Re: [osg-users] I/ITSEC 2016

2016-10-26 Thread Frank Kane
I live in Orlando so I'll be skulking around all week. Let me know where & when and I'll be glad to participate. Cheers, Frank Kane Sundog Software http://www.sundog-soft.com/ -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php

Re: [osg-users] Google and "Authoritative Distributor" of Open Source Software (OSG)?

2015-05-16 Thread Frank Kane
terms and uninstall instructions on every page of my website. I'm still waiting for the appeal to go through. You might want to do the same, proactively. Their new terms also require installers to be digitally signed, so I'm expecting that to come next. --- Frank Kane Founder, Sund

Re: [osg-users] Google and "Authoritative Distributor" of Open Source Software (OSG)?

2015-05-11 Thread Frank Kane
t anyhow. Maybe you could could use this as an opportunity to see if losing AdWords traffic actually impacts your business. -- Frank Kane Founder, Sundog Software http://www.sundog-soft.com The SilverLining Sky, 3D Cloud, and Weather SDK The Triton Ocean SDK -- Read thi

Re: [osg-users] Hello Robert && OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Frank Kane
Jan Ciger wrote: > Most of the bizarre and seemingly malicious behaviour we encountered was > simply due to the language barrier (people picking up > a word here and there) and both sides extrapolating too much from the > written text. Well said Jan, and that mirrors my experience as well. I'm

Re: [osg-users] zooming is disabling rain and clouds in silverlining

2014-06-24 Thread Frank Kane
drout wrote: > now that i'm altering FOV, it reaches a point when zooming in, where the > screen flashes due to each raindrop passing in front of the scene. As far as > i could figure out by observing it, the rain is implemented as thin > semi-transparent rectangles (raindrop) in a plane so thi

Re: [osg-users] zooming is disabling rain and clouds in silverlining

2014-06-24 Thread Frank Kane
Hi, Keep in mind zoom and field of view (FOV) aren't quite the same thing... that first parameter should probably be more like fov / zoom, where typical fov's are around 45 degrees. I'm pretty sure Sebastian's advice will get you going; lots of people are using SilverLining with OSG and lots

Re: [osg-users] silverlining integration in OSG. Manually drawing clouds -> problem

2013-02-26 Thread Frank Kane
Hi, Christian did just send me a note, but just to get my paraphrased answer out there... Basically when you call SilverLining::Atmosphere::DrawObjects(...) we push all of the OpenGL state, set a default "known quantity" state, draw our clouds, and then pop the state we started with (including

Re: [osg-users] Disabling shaders on LightPointNodes

2013-02-13 Thread Frank Kane
That was it - thanks so much! I wasn't using OVERRIDE and PROTECTED properly. Thank you, Frank Kane Founder Sundog Software, LLC http://www.sundog-soft.com/ http://www.linkedin.com/pub/frank-kane/17/434/764 On Wed, Feb 13, 2013 at 9:38 AM, Sebastian Messerschmidt < sebastian.me

[osg-users] Disabling shaders on LightPointNodes

2013-02-13 Thread Frank Kane
Has anyone else ever encountered trouble using shaders in conjuction with LightPointNodes? Any advice if so? Thanks! Frank Frank Kane Founder Sundog Software, LLC http://www.sundog-soft.com/ http://www.linkedin.com/pub/frank-kane/17/434/764 __

Re: [osg-users] Sharing culling results among multiple cameras

2012-12-06 Thread Frank Kane
robertosfield wrote: > I wouldn't recommend trying to be "clever" by reusing culling results as the > rendering backend is rather more sophisticated than just a list of results Thanks Robert. I thought it might be more trouble than it would be worth. In a release build, the culling isn't too

[osg-users] Sharing culling results among multiple cameras

2012-12-06 Thread Frank Kane
x27;d like to have two cameras share the results from one culling pass if possible. Thank you, Frank Kane Founder Sundog Software, LLC http://www.sundog-soft.com/ http://www.linkedin.com/pub/frank-kane/17/434/764 ___ osg-users mailing list

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-24 Thread Frank Kane
/ cull / draw threads and to get rid of their reliance on an icky projection matrix callback. It's a lot cleaner now. Thanks, Frank Kane Founder, Sundog Software,LLC http://www.sundog-soft.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49512#

Re: [osg-users] OSG application on Microsoft Surface table?

2012-08-17 Thread Frank Kane
That's odd advice for them to recommend XNA and WPF - XNA is a dead end; Microsoft has stopped supporting it. They no longer support any managed interface to DirectX; their new thing is XAML which pretty much limits you to 2D. As you can imagine, the Windows game development community - or at le

[osg-users] [ANN] Seeking beta testers for SilverLining on Android with OSG

2012-08-06 Thread Frank Kane
n grab of the OSG cow with our procedural skies: http://sundog-soft.com/sds/wp-content/gallerySDS/osgandroid.jpg I'll offer a 20% discount on new SilverLining or Triton licenses for you or your company if you provide feedback on this beta release (just contact me for the discount code before pl

Re: [osg-users] Saving and restoring GL state with OpenSceneGraph

2012-07-06 Thread Frank Kane
); stateStack.pop(); } CheckError(__LINE__); return true; } Best regards, Frank Kane Founder, Sundog Software LLC -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48737#48737 ___ osg-us

Re: [osg-users] Frame Rate "Decay" w/ SilverLining Integration

2012-03-17 Thread Frank Kane
pcoming SilverLining 2.36 release (all it is is changing the SL_FREE(buf) in line 238 of SilverLiningOpenGL.cpp to free(buf) ). I'll add a blurb in the troubleshooting section of our docs about what to do if you experience mysterious framerate degradation as well. Thanks for using our

[osg-users] [ANN] New versions of the SilverLining Cloud, Sky & Weather SDK and the Triton Ocean SDK

2011-11-27 Thread Frank Kane
es as the water approaches a coastline. It also includes some bug fixes in its correlation / intersection test features. Demo applications, videos, screenshots, and free evaluation SDK's are all available at Sundog Software's website (sundog-soft (dot) com). As always, feedback is welcom