When you collecting/drawing your bounding volume Are you taking into account
the bounding boxes are localized with respect to the geometry they contain
And NOT to the origin or any transforms
__
Gordon Tomlinson
Email : [EMAIL PROTECTED
modeler considered the origin center of the model
__
Gordon Tomlinson
www.vis-sim.com
www.gordontomlinson.com
__
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Hi
No leak, the reference count is Zero after you create the instance
The count is only incremented when you add the instance to a parent
So in your example below the count will be 1 after viewer.setSceneData(g)
...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Look around the osgHud examples and search mail archive for previous post
it may help you get what you want
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis
Can you not use an alignment #pragma around the struct to force alignment
size ?
#pragma pack( push, 16 )
union
{
struct
{
__m128 _R0,_R1,_R2,_R3;
};
value_type _mat[4][4];
}
#pragma pack( pop )
__
Gordon
Have you tried ?
It took us not more than a couple days to move away form producer in our
apps
Some things a little different and you pick up those up quickly when you
convert
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruno
Carneiro de Castro
None that I'm aware of
The OSG file readers are about loading the data into the scene graph, not
about probing files for properties or meta data
You will have to implement your own probe mechanism for this
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of TANG
Are you using Visual Studio 2005 ?
You can get this type message if you have VS2005 installed but not the
VS2005 SP! patch
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ariasgore
Sent: Thursday, July 24, 2008 8:42 AM
To: OpenSceneGraph Users
Also make sure in your projects that the manifests are being embedded the
doe need to be imbedded
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ariasgore
Sent: Thursday, July 24, 2008 8:42 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Freetype
on good old windoze
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
who care's if it dirty, if it works it works ;)
I'm still not sure why your doing this, this way, as you have to add all
your nodes to your scene, and if you add a simple addNodestoScene type
function that say does somehting like addNodestoScene (
osgDb::LoadNode(myfile.flt)) or similar the you
Try a search of the mail list archive or through google (1st hit)
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2007-
December/005306.html
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Javier
Taibo
Sent: Wednesday, July 23,
Looks like an interesting project
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David _
Sent: Wednesday, July 23, 2008 7:51 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] projects using OSG that appear on the web
Hi, i´ve seen that there are some
Has Max head room entered the OSG ;)
Your email is repeating ;) ,at least for me
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, July 23, 2008 8:02 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Is this a too dirty
HI
WRT your OGL read, I suspect you are doing this in a process with NO OGL
context,
OSG 2.x is multi-threaded by default unlike 1.x, so you can only do OGL
calls in the Draw process with say a draw callback
( see examples and mailing list archive on the subject)
Also See the examples in 2.4/5
Look around and in the examples for osg::Material and osg::StateSets ( The
OSG uses Materials just the same as OGL, )
You could apply a material state to a root node of your object
Have a root round the Examples and a search of the mail-list archives, there
have been some recent discussion on
Hi Chris
We used the osgEphemeris project that Don Burns did along with some of our
stuff on top
There were issues that had to be dealt with but it worked ok ...
Certainly better than working from Scratch...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Does your terrain does have Normals ?
Also you have a scale on your terrain (and a non-uniform scale at that) so
you WILL have to re-normalize your normals
See http://www.vis-sim.com/osg/osg_faq_1.htm#f19
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ümit Uzun
The reason you need GL_RESCALE_NORMAL is because you have scaled your
terrain. OpenGL by default does NOT scale normal on a scale matrix because
the act of rescale requires the use of sqr roots and this is expensive. when
you have a lot of them every frame ( see any good OpenGL book for details)
You have the source code and you have the crash, so one way to find the
cause of the issue, is for you to debug the code, set some break points in
and around the functions of the crash as shown in your stack trace
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
This is a compiler problem not an OSG problem, so you really need to ask
Microsoft, it's a problem with their compiler and code not OSG
__
Gordon Tomlinson
__
From: [EMAIL
Vincent
You post your initial question at a little over 2 hours ago.. you need to
give people time to possibly respond maybe 1-2 days
http://www.catb.org/~esr/faqs/smart-questions.html
also a search of the mailing list archive will throw up quite a few
discussions and solutions on this
What is Artoolkit? , I dont recall having heard of that before especially
with respects to OSG
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Luis Miguel
Granado
Sent: Friday, July 11, 2008 6:13 AM
To: OpenSceneGraph Users
Subject: [osg-users]
rectangular markers:
You put these special markers in a scene.
You record the scene with your camera (calibrated)
The library automatically detect markers and by analysing perspective
deformation of those, it estimates the pose of the camera relatively to the
markers.
2008/7/11 Gordon Tomlinson [EMAIL
A little note on automatic updates on Video drivers, they are typically
quite OLD, take the one for my 8800 the automatic update wanted to place a
9/2007 on my machine yet I have a 4/2008 driver already installed...
Note sure what MS are upto...
-Original Message-
From: [EMAIL
YOU need to go here
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org to
unsubscribe
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com
The Collada import plug-in for OSG does not support skeleton/skinning at
this time...
So not a route you could really use unless you want to add support to the
Collada plug-in ;)
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Henderson
Sent: Wednesday, July
Subject: Re: [osg-users] animated 3d model loading
.
Are there any plugins that do support it?
-Mark
On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson
[EMAIL PROTECTED] wrote:
The Collada import plug-in for OSG does not support skeleton/skinning at
this time...
So not a route you could really use
As long as the compiler follows the C++ spec , stl vectors should be
contiguous memory
But note vec4 could be either a vec4f or vec4d so will only be 16 bytes if
it expands to vec4f
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Spilling
Sent: Tuesday, July 08,
If you write your own intersection visitor or extend one then YOU can do
want when your visitor hits a osg::Switch node
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gianluca
Natale
Sent: Monday, July 07, 2008 8:23 AM
To: 'OpenSceneGraph Users'
And the answer was ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, July 07, 2008 5:31 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Centroid Varying Shader Variable
Never mind I guess I found my answers
a bad build, try a full clean and full rebuild
8) Turn on all exceptions, see if your throwing a lot for some reason
9) Check the OpenGl Vendor string to ensure you're not picking up Microsoft
software driver for some reason
__
Gordon
this would need to be done by users who use IME and it would
certainly need to be #ifdef'd/config'd out for majority users as their
systems typically would not have support for IME
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
__
Telephone (Cell): (+1) 571-265-2612
Telephone (Work): (+1) 703-437-7651
Self defence is not a function
Of Robert
Osfield
Sent: Thursday, July 03, 2008 11:43 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] What happens to the Low-res data of a PagedLod
whenthe hi-res data has been paged in ?
On Thu, Jul 3, 2008 at 4:35 PM, Gordon Tomlinson
[EMAIL PROTECTED] wrote:
What happens to the Low-res data
It is Service Pack 1 for Visual Studio 2005
This is a MUST have patch for VS
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-Sébastien Guay
Sent: Friday, June 27, 2008 10:44 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Debug Libraries
Node Masks is the thing to look at using
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Argentieri,
John-P63223
Sent: Friday, June 27, 2008 2:28 PM
To: [EMAIL PROTECTED]
Subject: Re: [osg-users] osgViewer help needed
Robert,
That will be difficult to
view.
We'd run out of bits pretty quickly.
John
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gordon
Tomlinson
Sent: Friday, June 27, 2008 2:39 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] osgViewer help needed
Node Masks is the thing to look
You most likely do not have a valid Opengl Context as you doing this in the
main Application thread
You will need to make you application single threaded if you want to do it
this way
Or the traditional way would be with a post draw call back ( there are many
examples floating around )
One issue to watch out for with code going from windows 32 bit to 64 bit
code
At times people use the trick of passing a pointers address around using
integers, which works a treat on win32,
But doing this on 64bit system on windows will kill you...
From:
Well you will have to walk the node returned by ReadNodeFile scenegraph,
typically with a nodevisitor
until you find osg::geode, look through the sample and examples they show
how to walk a scenegraph and how to create nodes and geom, the mail archives
while also contain pointers if not code on
;)
__
Gordon Tomlinson
Email : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : mailto:[EMAIL PROTECTED]
[EMAIL PROTECTED]
Website : http://www.vis-sim.com www.vis-sim.com
http://www.gordontomlinson.com www.gordontomlinson.com
Some possibilities
1) Could use a shader
2) You could apply a material color
3) You traverse the nodes scene graph, finds it geometry, retrieves the
color arrays and change their values
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hui
Sent: Monday, June 23,
See
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraCont
rol
Note the values given to a matrix for HPR are Radians not degrees
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL
real life requirements on my time
such as work
If I do find enough free time to work with the new software I'll certainly
inform the list and transfer vote to it, but as said I cannot say when that
might happen
__
Gordon Tomlinson
Email
See your GL header GL/gl.h this is were you will find most defines as per
OGL 1.2 ( maybe 1.4), after that you have to look in the extension headers
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David _
Sent: Wednesday, June 18, 2008 8:15 AM
To:
to the scene graph what field means ;), the OSG flight
loader may not support this ( not checked ), so to support it Changes
may need to be made to the read and write
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM
No problem doing a poll on http://www.vis-sim.com/3dsceneBB/, the form is
setup for users to create polls...
( please note I have *.gmail.com on new account addresses disabled due to
high spam attacks, I will turn this off if needed
-Original Message-
From: [EMAIL PROTECTED]
Just a side note, some Plugins licenses do not allow static linking so you
need to check that issue
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis
Sent: Wednesday, June 18, 2008 10:21 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users]
I could turn the reg requirements of on the Poll/forum if folks don't won't
to register
Looks like only one option can be voted for, but if non registered voting is
allowed you may be able to vote more than once
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
OK I have change the Poll forum
http://www.vis-sim.com/3dsceneBB/viewforum.php?f=34
To aid the poll for OSG I have relaxed permissions, you don't need to be
registered ( but I'll have to watch what happens )
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
No I turned off the need to register for the Poll
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis
Sent: Wednesday, June 18, 2008 11:38 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with osg 2.4 stable release
Gordon Tomlinson
HI
OK the POLL is UP at http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=1035
There's a slight glitch the forum software will not allow me to set voting
to a non-registered user...
So you need to register :(, I will see if I can hack the PHP/db tonight to
allow this to happen
to be made to the read and write
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
What do you mean 'Good docs don't grow on trees' ?
dang nabbit someone has been telling me pork pies again
:)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Monday, June 16, 2008 11:54 AM
To: [EMAIL PROTECTED]; OpenSceneGraph
Other things to check/understand
If you are using MikeW's pre-build 3rdParty packaged files you should be
using Visual Studio 2005 and VS SP1 must be installed
( other wise you must build them your self)
Note you cannot use MikeW's 3rd party prebuilt package with VS2003 or
VS2008, if you are
HI Peter
Its really is as simple as Paul says,
a Node Kit simply extends a basic OSG node to do a specialised task not
support directly by the core node types, just as an osg::Group derives from
osg::node and to provide a method to group one or more nodes , while a
osg::Transform provides a
Hi
One things I noticed is you do 'osg::ColorMask mask'. This is wrong you
need this to be a pointer to an osg::ColorMask instance
FYI If you post a question my code won't compile at least provide the
compilation errors...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
)
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival
one using VS2005 upgrade to Sp1, it fixes alot of
issues and saves much grief
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
show
quite a few dialogs on the issue ;)..
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
Self defence is not a function
its for Visual Studio 2005/VS8.0
I HIGHLY would recommend that any one running 2005 installs Sp1 for
VS2005/VS8.0
I know we will be still on V2005 for at least 2 years
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website
If your running VS 2008 then you will HAVE to compile all the 3rd party
dependencies yourself...
At this time nobody is contributing a package like Mike W's package for
VS2005/SP1
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website
You have 2008 ;). so you could contribute
I'm sure Mike would share his build stuff etc ...
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
etc.. you have a chance with scale/units. you have to know
the orientation details of the models
Sorry not much help really
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
Are you doing this in the same thread ?
You might want to post more of the code your using, to give folks a chance
to see what may at issue
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com
Hi
For 1) please go a head and update the wiki :)
For 3) See Paul an Bobs enhance OSG documentation and books
http://www.skew-matrix.com/books.asp
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Vidar
Larring
Sent: Wednesday, May 28, 2008 10:21 AM
Your question is way too vague and contains no information which can let
people try to help you
See http://www.catb.org/~esr/faqs/smart-questions.html
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of lucas
Grijander
Sent: Wednesday, May 28, 2008 10:15 AM
To:
about osgDoNET and it's in C#, contrary to me who use
Windows Forms Application in C++.
Thanks
Gordon Tomlinson a écrit :
Please search the mail archives this has been discussed several times
recently
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Mixing release\debug libs is BAD on windoze Paul.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Wednesday, May 21, 2008 5:52 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] COLLADA DOM version requirements
Thanks, Steve
Venugopal,
You might also have a read of this
http://www.catb.org/~esr/faqs/smart-questions.html
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, May 15, 2008 8:46 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users]
0x false etc...
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
As Robert suggested see the osgGA::DriveManipulator or
osgGA::UFOManipulator
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Miriam
D'Elia
Sent: Tuesday, May 13, 2008 9:48 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Camera
Robert Osfield ha
See http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=1027
Also check out http://www.catb.org/~esr/faqs/smart-questions.html and the
section 'Before you Ask'
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, May 12, 2008
:)
Hi Gordon,
Maybe we should add a MessageBox with Your suggestions at the startup of
MFCexample ;-) Maybe it would end up those posts ?
Cheers,
Wojtek
See http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=1027
Also check out http://www.catb.org/~esr/faqs/smart-questions.html and
Bug fixes are much more important to me than binary compatibility,
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
Yes you have to call cull,
basically it's the cull the creates the list of things to draw
__
Gordon Tomlinson
Email : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : mailto:[EMAIL PROTECTED]
[EMAIL
Hi Raymond
Thanks for your contribution,
But for Roberts sanity please
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProt
ocol
For the correct submission methods for OSG.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
There is a known issue/BUG with MFC, were MFC makes a call to
_CrtDumpMemoryLeaks() in the destructor of the _AFX_DEBUG_STATE, followed
by _CrtSetDbgFlag() which sets it to ~_CRTDBG_LEAK_CHECK_DF (therefor
disabling memory leak test at *true* program exit) This destructor is
called at
Yep classic Z fighting
See http://en.wikipedia.org/wiki/Z-fighting
For an Explanation of how the Z buffer works see
http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joakim
Simonsson
Does not look like it
http://www.gdal.org/formats_list.html
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Wednesday, May 07, 2008 12:32 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] CTDB and OSG
Is it supported in
If you want to change the position / orientation of this node and its
children as in a shoulder of an arm then is really HAS to be a
transformation node and not a basic group or node
What's is the issue with using a transform node for what it is designed to
do ?
_
From: [EMAIL
Hi
See http://www.vis-sim.com/3dsceneBB/ note the OSG forum is lightly used as
99% of folks use this mailing list
so your likely to get more information and broader answer on this list
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeongseok
Lee
Sent: Tuesday, May
: Gordon Tomlinson [mailto:[EMAIL PROTECTED]
Sent: Tuesday, May 06, 2008 10:39 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Some 'osg::Geode' that can be transformed should
bemade as 'osg::MatrixTransform'?
If you want to change the position / orientation of this node and its
children
HI
I'm not aware of a plug-in for that format, what produces the format ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leontyev,
Sergey
Sent: Tuesday, May 06, 2008 3:57 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] CTDB and OSG
Can
HI Don
Ah, that woke up the memory ;)
Yeh Multigen used to, I don't think they do any more, it functionality was
replaced as an add-on to CTS ( I think ) which had a Onesaf add-on etc.. Or
something like that..
And I'm not aware of any publically available loaders for OSG of these
formats
HI
One way would be to create your own motion model and use that see
\OpenSceneGraph\include\osgGA \OpenSceneGraph\src\osgGA, simple use one
them as a template of what is needed ( such as the DriveManipulator)
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL
HI
Have a look at the examples \OpenSceneGraph\Src\Examples osgviewerQT, MFC
SDL, FLTK etc they all show how to use a different window container etc..
__
Gordon Tomlinson
Email : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED
I would guess its small feature culling
See http://www.vis-sim.com/osg/osg_faq_1.htm#f22
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zoltán
Sent: Monday, May 05, 2008 4:44 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Aircraft
You don't really need a another library to workout the distance between 2
geodes or points
It's a straight forward calculation.
Simple get the positions of the geometries center or collision points
distance = sqrt( square( start[0] - end[0] ) + square( start[1] - end[1] )
+ square( start[2] -
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
From: [EMAIL PROTECTED]
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You can to change the LOD scale factor in this case, see previous list
discussions
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Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
HI
Try creating a group and adding the Moon and Sun geodes to that and then add
this new group to your Root
Personally I never give a geode to the root node (
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Gordon Tomlinson
Email : mailto:[EMAIL PROTECTED] [EMAIL
for source control and we follow that doctrine at work
and its a system that is well proven and works well, ( for us ) and have
seen the same usage many times
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Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM
WRT to ::SceneView, search the examples directory e there are at 2 I think
that use SceneView
See http://www.openscenegraph.org/projects/osg/wiki/Community/Plugins for
VRML stuff...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Großer
Sent:
What do you mean by 'Fit a 3d View to the Screen' ??
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Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
Hi
Sounds like it could be a bounding sphere/box issue
How are you loading and creating the point cloud ?
You might possibly have one or more errant points that are out side the
range/volume of all the other points of a geode
Depending on how your loading/creating the geodes, you should
HI
Its something as simple as the the triangles of the terrain/runway are
bigger than the cone of the spot light is it ?
For reference http://www.vis-sim.com/imgdp/vp_lights_ex2.jpg
Just a thought,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
If you want your code to run on machines that does not have .Net installed
you will have to build OSG and all it requirements on a machine that does
not have .Net installed
Otherwise you need to install .Net on those machines, not you cannot just
install or copy Microsoft system DLL's such as
Hi Robert
We are using the 2.4 release as our full move from 1.2 so we are pushing
things hard and will certainly be able to test 4) Collada hard among other
things
G.
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From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Tuesday, April 15, 2008 10:10
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