Hi,
Is there a way to change the view matrix or projection matrix for a just a
specific node in fixed pipeline mode?
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I was using 3.14. I have switched to 3.15 today and the build system now
works
I will test OSG-3.6.5 on Windows and Ubuntu and report back
Thanks,
Paul
On Wed, Jan 15, 2020 at 7:46 AM Voerman, L. wrote:
> Hi Robert,
> All seems fine to me, using
> windows 10 Enterprise 1909 18363,592
> Visual
Hi Robert,
All seems fine to me, using
windows 10 Enterprise 1909 18363,592
Visual Studio 15.9.19
CMake 3.15.5
Regards, Laurens.
On Wed, Jan 15, 2020 at 2:24 PM Robert Osfield
wrote:
>
> On Wednesday, 15 January 2020 13:15:27 UTC, Paul Leopard wrote:
>>
>> My comment was made with regard to 3.6
On Wednesday, 15 January 2020 13:15:27 UTC, Paul Leopard wrote:
>
> My comment was made with regard to 3.6.5, I am unable to build 3.6.5. I
> was just describing the procedure and noting that it was the same procedure
> I've used successfully for building 3.6.4.
>
What is generated? Are errors
My comment was made with regard to 3.6.5, I am unable to build 3.6.5. I
was just describing the procedure and noting that it was the same procedure
I've used successfully for building 3.6.4.
On Wed, Jan 15, 2020 at 2:52 AM Robert Osfield
wrote:
> Hi Paul,
>
> On Tuesday, 14 January 2020 18:45:2
Hi Laurens,
thank you for clarification! My problem was that im using openscenegraph in
combination with osgEarth. I figured out how to fix it, so in case other
osg and osgEarth users might run into the same issue.
To fix the issue i had to include
#include
and after loading the model i had
Hi Tom,
Your model works with texture for me, in osg 3.4.0 as well as 3.6.5 with
the following commands:
sed -E "s#(f [0-9]+/[0-9]+)/0 ([0-9]+/[0-9]+)/0 ([0-9]+/[0-9]+)/0#\1 \2
\3#" "Data2.obj" > noNormals.obj
osgviewer -O noRotation noNormals.obj
Laurens.
On Wed, Jan 15, 2020 at 12:24 PM 'Tom P
Hello Robert,
to test it with my old osg version, i fixed the obj file such it does not
contain any indices to normals anymore, as there are no normals.
This indeed helped loading the model, but no textures appear at all. Should
it load the textures automatically due to the first line in the obj
Hi,
the .mtl file is text file where the materials are defined. You can change
the ambient, diffuse there with text editor
On Wed, Jan 15, 2020 at 10:15 AM Voerman, L. wrote:
> Hi Jiljith,
> I see no problem in your code, and it works when I add it to my osgviewer.
> with OSG_NOTIFY_LEVEL=NOTIC
Hi Jiljith,
I see no problem in your code, and it works when I add it to my osgviewer.
with OSG_NOTIFY_LEVEL=NOTICE it generates 2 messages:
Obj Found map in options, [DIFFUSE]=0
Scaling image 'D:\laurens\Download\objDog/Dog_diffuse.jpg' from (450,450)
to (512,512)
I suggest you can convert your f
Dear Tom,
Thank you for the reply. I tried to load your model. It is crashing in my
PC also.
OSG version is 3.6.4
On Tuesday, January 14, 2020 at 3:54:05 PM UTC+5:30, Tom Pollok wrote:
>
> Which version of openscenegraph are you using?
>
> Would you mind trying my obj model with mtl and jpg text
Hi Paul,
On Tuesday, 14 January 2020 18:45:28 UTC, Paul Leopard wrote:
>
> Using my 3.6-4 procedure, no visual studio files are generated by the
> cmake system
>
> >mkdir release_build
> >cd release_build
> >cmake ../ -DCMAKE_INSTALL_PREFIX=../ -DCMAKE_BUILD_TYPE=Release
>
> No .sln, no .vcxproj
Hello,
I want to display my own BoundingBoxes (BBs) using osg. The way I am trying
to do it is the following:
1) create a Geode and set it as Child of the overall scene. Create a global
pointer to be able to add children to this Geode.
2) for every BoundingBox I find, create a new Geometry with
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