Re: [osg-users] Proposed changes to VPB re compression

2010-10-26 Thread Fabien Lavignotte
Hi Brad, To benchmark, you can change the quality of the compression in TextureUtils.cpp. For the moment, the compression is set to nvtt::Quality_Production, using nvtt::Quality_Normal you should have much better result. As I remember from the nvtt documentation, nvtt::Quality_Normal is much faste

Re: [osg-users] New nvtt based compression in VPB

2010-10-11 Thread Fabien Lavignotte
path working with nvtt? I saw no difference in performance when I rebuilt with cuda support so I am guessing it wasn't being used. Cheers, Brad -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of F

Re: [osg-users] New nvtt based compression in VPB

2010-10-11 Thread Fabien Lavignotte
Hi Brad, I just check the code, in fact it does not work when using --terrain, only with --polygonal. I am submitting a fix to Robert. Cheers, Fabien -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chri

Re: [osg-users] Performance problem with osgTerrain

2010-10-06 Thread Fabien Lavignotte
. Are you testing in debug build of the OSG? Robert. On Wed, Oct 6, 2010 at 1:47 PM, Fabien Lavignotte wrote: > Hi, > We uses the last developer version of OpenSceneGraph 2.9.9, with the > last version of VPB. > There is a very important performance problem with terrain generate

Re: [osg-users] [VPB] VPB without opengl context

2010-08-19 Thread Fabien Lavignotte
ich complicates it's usage. Robert. On Thu, Aug 19, 2010 at 4:10 PM, Fabien Lavignotte wrote: > Hi Robert, > I modify a little bit VPB so that it can works without an active > opengl context. > First, i use some command line options in order to not need a opengl > context, dis

Re: [osg-users] osg::Particle problem

2010-08-17 Thread Fabien Lavignotte
David McAllister (http://www.particlesystems.org/). Any other ideas and usable source code are welcome and appreciated. Cheers, Wang Rui 2010/8/17 Fabien Lavignotte : > A quick mail just to give more opinions on the subject. > We stopped using osgParticle for performance reasons. osgPa

Re: [osg-users] osg::Particle problem

2010-08-17 Thread Fabien Lavignotte
A quick mail just to give more opinions on the subject. We stopped using osgParticle for performance reasons. osgParticle is a little bit overengineered for a real time particle system, the particle simulation loop is quite bloated with different layer of abstractions that are finally not so use

Re: [osg-users] Recurrent warning on SVN trunk

2010-05-17 Thread Fabien Lavignotte
Hi Jean Sebastien, I have removed the warning by putting the declaration of objectDeleted() directly into the class definition. See attached file. It seems to be a compiler bug. I love template :) Fabien -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-u

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-19 Thread Fabien Lavignotte
Hi All, In order to compile on Windows with Wrappers ON, some exports are still missing on osgPresentation::AnimationMaterialCallback and osgUtil::IncrementalCompileOperation::CompileSet. Regards, Fabien -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-use

Re: [osg-users] OSG Max Exporter Modifications

2010-01-06 Thread Fabien Lavignotte
Hi Chris, I have submitted some code to the OSG Max exporter in july. I have send a mail to the current maintainer : Farshid Lashkari (fla...@gmail.com). He answer quickly and my changes have been put in the trunk. Hope that helps, Fabien -Original Message- From: osg-users-boun...@lists.op

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-08 Thread Fabien Lavignotte
Hi Robert, It works now with my example on windows. But i have a problem with my application, i am currently playing with Texture2D::SubloadCallback to optimize my image data transfer, and also avoid double buffering when using a drawing thread. There is a small bug with your change and SubloadCa

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-08 Thread Fabien Lavignotte
sign a new texture object when the size changes. This would avoid the need for an expensive scale operation, and also enable the support under GLES and GL3 to work as neither have GLU. As for the difference in behavior on your systems I can't explain. Robert. On Mon, Dec 7, 2009 at 6:23 PM, Fa

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-07 Thread Fabien Lavignotte
which doesn't need resizing. Do you size any resize message output the console. What OS, hardware and drivers are you working with? Robert. On Mon, Dec 7, 2009 at 3:50 PM, Fabien Lavignotte wrote: > > Hi Robert, > I have made a simple example based on osghud. Just press the &

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-07 Thread Fabien Lavignotte
llustrates this bug, I can then use this to rerpduce the bug and then confirm a fix to it. Thanks, Robert. On Mon, Dec 7, 2009 at 8:55 AM, Fabien Lavignotte wrote: > Update done and everything builds correctly now on Windows, MSCV2008. > > But at runtime, i have a problem when updating t

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-07 Thread Fabien Lavignotte
ing it, but in the end never did or need to it. Since the method isn't used I've just removed it and updated the wrappers. Could you do an svn update and let me know if things work fine. Cheers, Robert. On Fri, Dec 4, 2009 at 5:54 PM, Fabien Lavignotte wrote: > Hello, > I

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-04 Thread Fabien Lavignotte
Hello, I have tested the trunk r10851 on Windows, MSVC 2008. I have a problem at build time, osgAnimation wrappers has not linked because a method (updateGraph) is not found. I just commented the method, and then everything build correclty. The wrappers have not been updated maybe? During the com

Re: [osg-users] osg+QT MODKEY How to

2009-03-09 Thread Fabien Lavignotte
The osgViewerQt example does not take into account modifier key. So, the OSG modifier mask is always zero. I have changed the conversion between Qt event and OSG event to handle modifier properly. Here is my code. You can adapt this code in your widget. Let me know if you need some help. Fabien /

[osg-users] Blending with osgAnimation

2009-02-09 Thread Fabien Lavignotte
lp you i guess. The screenshoot is funny :) Cheers, Cedric Fabien Lavignotte wrote: > For blending I have checked osganimationtimeline, the TimeLine thing is quite > nice but i am not sure it cover my needs. > I just wanted to blend smoothly when going from one animation loop to another >

Re: [osg-users] Problem when loading local then distant png file

2009-01-26 Thread Fabien Lavignotte
Yes, it works fine now. I can use earth file in my application, thanks again for your great work (both osg and osgEarth!) Fabien -Original Message- From: Robert Osfield [mailto:robert.osfi...@gmail.com] Sent: lundi 26 janvier 2009 17:33 To: Fabien Lavignotte Cc: jasonbever...@gmail.com

Re: [osg-users] Problem when loading local then distant png file

2009-01-26 Thread Fabien Lavignotte
janvier 2009 16:24 To: jasonbever...@gmail.com; Fabien Lavignotte Cc: OpenSceneGraph Users Subject: Re: [osg-users] Problem when loading local then distant png file Hi Jason & Fabien, I'm introducing Jason into discussion in the hope that he'll have some ideas about what is going wr

Re: [osg-users] Problem when loading local then distant png file

2009-01-26 Thread Fabien Lavignotte
: Re: [osg-users] Problem when loading local then distant png file Hi Fabien, Which version of the OSG are you testing osgEarth against? Robert. On Mon, Jan 26, 2009 at 1:29 PM, Fabien Lavignotte wrote: > While trying osgEarth (great work by the way), I find a OSG problem. > osgEarth

[osg-users] Problem when loading local then distant png file

2009-01-26 Thread Fabien Lavignotte
in my code... or maybe in osgDB Not sure which is the best? Fabien Lavignotte __ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email

Re: [osg-users] Displaying a scene in the background ofa QGraphicsView

2008-11-05 Thread Fabien Lavignotte
Hi, I have tested the integration between Qt GraphicsView and OSG too. To have better results, don't use drawBackground() to do OSG drawing but overload the paint event of QGraphicsView, somthing like that : void MyGraphicsView::paintEvent( QPaintEvent* event ) { QGLWidget* widget = dynami

[osg-users] AutoTransform and small feature culling again

2008-09-18 Thread Fabien Lavignotte
I have been through an issue that has been discussed previously on the osg-users mailing list. I have put the previous discussion below (it was end of august). The culling traversal was never called on an AutoTransform with auto scale because of small feature culling. So Robert answers with three