I've added a camera as a child to the main view camera. This camera renders to
a texture using a FBO.
I'm trying to get the FBO of this child camera so I can redirect it to
different textures during runtime.
I'm attempting to get the FBO using this technique but its not working when the
camera
On Thu, Apr 21, 2016 at 2:11 PM, Christian Buchner <
christian.buch...@gmail.com> wrote:
> AAA Games tend to not use OpenGL much these days. At one pointOpenGL
> development wasn't able to catch up to DirectX feature wise (simply too
> much buerocracy in the decision making pipeline) - that's whe
AAA Games tend to not use OpenGL much these days. At one pointOpenGL
development wasn't able to catch up to DirectX feature wise (simply too
much buerocracy in the decision making pipeline) - that's when OpenGL lost
developers to DirectX.
Also OpenGL driver quality on Windows was often way behind
Hi,
Good point, but I think there's more to it than just performance. There are
games using off-the-shelf scene graphs, for example Bethesda RPG games (Elder
Scrolls, Fallout) are built on Gamebryo, which is a general purpose scene graph
much like the OSG. (Note Gamebryo is a bit more than just
Hi Michael,
After building 1.5 games using OSG, I'm surprised there aren't more.
OSG is probably built to be general-purpose first and high-performance
second. So this might scare away someone building an extremely
high-fidelity game. But for anything less OSG is fine. Also, being
free and having a
On Thu, Apr 21, 2016 at 11:10 AM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> I will jump in with an add as well (please don't be mad at me, it is still
> about OSG :-) )
> Have a look at http://openig.compro.net
>
I'll second everything Nick says. We're getting going with Open
I will jump in with an add as well (please don't be mad at me, it is still
about OSG :-) )
Have a look at http://openig.compro.net
It is a very thin and simple Image Generator on top of OSG, opensource as
well, and it does have some features implemented that are common in the
game dev ( I am not
AAA Games tend to not use ANY off the shelf engine technology, because they
like to be able to hack up and optimize everything down to the lowest level.
A scene graph such as OSG (or any other scene graph, really) tends to be
setup to work well for a large number of general cases, which means it m
Can anyone explain to me why OpenSceneGraph isn't used in the games industry?
There seems to be a large stigma surrounding OSG's performance, but is there
really a problem here or not? OSG's own website claims "high performance". Is
it really?
I've heard reports that people have had to keep the
DISCLAIMER: I'm not a graphics or OpenGL expert, so if something is dumb or
doesnt make sense please let me know.
Hi,
I am trying to use OSG to create an application for a real time Linux system
without a windowing system.
To get OSG to work properly, I create my own GraphicsContext and assign
I know it's persona non grata, but this is the best community of
performance 3D GPU people I know, so I'll ask.
I might need a subcontractor who is skilled in both OpenGL and modern
Direct3D in the future. If you're in the US and are interesting in doing
work like that, contact me privately of
Hi Robert,
In some occasions this can be solved by putting the cmake-installation
path and the visual studio "VC\bin" into the PATH environment (Rapid
Environment Editor [1] is a great tool to do this without any pain).
If this doesn't help, start cmake-gui from the visual studio console.
Hope
HI All.
I am just setting a Windows 7 build machine, having installed VS2013 and
CMake 3.5.2. On attempting to build the OSG (from github master), I get
the follow error report from CMakeSetup. I've got VS2013 on another
Wiindows 7 machine and haven't seen this error. I've reinstalled both
VS20
Hi Alex,
On 20 April 2016 at 21:02, Alex Taylor wrote:
> I'm interested in trying out the MultiPassTechnique for for volume
> rendering and I have a few questions after looking through the source code
> and the example.
>
> 1) In the example, here is the description of the convex hull that can b
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