[osg-users] getFrameBufferObject from a child camera

2016-04-21 Thread Steven Powers
I've added a camera as a child to the main view camera. This camera renders to a texture using a FBO. I'm trying to get the FBO of this child camera so I can redirect it to different textures during runtime. I'm attempting to get the FBO using this technique but its not working when the camera

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Chris Hanson
On Thu, Apr 21, 2016 at 2:11 PM, Christian Buchner < christian.buch...@gmail.com> wrote: > AAA Games tend to not use OpenGL much these days. At one pointOpenGL > development wasn't able to catch up to DirectX feature wise (simply too > much buerocracy in the decision making pipeline) - that's whe

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Christian Buchner
AAA Games tend to not use OpenGL much these days. At one pointOpenGL development wasn't able to catch up to DirectX feature wise (simply too much buerocracy in the decision making pipeline) - that's when OpenGL lost developers to DirectX. Also OpenGL driver quality on Windows was often way behind

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Jannik Heller
Hi, Good point, but I think there's more to it than just performance. There are games using off-the-shelf scene graphs, for example Bethesda RPG games (Elder Scrolls, Fallout) are built on Gamebryo, which is a general purpose scene graph much like the OSG. (Note Gamebryo is a bit more than just

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Terry Welsh
Hi Michael, After building 1.5 games using OSG, I'm surprised there aren't more. OSG is probably built to be general-purpose first and high-performance second. So this might scare away someone building an extremely high-fidelity game. But for anything less OSG is fine. Also, being free and having a

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Chris Hanson
On Thu, Apr 21, 2016 at 11:10 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > I will jump in with an add as well (please don't be mad at me, it is still > about OSG :-) ) > Have a look at http://openig.compro.net > I'll second everything Nick says. We're getting going with Open

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Trajce Nikolov NICK
I will jump in with an add as well (please don't be mad at me, it is still about OSG :-) ) Have a look at http://openig.compro.net It is a very thin and simple Image Generator on top of OSG, opensource as well, and it does have some features implemented that are common in the game dev ( I am not

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Chris Hanson
AAA Games tend to not use ANY off the shelf engine technology, because they like to be able to hack up and optimize everything down to the lowest level. A scene graph such as OSG (or any other scene graph, really) tends to be setup to work well for a large number of general cases, which means it m

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Michael DeForge
Can anyone explain to me why OpenSceneGraph isn't used in the games industry? There seems to be a large stigma surrounding OSG's performance, but is there really a problem here or not? OSG's own website claims "high performance". Is it really? I've heard reports that people have had to keep the

[osg-users] Custom GraphicsContext Segmentation Fault when using Multithreading

2016-04-21 Thread Philipp Meyer
DISCLAIMER: I'm not a graphics or OpenGL expert, so if something is dumb or doesnt make sense please let me know. Hi, I am trying to use OSG to create an application for a real time Linux system without a windowing system. To get OSG to work properly, I create my own GraphicsContext and assign

[osg-users] Heresy: Direct3D?

2016-04-21 Thread Chris Hanson
I know it's persona non grata, but this is the best community of performance 3D GPU people I know, so I'll ask. I might need a subcontractor who is skilled in both OpenGL and modern Direct3D in the future. If you're in the US and are interesting in doing work like that, contact me privately of

Re: [osg-users] Windows7/VS2013/CMake error

2016-04-21 Thread Sebastian Messerschmidt
Hi Robert, In some occasions this can be solved by putting the cmake-installation path and the visual studio "VC\bin" into the PATH environment (Rapid Environment Editor [1] is a great tool to do this without any pain). If this doesn't help, start cmake-gui from the visual studio console. Hope

[osg-users] Windows7/VS2013/CMake error

2016-04-21 Thread Robert Osfield
HI All. I am just setting a Windows 7 build machine, having installed VS2013 and CMake 3.5.2. On attempting to build the OSG (from github master), I get the follow error report from CMakeSetup. I've got VS2013 on another Wiindows 7 machine and haven't seen this error. I've reinstalled both VS20

Re: [osg-users] Multipass Technique

2016-04-21 Thread Robert Osfield
Hi Alex, On 20 April 2016 at 21:02, Alex Taylor wrote: > I'm interested in trying out the MultiPassTechnique for for volume > rendering and I have a few questions after looking through the source code > and the example. > > 1) In the example, here is the description of the convex hull that can b