Hi Chris, Michael et. al,
On Sun, 14 Apr 2019 at 15:50, michael kapelko wrote:
> I would guess it might be not exactly appropriate to update
> OpenSceneGraph sources just to have the order in spaces and tabs.
> However, I think VulkanSceneGraph would definitely benefit
> EditorConfig rules. So on
Hi, Chris.
I would guess it might be not exactly appropriate to update
OpenSceneGraph sources just to have the order in spaces and tabs.
However, I think VulkanSceneGraph would definitely benefit
EditorConfig rules. So once VSG has its place at GitHub, I would
recommend re-raising this issue and c
Hi,
I seem to get the hint.
In OpenGL Referenceļ¼the Image Load Store and Shader Storage Buffer(SSBO)
support it.
Thank you!
Cheers,
Yu
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75834#75834
_
Hi,
Is it possible to override the texture with the gl_fragColor of fragment
shader and save it to disk?
For example, The shadow of static Model.In 3dmax,The shadow 's render to
second texture with new texture coordinate.and then,re-blend the textures when
using.
I have no hint about this i
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