Hi,
Look, I send two mails and get no answer, there is a reason ? because I have
some other questions... I know that nobody is paid to help me, so if my
questions are dumb, or too basic, well please at least tell it to me and I
won't lost my time.
For me, OpenSceneGraph is harder to take in
still looking for help
En date de : Mer, 6.11.13, First Last begre1...@yahoo.com a écrit :
Objet : [osg-users] [linux] OSG + X11 and question about osgViewer
À : osg-users@lists.openscenegraph.org
Date: mercredi 6 novembre 2013 09 h 52
still looking for help
En date de : Sam, 9.11.13, First Last begre1...@yahoo.com a écrit :
Objet : [osg-users] uv-map from blender to openscenegraph + model importation
À : osg-users@lists.openscenegraph.org
Date: samedi 9 novembre 2013 12 h 01
Hi,
I'm using blender to modelling, unwrapping and mapping. Now I want to send my
textured model to openscenegraph. I saw there is different ways to send a
textured model to openscengraph. Exporting the .blend to .obj, .3ds or using
the osgexporter.
Well, first I noticed they don't lead to the
« Hi people
of OSG mailing list I'm Nicoo, and I come in peace! »
well,
I try to write a minimal application using X11 and OSG, I
would like to know first if the library osgViewer is
something written only to help newcomer.
I borrowed a book
« Hi people of OSG
mailing list I'm Nicoo, and I come in peace! »
well,
I try to write a minimal application using X11 and OSG, I would like to know
first if the library osgViewer is something written only to help newcomer.
I borrowed a
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