Hi!
We have a mature app, that uses Microsoft's MFC library for GUI management.
Application windowing model is MDI.
I have to render a multiple 3D scenes in different MDI childs, which are
created elsewhere. So, I should attach OSG context to existing window.
The threading model of our app is
mp3butcher wrote:
> the problem i try to solve is generalized runtime graphical programmation.
> I'll try to stay simple:
> pmoc generates customisables and extendables graphical components embedding
> objects methods and they can be use in a generic Editor to demonstrate the
> ability to do "ru
I need to maintain my focus on developing my app, so I'm not sure when I
could get to it. My small temporary fixes are enough to get me by
satisfactorily for the time being. It may not be worth me personally
spending time on, since ultimately my app will load content through other
channels than obj
2015-01-23 20:21 GMT+03:00 Mattias Helsing :
> Hi,
> I have been seeing these errors for a while when building OSG using an
> old android NDK. I don't use it but just tried to build OSG using a
> new Toolchain file provided a few months ago. I discarded it thinking
> it was due to me using an old
Hi Jeremy,
I just had a quick look at the code. It's rather dated.
I'd be inclined to replace almost all the code in the
ReaderWriterOBJ::convertElementListToGeometry() method to one that uses
DrawElementsUShort/UInt, and GL_TRIANGLES when handling the POLYGON, with
the local method breaking up
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