAL_LIBRARIES ${OPENEXR_LIBRARIES})
Hi Émeric,
On 29 September 2014 16:08, Émeric MASCHINO emeric.masch...@gmail.com
wrote:
Indeed, you've made the changes in rev. 12838 but the logs aren't that
explicit ;-)
I *merged* the changes, I didn't write them.
Maybe was it a transient problem with an old wxWidgets release? For
Hi,
I'm working on a QT application that has several views / viewports onto a scene
(different perspectives and projections). One of these needs to have a
transparent QT HUD. I've spent a lot of time going over examples and archive
posts, and it seems to me that the most up-to-date way to do
Hi,
I (again for the screenshots) started a StackOverflow question
You can upload here pics too. There's a size limit, though.
...
Cheers,
Andrés
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61203#61203
Hi,
I say that the plugins are available as I copied all generated exe's and dll's
to the working directory. But here is what the debug window shows when I try
to read a node. A few thing to note.
1. I had it working with OpenGL 1.0 or whatever the defaults were.
2. I rebuilt everything
Hi,
screen shot of what the cmd window shows.
Thank you!
Cheers,
joey[/img]
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61205#61205
Attachments:
http://forum.openscenegraph.org//files/screenshot_173.jpg
Hi,
Update: turns out if I run it in release mode it doesn't crash so my problem
must be that in debug mode I have issues, will figure that out later. Currently
trying to get it to work by passing it my own graphic context.
Thank you!
Cheers,
joey
--
Read this topic online
Hi,
Well more progress, I can set the background color but nothing appears on
screen. baby steps :) any hint as to what else I may want to look into as to
why nothing is seen on screen except for the background color would be greatly
appreciated
Thank you!
Cheers,
joey
--
Are you 100% sure your shaders are compiling? Did you turn OSG's Notify
level to DEBUG_FP?
On Mon, Sep 29, 2014 at 3:22 PM, joey pedroza jpedr...@thex1.com wrote:
Hi,
Well more progress, I can set the background color but nothing appears on
screen. baby steps :) any hint as to what else I
Hi,
everything in OSG was compiled successfully. I even compiled the projects one
at a time. Since then I have done it twice once for debug and again for
release. But to be safe and not waste anyone's time how can I be certain other
than seeing the entire OSG project compile with no errors.
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