Hi Damian,
On 21 October 2014 03:25, Damian Stewart wrote:
> I didn't get a response to the above questions, so I'm hoping it was just
> missed due to my post awaiting moderation.
>
The message got through, personally I didn't have time to look into the
matter when the post came - I couldn't an
Hello !
How do I have to setup the SkyNode by code?
Thanks
--
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hey everyone.
I've come a far way since my last post. Our application is reading sensor data
from the Leap Motion and we are interpreting this data and using OSG to display
the hand models on scene. The issue now is that running on my laptop I get a
tops of 20 fps. On other computers with lo
Hi,
This issue with the warnings has now been resolved. I will put out an update
when we have another release candidate, most likely within the week.
Thank you!
Cheers,
Bradley
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61350#61350
___
Have been meaning to respond to you about this for a while now Sergey but we've
been so busy.
Managed to get the window click through-able in another way. We set the window
to a layered window and using this line:
Code:
SetLayeredWindowAttributes(_hwnd, RGB(0, 0, 0), 0, LWA_COLORKEY);
Hi Chris,
How to optimize your application will depend on where the bottleneck is.
I'd suspect CPU, but as I don't have your application and data in front of
me I can't really provide any specific advice.
One thing I would suggest is making sure you are testing performance with a
release build.
Hi Chris,
one of the problem could be delays from sensors.
to make things better I would suggest to have a three (maybe two will be
enough, but generally an algo is such that it switches lists when either
'sensor' frame is finished and osg frame is finished - thus sensor frame
and osg frame are c
Thanks Robert and Sergey!
I realize I was being a bit too general. I was just curious if having that
many UpdateCallbacks would generally be an issue... but of course it all
depends on what I am doing with everything.
I took your advice and stepped through each step when creating the scene.
hi,
Great!
Cheers
zhuwan
10,22,2014
> -原始邮件-
> 发件人: "Bradley Anderegg"
> 发送时间: 2014-10-21 22:36:02
> 收件人: osg-users@lists.openscenegraph.org
> 抄送:
> 主题: Re: [osg-users] delta3d 2.8.0 released!
>
> Hi,
>
> This issue with the warnings has now been resolved. I will put out a
Thanks Robert.
Indeed, locally I have uncommented that line and it seemed to work fine, but I
am new to OSG and so I can't say for certain that nothing broke or went wierd
because of it.
Could you elaborate a bit on: "It's quite rare of osg::StateSet to have
callbacks on them". I suspected tha
Hi Robert,
Can you help me solve these issues?
发件人: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] 代表
Glen
发送时间: 2014年10月17日 11:20
收件人: osg-users@lists.openscenegraph.org
主题: [osg-users] Web browser crash when OSGEarth loading large model
Hello All,
Now I’
11 matches
Mail list logo