Re: [osg-users] [Build error] GL_SEPARATE_ATTRIBS not declared

2015-01-25 Thread Alexey Pavlov
2015-01-23 20:21 GMT+03:00 Mattias Helsing helsin...@gmail.com: Hi, I have been seeing these errors for a while when building OSG using an old android NDK. I don't use it but just tried to build OSG using a new Toolchain file provided a few months ago. I discarded it thinking it was due to

Re: [osg-users] Loading .obj files inefficiently

2015-01-25 Thread Robert Osfield
Hi Jeremy, I just had a quick look at the code. It's rather dated. I'd be inclined to replace almost all the code in the ReaderWriterOBJ::convertElementListToGeometry() method to one that uses DrawElementsUShort/UInt, and GL_TRIANGLES when handling the POLYGON, with the local method breaking up

Re: [osg-users] Loading .obj files inefficiently

2015-01-25 Thread Jeremy
I need to maintain my focus on developing my app, so I'm not sure when I could get to it. My small temporary fixes are enough to get me by satisfactorily for the time being. It may not be worth me personally spending time on, since ultimately my app will load content through other channels than

Re: [osg-users] [ANN] [General Purpose Graphical Introspection]

2015-01-25 Thread Julien Valentin
mp3butcher wrote: the problem i try to solve is generalized runtime graphical programmation. I'll try to stay simple: pmoc generates customisables and extendables graphical components embedding objects methods and they can be use in a generic Editor to demonstrate the ability to do runtime

[osg-users] compositeView in multithreaded Win32 MFC MDI application

2015-01-25 Thread Dan Shebounin
Hi! We have a mature app, that uses Microsoft's MFC library for GUI management. Application windowing model is MDI. I have to render a multiple 3D scenes in different MDI childs, which are created elsewhere. So, I should attach OSG context to existing window. The threading model of our app is