Hi,
At my work we use OSG for simulation purposes and I am looking to display a
model with each of its individual parts/components displayed in a different
color.
I am new to OSG so I still dont understand everything yet. But I know I need
to remove all of the skins and apply a new color. A c
Hi,
Indeed, the depth attribute is the way to go. You also need to set a high
RenderBin number to make sure that the object you don't want occluded is always
rendered last:
Code:
mygeometry->getOrCreateStateSet()->setAttributeAndModes(new
osg::Depth(osg::Depth::ALWAYS), osg::StateAttribute::
Hi,
you can add Depth attribute to your fat vertex with ALWAYS set as a depth
test
something like
mygeometry->getOrCreateStateSet()->setAttributeAndModes(new
osg::Depth(osg::Depth::ALWAYS), osg::StateAttribute::ON)
On Wed, Jul 6, 2016 at 9:08 PM, Daniel Neos wrote:
> Hi,
>
> I have a scene co
I think I posted this announcement few times, I didn't noticed the
moderators approval thing. Sorry about this, please ignore .. :)
And thanks
--
trajce nikolov nick
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AWESOME SAUCE, Nick.
Looking forward to using it.
On Wed, Jul 6, 2016 at 2:09 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Community,
>
> this still young project is growing slowly :-). Again, it is
> openscenegraph cross-platform opensource image generator with focus on
Hi Community,
this still young project is growing slowly :-). Again, it is openscenegraph
cross-platform opensource image generator with focus on visual quality and
the most, simplicity and easy of use ( a bit of marketing :-)
http://openig.compro.net). There are already 3 commercial projects alr
Hi,
I have a scene consisting one geometry node. This node contains 2 geometries.
One of them has a lot of vertices, color are bound per vertex.
The other one is a single vertex, but set with a point of the size of 15,
basically it is just a 'fat' vertex. This servers as a marker.
This marker s
Hi Tung,
So it seems .osgb can not support animations either.
Then the only option seems to be to recompile your OSG with FBX support,
using the link I provided.
On linux I just unpack it and run cmake.
On Windows I am lost though...but many others have discussed it in the
forum.
Hth,
/Pelle
Marco,
You can use the GeoPositionNodeAutoScaler cull callback on your CircleNode,
assuming you are using a recent osgEarth.
(For osgEarth-specific questions, you can use the osgEarth support forum at
http://forum.osgearth.org)
Glenn Waldron
On Tue, Jul 5, 2016 at 2:43 PM, Marco Pompei
wrote:
Hi,
thank you for your input. I've resolved the problem by marking a couple more
StateSets as dynamic.
Maybe it would be a good idea to include the threading + dynamic nodes hint in
the official documentation? Personally I wasnt aware that data variance
settings influence threading behavior. I
Hi Tony,
Is there a reason why you just don't use the multiple Camera's, one
for each viewport, this is the standard way of doing things in the
OSG. If the different viewports make up the same basic view then
you'd use a single osgViewer::View or (Viewer) with multiple slave
osg::Camera that draw
Am 06.07.2016 um 10:31 schrieb Christian Buchner:
Isn't OsgEarth focused on meshed 3D terrain mostly? That might incur
some unnecessary overhead when displaying this in a 2D projection top
view.
That's only half the truth. It can be used for tile based
map-projections too.
Cheers
Sebastian
I'm porting a Performer application to OpenSceneGraph and it is drawing the
simulated view into a series of smaller regions on the screen. The way the
application works is that it starts at the first position set the viewport to
the desired position draws the piece of the panorama moves to the n
Isn't OsgEarth focused on meshed 3D terrain mostly? That might incur some
unnecessary overhead when displaying this in a 2D projection top view.
2016-07-05 23:33 GMT+02:00 Jason Beverage :
> Check out http://www.osgearth.org, it likely does everything you're
> trying to do.
>
> Jason
>
> On Tue,
you can use osg::AutoTransform on top of your circle
On Tue, Jul 5, 2016 at 8:43 PM, Marco Pompei
wrote:
> Hi,
> I am using osgEarth (derivated by OSG) to develop an application for
> drawing several geometry on earth.
>
> I need to draw a circle (and I know how i can do it, using CircleNode
> c
Hi,
I am using osgEarth (derivated by OSG) to develop an application for drawing
several geometry on earth.
I need to draw a circle (and I know how i can do it, using CircleNode class)
but no resizable. I mean that I zoom in/out the earth and I'd like the circle
area don't change. Unfortunately
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