Hi Sebastian,
Does it mean shapefile can't be rendered in my scenario ??
Thank you!
Cheers,
Vinoth
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I was pretty sure UWP also prohibited the OpenGL API, which would mostly be
a deal-breaker unless you use ANGLE or something.
On Thu, Feb 16, 2017 at 2:59 AM, Lorenzo Valente
wrote:
> Hi,
>
> I'm trying to compile OSG for the Universal Windows Platform (
>
On Nvidia, replaying the trace prints the following debug output for each
'glDrawElements' line:
Code:
usnknown (sic) severity API unknown issue 131185, Buffer detailed info: Buffer
object 1 (bound to GL_VERTEX_ARRAY_BUFFER_BINDING_ARB,
GL_TEXCOORD_ARRAY_BUFFER_BINDING_ARB (0), and
Hi Community,
I am experiencing some bad results from various intersection tests. I have
a database with buildings and for some reason the intersection tests are
failing to get me the roofs of the buildings ...
Here some snippets of my tries:
http://pastebin.com/s7aZk8wA
Hi Vinoth,
osgdemd -d terrain.tif --building build.shp -o data.osg
VPB handles shapes differently. Take a look at the ShapeFilePlacer.cpp
and the use of the osgSim::ShapeAttributeList. From a glance it seems
this data is used to extrude the shape.
Cheers
Sebastian
Hi (Robert),
Currently the Zip-Plugin will not load/find files if they don't match
w.r.t. their case.
While this matches the behavior of UNIX-filesystems it is undesired on
Windows in my opinion.
One possible fix would be to simple ignore the case in the
ZipArchive::GetZipEntry in general
Thanks for clearing the issue
Thank you!
Cheers,
Vinoth
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Hi Vinoth,
Hi Community,
I am loading a shapefile(.shp) for a small city using osgviewer. All i get is
overlay of those shapefiles on the surface.
Why am i not rendered with height from those shapefiles ??
What do you mean by height? Shapes in shapefiles are two-dimensional
entities with
Hi Ale,
Without knowing more details about the specifics about the data
structure, the bottlenecks you are seeing etc. one can't provide exact
steps of what to do to improve performance.
The general approach to performance improvement is to first benchmark
your application to see where the
Hi Community,
I am loading a shapefile(.shp) for a small city using osgviewer. All i get is
overlay of those shapefiles on the surface.
Why am i not rendered with height from those shapefiles ??
Am i missing something??
The shapefiles are from OpenStreetMap.
I hereby attach the output from
Hi,
I am trying to add geode data as group to composite viewer it is giving using
addview is not the member of composite viewer,but its working with the normal
osg::viewer (code is in sending attachment).how to add geode data as group to
composite viewer.
(This doubt is releating to osg
Am 2/16/2017 um 5:48 AM schrieb umesh ramesh:
Hi Sebastian,
Thanks for the prompt reply. As I had written earlier, I do not prefer to generate
my road geometries at origin & translate far off where they are located (maybe
that’s the last option that I shall use).
I am under the impression
Hi,
I'm trying to compile OSG for the Universal Windows Platform
(https://docs.microsoft.com/en-us/windows/uwp/get-started/whats-a-uwp).
At the moment it looks to me like a pretty big challenge, considering that UWP
limits the use of some classic desktop API (on which OSG relies).
In UWP it is
Hi Kevin,
seems like the fbx plugin is not used very much on apple, and is a bit
outdated.
I don't have an apple, but you can try to update
"OpenSceneGraph\CMakeModules\FindFBX.cmake" with the attached version,
I added a search path for fbx 2017.1 sdk and the subdir for the clang
compiler.
On 15 February 2017 at 23:32, Kevin Steele wrote:
> You say to make sure that OSG picks up on the FBX SDK. How do I do that? I
> tried to recompile OSG, but it didn't seem to pick up the FBX SDK.
To configure the build you use:
ccmake .
Then scroll down to the
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