I live in Orlando so I'll be skulking around all week. Let me know where & when
and I'll be glad to participate.
Cheers,
Frank Kane
Sundog Software
http://www.sundog-soft.com/
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http://forum.openscenegraph.org/viewtopic.php
terms and uninstall instructions on every page of my website. I'm
still waiting for the appeal to go through. You might want to do the same,
proactively. Their new terms also require installers to be digitally signed, so
I'm expecting that to come next.
---
Frank Kane
Founder, Sund
t anyhow. Maybe you could could use this as an opportunity to see if
losing AdWords traffic actually impacts your business.
--
Frank Kane
Founder, Sundog Software
http://www.sundog-soft.com
The SilverLining Sky, 3D Cloud, and Weather SDK
The Triton Ocean SDK
--
Read thi
Jan Ciger wrote:
> Most of the bizarre and seemingly malicious behaviour we encountered was
> simply due to the language barrier (people picking up
> a word here and there) and both sides extrapolating too much from the
> written text.
Well said Jan, and that mirrors my experience as well. I'm
drout wrote:
> now that i'm altering FOV, it reaches a point when zooming in, where the
> screen flashes due to each raindrop passing in front of the scene. As far as
> i could figure out by observing it, the rain is implemented as thin
> semi-transparent rectangles (raindrop) in a plane so thi
Hi,
Keep in mind zoom and field of view (FOV) aren't quite the same thing... that
first parameter should probably be more like fov / zoom, where typical fov's
are around 45 degrees.
I'm pretty sure Sebastian's advice will get you going; lots of people are using
SilverLining with OSG and lots
Hi,
Christian did just send me a note, but just to get my paraphrased answer out
there...
Basically when you call SilverLining::Atmosphere::DrawObjects(...) we push all
of the OpenGL state, set a default "known quantity" state, draw our clouds, and
then pop the state we started with (including
That was it - thanks so much! I wasn't using OVERRIDE and PROTECTED
properly.
Thank you,
Frank Kane
Founder
Sundog Software, LLC
http://www.sundog-soft.com/
http://www.linkedin.com/pub/frank-kane/17/434/764
On Wed, Feb 13, 2013 at 9:38 AM, Sebastian Messerschmidt <
sebastian.me
Has anyone else ever encountered trouble using shaders in conjuction with
LightPointNodes? Any advice if so?
Thanks!
Frank
Frank Kane
Founder
Sundog Software, LLC
http://www.sundog-soft.com/
http://www.linkedin.com/pub/frank-kane/17/434/764
__
robertosfield wrote:
> I wouldn't recommend trying to be "clever" by reusing culling results as the
> rendering backend is rather more sophisticated than just a list of results
Thanks Robert. I thought it might be more trouble than it would be worth. In a
release build, the culling isn't too
x27;d like
to have two cameras share the results from one culling pass if possible.
Thank you,
Frank Kane
Founder
Sundog Software, LLC
http://www.sundog-soft.com/
http://www.linkedin.com/pub/frank-kane/17/434/764
___
osg-users mailing list
/ cull / draw
threads and to get rid of their reliance on an icky projection matrix callback.
It's a lot cleaner now.
Thanks,
Frank Kane
Founder, Sundog Software,LLC
http://www.sundog-soft.com
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That's odd advice for them to recommend XNA and WPF - XNA is a dead end;
Microsoft has stopped supporting it. They no longer support any managed
interface to DirectX; their new thing is XAML which pretty much limits you to
2D. As you can imagine, the Windows game development community - or at le
n grab of the OSG cow with our procedural skies:
http://sundog-soft.com/sds/wp-content/gallerySDS/osgandroid.jpg
I'll offer a 20% discount on new SilverLining or Triton licenses for you or
your company if you provide feedback on this beta release (just contact me for
the discount code before pl
);
stateStack.pop();
}
CheckError(__LINE__);
return true;
}
Best regards,
Frank Kane
Founder, Sundog Software LLC
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48737#48737
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osg-us
pcoming SilverLining 2.36 release
(all it is is changing the SL_FREE(buf) in line 238 of SilverLiningOpenGL.cpp
to free(buf) ).
I'll add a blurb in the troubleshooting section of our docs about what to do if
you experience mysterious framerate degradation as well.
Thanks for using our
es as the water approaches a coastline. It also includes some bug fixes in
its correlation / intersection test features.
Demo applications, videos, screenshots, and free evaluation SDK's are all
available at Sundog Software's website (sundog-soft (dot) com).
As always, feedback is welcom
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