Re: [osg-users] Boundingsphere precision question

2008-07-27 Thread Gordon Tomlinson
When you collecting/drawing your bounding volume Are you taking into account the bounding boxes are localized with respect to the geometry they contain And NOT to the origin or any transforms __ Gordon Tomlinson Email   : [EMAIL PROTECTED

Re: [osg-users] How to read out the coordinate info from model files

2008-07-26 Thread Gordon Tomlinson
modeler considered the origin center of the model __ Gordon Tomlinson www.vis-sim.com www.gordontomlinson.com __ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] ref_ptr, ptr and leaking question (quite simple)

2008-07-26 Thread Gordon Tomlinson
Hi No leak, the reference count is Zero after you create the instance The count is only incremented when you add the instance to a parent So in your example below the count will be 1 after viewer.setSceneData(g) ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] locking 3d text in front of camera

2008-07-26 Thread Gordon Tomlinson
Look around the osgHud examples and search mail archive for previous post it may help you get what you want __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis

Re: [osg-users] [osg-submissions] Matrixf multiply Optimization

2008-07-26 Thread Gordon Tomlinson
Can you not use an alignment #pragma around the struct to force alignment size ? #pragma pack( push, 16 ) union { struct { __m128 _R0,_R1,_R2,_R3; }; value_type _mat[4][4]; } #pragma pack( pop ) __ Gordon

Re: [osg-users] Moving from Producer to osgViewer

2008-07-25 Thread Gordon Tomlinson
Have you tried ? It took us not more than a couple days to move away form producer in our apps Some things a little different and you pick up those up quickly when you convert -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruno Carneiro de Castro

Re: [osg-users] How to read out the coordinate info from model files

2008-07-25 Thread Gordon Tomlinson
None that I'm aware of The OSG file readers are about loading the data into the scene graph, not about probing files for properties or meta data You will have to implement your own probe mechanism for this _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of TANG

Re: [osg-users] Freetype Plugin not found

2008-07-24 Thread Gordon Tomlinson
Are you using Visual Studio 2005 ? You can get this type message if you have VS2005 installed but not the VS2005 SP! patch -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ariasgore Sent: Thursday, July 24, 2008 8:42 AM To: OpenSceneGraph Users

Re: [osg-users] Freetype Plugin not found

2008-07-24 Thread Gordon Tomlinson
Also make sure in your projects that the manifests are being embedded the doe need to be imbedded -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ariasgore Sent: Thursday, July 24, 2008 8:42 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Freetype

Re: [osg-users] osg/GL + glut.h interaction

2008-07-23 Thread Gordon Tomlinson
on good old windoze __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Is this a too dirty hack?

2008-07-23 Thread Gordon Tomlinson
who care's if it dirty, if it works it works ;) I'm still not sure why your doing this, this way, as you have to add all your nodes to your scene, and if you add a simple addNodestoScene type function that say does somehting like addNodestoScene ( osgDb::LoadNode(myfile.flt)) or similar the you

Re: [osg-users] IntersectVisitors and LODs

2008-07-23 Thread Gordon Tomlinson
Try a search of the mail list archive or through google (1st hit) http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2007- December/005306.html -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Javier Taibo Sent: Wednesday, July 23,

Re: [osg-users] projects using OSG that appear on the web

2008-07-23 Thread Gordon Tomlinson
Looks like an interesting project _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David _ Sent: Wednesday, July 23, 2008 7:51 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] projects using OSG that appear on the web Hi, i´ve seen that there are some

Re: [osg-users] Is this a too dirty hack?

2008-07-23 Thread Gordon Tomlinson
Has Max head room entered the OSG ;) Your email is repeating ;) ,at least for me -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, July 23, 2008 8:02 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Is this a too dirty

Re: [osg-users] Render to Texture

2008-07-21 Thread Gordon Tomlinson
HI WRT your OGL read, I suspect you are doing this in a process with NO OGL context, OSG 2.x is multi-threaded by default unlike 1.x, so you can only do OGL calls in the Draw process with say a draw callback ( see examples and mailing list archive on the subject) Also See the examples in 2.4/5

Re: [osg-users] material attributes of an object

2008-07-21 Thread Gordon Tomlinson
Look around and in the examples for osg::Material and osg::StateSets ( The OSG uses Materials just the same as OGL, ) You could apply a material state to a root node of your object Have a root round the Examples and a search of the mail-list archives, there have been some recent discussion on

Re: [osg-users] Sun, moon, clouds. Any recommendations?

2008-07-21 Thread Gordon Tomlinson
Hi Chris We used the osgEphemeris project that Don Burns did along with some of our stuff on top There were issues that had to be dealt with but it worked ok ... Certainly better than working from Scratch... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [osg-users] osg::Light Simple Question ?

2008-07-19 Thread Gordon Tomlinson
Does your terrain does have Normals ? Also you have a scale on your terrain (and a non-uniform scale at that) so you WILL have to re-normalize your normals See http://www.vis-sim.com/osg/osg_faq_1.htm#f19 _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ümit Uzun

Re: [osg-users] osg::Light Simple Question ?

2008-07-19 Thread Gordon Tomlinson
The reason you need GL_RESCALE_NORMAL is because you have scaled your terrain. OpenGL by default does NOT scale normal on a scale matrix because the act of rescale requires the use of sqr roots and this is expensive. when you have a lot of them every frame ( see any good OpenGL book for details)

Re: [osg-users] help

2008-07-18 Thread Gordon Tomlinson
You have the source code and you have the crash, so one way to find the cause of the issue, is for you to debug the code, set some break points in and around the functions of the crash as shown in your stack trace -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [osg-users] memory leak about osg MFC project AGAIN

2008-07-14 Thread Gordon Tomlinson
This is a compiler problem not an OSG problem, so you really need to ask Microsoft, it's a problem with their compiler and code not OSG __ Gordon Tomlinson __ From: [EMAIL

Re: [osg-users] Transparency on a drawable

2008-07-11 Thread Gordon Tomlinson
Vincent You post your initial question at a little over 2 hours ago.. you need to give people time to possibly respond maybe 1-2 days http://www.catb.org/~esr/faqs/smart-questions.html also a search of the mailing list archive will throw up quite a few discussions and solutions on this

Re: [osg-users] Artoolkit 2.72.1

2008-07-11 Thread Gordon Tomlinson
What is Artoolkit? , I don’t recall having heard of that before especially with respects to OSG -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Luis Miguel Granado Sent: Friday, July 11, 2008 6:13 AM To: OpenSceneGraph Users Subject: [osg-users]

Re: [osg-users] Artoolkit 2.72.1

2008-07-11 Thread Gordon Tomlinson
rectangular markers: You put these special markers in a scene. You record the scene with your camera (calibrated) The library automatically detect markers and by analysing perspective deformation of those, it estimates the pose of the camera relatively to the markers. 2008/7/11 Gordon Tomlinson [EMAIL

Re: [osg-users] Weird driver problems?

2008-07-10 Thread Gordon Tomlinson
A little note on automatic updates on Video drivers, they are typically quite OLD, take the one for my 8800 the automatic update wanted to place a 9/2007 on my machine yet I have a 4/2008 driver already installed... Note sure what MS are upto... -Original Message- From: [EMAIL

Re: [osg-users] unsubscribe

2008-07-09 Thread Gordon Tomlinson
YOU need to go here http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org to unsubscribe __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com

Re: [osg-users] animated 3d model loading

2008-07-09 Thread Gordon Tomlinson
The Collada import plug-in for OSG does not support skeleton/skinning at this time... So not a route you could really use unless you want to add support to the Collada plug-in ;) _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Henderson Sent: Wednesday, July

Re: [osg-users] animated 3d model loading

2008-07-09 Thread Gordon Tomlinson
Subject: Re: [osg-users] animated 3d model loading . Are there any plugins that do support it? -Mark On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson [EMAIL PROTECTED] wrote: The Collada import plug-in for OSG does not support skeleton/skinning at this time... So not a route you could really use

Re: [osg-users] How to byte-align Vec4Array

2008-07-08 Thread Gordon Tomlinson
As long as the compiler follows the C++ spec , stl vectors should be contiguous memory But note vec4 could be either a vec4f or vec4d so will only be 16 bytes if it expands to vec4f _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Spilling Sent: Tuesday, July 08,

Re: [osg-users] is there a way to select an invisible object?

2008-07-07 Thread Gordon Tomlinson
If you write your own intersection visitor or extend one then YOU can do want when your visitor hits a osg::Switch node -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gianluca Natale Sent: Monday, July 07, 2008 8:23 AM To: 'OpenSceneGraph Users'

Re: [osg-users] Centroid Varying Shader Variable

2008-07-07 Thread Gordon Tomlinson
And the answer was ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, July 07, 2008 5:31 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Centroid Varying Shader Variable Never mind I guess I found my answers

Re: [osg-users] Problems with loading model in OSG 2.2

2008-07-05 Thread Gordon Tomlinson
a bad build, try a full clean and full rebuild 8) Turn on all exceptions, see if your throwing a lot for some reason 9) Check the OpenGl Vendor string to ensure you're not picking up Microsoft software driver for some reason __ Gordon

Re: [osg-users] no IME support for fullscreen application using osgViewer::Viewer

2008-07-04 Thread Gordon Tomlinson
this would need to be done by users who use IME and it would certainly need to be #ifdef'd/config'd out for majority users as their systems typically would not have support for IME __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM

[osg-users] What happens to the Low-res data of a PagedLod when the hi-res data has been paged in ?

2008-07-03 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __ Telephone (Cell): (+1) 571-265-2612 Telephone (Work): (+1) 703-437-7651 Self defence is not a function

Re: [osg-users] What happens to the Low-res data of a PagedLod whenthe hi-res data has been paged in ?

2008-07-03 Thread Gordon Tomlinson
Of Robert Osfield Sent: Thursday, July 03, 2008 11:43 AM To: OpenSceneGraph Users Subject: Re: [osg-users] What happens to the Low-res data of a PagedLod whenthe hi-res data has been paged in ? On Thu, Jul 3, 2008 at 4:35 PM, Gordon Tomlinson [EMAIL PROTECTED] wrote: What happens to the Low-res data

Re: [osg-users] Debug Libraries error (0xc0150002)

2008-06-27 Thread Gordon Tomlinson
It is Service Pack 1 for Visual Studio 2005 This is a MUST have patch for VS -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Friday, June 27, 2008 10:44 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Debug Libraries

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Gordon Tomlinson
Node Masks is the thing to look at using -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Friday, June 27, 2008 2:28 PM To: [EMAIL PROTECTED] Subject: Re: [osg-users] osgViewer help needed Robert, That will be difficult to

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Gordon Tomlinson
view. We'd run out of bits pretty quickly. John -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent: Friday, June 27, 2008 2:39 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] osgViewer help needed Node Masks is the thing to look

Re: [osg-users] How to take a picture of my scene?

2008-06-27 Thread Gordon Tomlinson
You most likely do not have a valid Opengl Context as you doing this in the main Application thread You will need to make you application single threaded if you want to do it this way Or the traditional way would be with a post draw call back ( there are many examples floating around )

Re: [osg-users] Warning on 64bits: cast to pointer fromintegerofdifferent size

2008-06-26 Thread Gordon Tomlinson
One issue to watch out for with code going from windows 32 bit to 64 bit code At times people use the trick of passing a pointers address around using integers, which works a treat on win32, But doing this on 64bit system on windows will kill you... From:

Re: [osg-users] manipulating vertices from a node loadedbyReadNodeFile()

2008-06-26 Thread Gordon Tomlinson
Well you will have to walk the node returned by ReadNodeFile scenegraph, typically with a nodevisitor until you find osg::geode, look through the sample and examples they show how to walk a scenegraph and how to create nodes and geom, the mail archives while also contain pointers if not code on

Re: [osg-users] [Not OSG related question] Virtual memory management on Windows

2008-06-25 Thread Gordon Tomlinson
;) __ Gordon Tomlinson Email : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] Website : http://www.vis-sim.com www.vis-sim.com http://www.gordontomlinson.com www.gordontomlinson.com

Re: [osg-users] Quick question: how to change the color of a node.

2008-06-23 Thread Gordon Tomlinson
Some possibilities 1) Could use a shader 2) You could apply a material color 3) You traverse the nodes scene graph, finds it geometry, retrieves the color arrays and change their values _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hui Sent: Monday, June 23,

Re: [osg-users] camera view matrix problems...

2008-06-23 Thread Gordon Tomlinson
See http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraCont rol Note the values given to a matrix for HPR are Radians not degrees __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL

Re: [osg-users] POLL: Where do you get your OSG binaries?

2008-06-21 Thread Gordon Tomlinson
real life requirements on my time such as work If I do find enough free time to work with the new software I'll certainly inform the list and transfer vote to it, but as said I cannot say when that might happen __ Gordon Tomlinson Email

Re: [osg-users] question about osg::image

2008-06-18 Thread Gordon Tomlinson
See your GL header GL/gl.h this is were you will find most defines as per OGL 1.2 ( maybe 1.4), after that you have to look in the extension headers _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David _ Sent: Wednesday, June 18, 2008 8:15 AM To:

Re: [osg-users] OpenFlight exporter question

2008-06-18 Thread Gordon Tomlinson
to the scene graph what field means ;), the OSG flight loader may not support this ( not checked ), so to support it Changes may need to be made to the read and write __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Gordon Tomlinson
No problem doing a poll on http://www.vis-sim.com/3dsceneBB/, the form is setup for users to create polls... ( please note I have *.gmail.com on new account addresses disabled due to high spam attacks, I will turn this off if needed -Original Message- From: [EMAIL PROTECTED]

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Gordon Tomlinson
Just a side note, some Plugins licenses do not allow static linking so you need to check that issue -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis Sent: Wednesday, June 18, 2008 10:21 AM To: OpenSceneGraph Users Subject: Re: [osg-users]

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Gordon Tomlinson
I could turn the reg requirements of on the Poll/forum if folks don't won't to register Looks like only one option can be voted for, but if non registered voting is allowed you may be able to vote more than once -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Gordon Tomlinson
OK I have change the Poll forum http://www.vis-sim.com/3dsceneBB/viewforum.php?f=34 To aid the poll for OSG I have relaxed permissions, you don't need to be registered ( but I'll have to watch what happens ) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Gordon Tomlinson
No I turned off the need to register for the Poll -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis Sent: Wednesday, June 18, 2008 11:38 AM To: OpenSceneGraph Users Subject: Re: [osg-users] problem with osg 2.4 stable release Gordon Tomlinson

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Gordon Tomlinson
HI OK the POLL is UP at http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=1035 There's a slight glitch the forum software will not allow me to set voting to a non-registered user... So you need to register :(, I will see if I can hack the PHP/db tonight to allow this to happen

Re: [osg-users] OpenFlight exporter question

2008-06-17 Thread Gordon Tomlinson
to be made to the read and write __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Documentation any? (+Optimizer question)

2008-06-16 Thread Gordon Tomlinson
What do you mean 'Good docs don't grow on trees' ? dang nabbit someone has been telling me pork pies again :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Monday, June 16, 2008 11:54 AM To: [EMAIL PROTECTED]; OpenSceneGraph

Re: [osg-users] Problem loading plugins

2008-06-14 Thread Gordon Tomlinson
Other things to check/understand If you are using MikeW's pre-build 3rdParty packaged files you should be using Visual Studio 2005 and VS SP1 must be installed ( other wise you must build them your self) Note you cannot use MikeW's 3rd party prebuilt package with VS2003 or VS2008, if you are

Re: [osg-users] osg Node kits

2008-06-13 Thread Gordon Tomlinson
HI Peter Its really is as simple as Paul says, a Node Kit simply extends a basic OSG node to do a specialised task not support directly by the core node types, just as an osg::Group derives from osg::node and to provide a method to group one or more nodes , while a osg::Transform provides a

Re: [osg-users] Need help getting the osg::ColorMask I previously set

2008-06-12 Thread Gordon Tomlinson
Hi One things I noticed is you do 'osg::ColorMask mask'. This is wrong you need this to be a pointer to an osg::ColorMask instance FYI If you post a question my code won't compile at least provide the compilation errors... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] Precompiled 64-bit OSG dependencies available?

2008-06-09 Thread Gordon Tomlinson
) __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
one using VS2005 upgrade to Sp1, it fixes alot of issues and saves much grief __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
show quite a few dialogs on the issue ;).. __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self defence is not a function

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
its for Visual Studio 2005/VS8.0 I HIGHLY would recommend that any one running 2005 installs Sp1 for VS2005/VS8.0 I know we will be still on V2005 for at least 2 years __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
If your running VS 2008 then you will HAVE to compile all the 3rd party dependencies yourself... At this time nobody is contributing a package like Mike W's package for VS2005/SP1 __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
You have 2008 ;). so you could contribute I'm sure Mike would share his build stuff etc ... __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] finding normal of models

2008-06-04 Thread Gordon Tomlinson
etc.. you have a chance with scale/units. you have to know the orientation details of the models Sorry not much help really __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Error in Viewer.Frame()

2008-05-30 Thread Gordon Tomlinson
Are you doing this in the same thread ? You might want to post more of the code your using, to give folks a chance to see what may at issue __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com

Re: [osg-users] Community Documentation Initiative [Was: Too muchsupport!!!!!]

2008-05-28 Thread Gordon Tomlinson
Hi For 1) please go a head and update the wiki :) For 3) See Paul an Bobs enhance OSG documentation and books http://www.skew-matrix.com/books.asp -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Vidar Larring Sent: Wednesday, May 28, 2008 10:21 AM

Re: [osg-users] Plugin problems with Visual Studio 2008

2008-05-28 Thread Gordon Tomlinson
Your question is way too vague and contains no information which can let people try to help you See http://www.catb.org/~esr/faqs/smart-questions.html _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of lucas Grijander Sent: Wednesday, May 28, 2008 10:15 AM To:

Re: [osg-users] Osg::Viewer Windows Forms Application

2008-05-23 Thread Gordon Tomlinson
about osgDoNET and it's in C#, contrary to me who use Windows Forms Application in C++. Thanks Gordon Tomlinson a écrit : Please search the mail archives this has been discussed several times recently -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Re: [osg-users] COLLADA DOM version requirements

2008-05-21 Thread Gordon Tomlinson
Mixing release\debug libs is BAD on windoze Paul. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, May 21, 2008 5:52 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] COLLADA DOM version requirements Thanks, Steve

Re: [osg-users] OSG-QT4 Integration

2008-05-15 Thread Gordon Tomlinson
Venugopal, You might also have a read of this http://www.catb.org/~esr/faqs/smart-questions.html -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, May 15, 2008 8:46 AM To: OpenSceneGraph Users Subject: Re: [osg-users]

Re: [osg-users] osgShadow, node traversal, and node mask

2008-05-14 Thread Gordon Tomlinson
0x false etc... __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Camera

2008-05-13 Thread Gordon Tomlinson
As Robert suggested see the osgGA::DriveManipulator or osgGA::UFOManipulator -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Miriam D'Elia Sent: Tuesday, May 13, 2008 9:48 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Camera Robert Osfield ha

Re: [osg-users] memory leak about osgMFC example

2008-05-12 Thread Gordon Tomlinson
See http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=1027 Also check out http://www.catb.org/~esr/faqs/smart-questions.html and the section 'Before you Ask' -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, May 12, 2008

Re: [osg-users] memory leak about osgMFC example

2008-05-12 Thread Gordon Tomlinson
:) Hi Gordon, Maybe we should add a MessageBox with Your suggestions at the startup of MFCexample ;-) Maybe it would end up those posts ? Cheers, Wojtek See http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=1027 Also check out http://www.catb.org/~esr/faqs/smart-questions.html and

Re: [osg-users] OpenSceneGraph-2.5.0 dev release tagged.

2008-05-12 Thread Gordon Tomlinson
Bug fixes are much more important to me than binary compatibility, __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] SceneView error

2008-05-10 Thread Gordon Tomlinson
Yes you have to call cull, basically it's the cull the creates the list of things to draw __ Gordon Tomlinson Email : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : mailto:[EMAIL PROTECTED] [EMAIL

Re: [osg-users] Fix for error in PrecipitationEffect.cpp

2008-05-07 Thread Gordon Tomlinson
Hi Raymond Thanks for your contribution, But for Roberts sanity please http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProt ocol For the correct submission methods for OSG. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [osg-users] Leaks

2008-05-07 Thread Gordon Tomlinson
There is a known issue/BUG with MFC, were MFC makes a call to _CrtDumpMemoryLeaks() in the destructor of the _AFX_DEBUG_STATE, followed by _CrtSetDbgFlag() which sets it to ~_CRTDBG_LEAK_CHECK_DF (therefor disabling memory leak test at *true* program exit) This destructor is called at

Re: [osg-users] Strange polygon flickering

2008-05-07 Thread Gordon Tomlinson
Yep classic Z fighting See http://en.wikipedia.org/wiki/Z-fighting For an Explanation of how the Z buffer works see http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joakim Simonsson

Re: [osg-users] CTDB and OSG

2008-05-07 Thread Gordon Tomlinson
Does not look like it http://www.gdal.org/formats_list.html Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Wednesday, May 07, 2008 12:32 PM To: OpenSceneGraph Users Subject: Re: [osg-users] CTDB and OSG Is it supported in

Re: [osg-users] Some 'osg::Geode' that can be transformed should bemade as 'osg::MatrixTransform'?

2008-05-06 Thread Gordon Tomlinson
If you want to change the position / orientation of this node and its children as in a shoulder of an arm then is really HAS to be a transformation node and not a basic group or node What's is the issue with using a transform node for what it is designed to do ? _ From: [EMAIL

Re: [osg-users] Is there good OpenScenGraph Users Forum?

2008-05-06 Thread Gordon Tomlinson
Hi See http://www.vis-sim.com/3dsceneBB/ note the OSG forum is lightly used as 99% of folks use this mailing list so your likely to get more information and broader answer on this list _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeongseok Lee Sent: Tuesday, May

Re: [osg-users] Some 'osg::Geode' that can be transformed should bemade as 'osg::MatrixTransform'?

2008-05-06 Thread Gordon Tomlinson
: Gordon Tomlinson [mailto:[EMAIL PROTECTED] Sent: Tuesday, May 06, 2008 10:39 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Some 'osg::Geode' that can be transformed should bemade as 'osg::MatrixTransform'? If you want to change the position / orientation of this node and its children

Re: [osg-users] CTDB and OSG

2008-05-06 Thread Gordon Tomlinson
HI I'm not aware of a plug-in for that format, what produces the format ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leontyev, Sergey Sent: Tuesday, May 06, 2008 3:57 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] CTDB and OSG Can

Re: [osg-users] CTDB and OSG

2008-05-06 Thread Gordon Tomlinson
HI Don Ah, that woke up the memory ;) Yeh Multigen used to, I don't think they do any more, it functionality was replaced as an add-on to CTS ( I think ) which had a Onesaf add-on etc.. Or something like that.. And I'm not aware of any publically available loaders for OSG of these formats

Re: [osg-users] strafe camera with keyboard?

2008-05-06 Thread Gordon Tomlinson
HI One way would be to create your own motion model and use that see \OpenSceneGraph\include\osgGA \OpenSceneGraph\src\osgGA, simple use one them as a template of what is needed ( such as the DriveManipulator) _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL

Re: [osg-users] How to get the Handle for C# displays

2008-05-06 Thread Gordon Tomlinson
HI Have a look at the examples \OpenSceneGraph\Src\Examples osgviewerQT, MFC SDL, FLTK etc they all show how to use a different window container etc.. __ Gordon Tomlinson Email : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED

Re: [osg-users] Aircraft Getting Invisible ?

2008-05-05 Thread Gordon Tomlinson
I would guess its small feature culling See http://www.vis-sim.com/osg/osg_faq_1.htm#f22 Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zoltán Sent: Monday, May 05, 2008 4:44 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Aircraft

Re: [osg-users] Collision detection and Distance measuring in OSG

2008-05-05 Thread Gordon Tomlinson
You don't really need a another library to workout the distance between 2 geodes or points It's a straight forward calculation. Simple get the positions of the geometries center or collision points distance = sqrt( square( start[0] - end[0] ) + square( start[1] - end[1] ) + square( start[2] -

Re: [osg-users] Limit on number of children ?

2008-05-02 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

Re: [osg-users] loading LODs in orthographics projection

2008-05-02 Thread Gordon Tomlinson
You can to change the LOD scale factor in this case, see previous list discussions __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Limit on number of children ?

2008-05-02 Thread Gordon Tomlinson
HI Try creating a group and adding the Moon and Sun geodes to that and then add this new group to your Root Personally I never give a geode to the root node ( __ Gordon Tomlinson Email : mailto:[EMAIL PROTECTED] [EMAIL

Re: [osg-users] Can't build OSG 2.4 on Windows following GettingStarted guide

2008-05-01 Thread Gordon Tomlinson
for source control and we follow that doctrine at work and it’s a system that is well proven and works well, ( for us ) and have seen the same usage many times __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM

Re: [osg-users] vrml files

2008-04-28 Thread Gordon Tomlinson
WRT to ::SceneView, search the examples directory e there are at 2 I think that use SceneView See http://www.openscenegraph.org/projects/osg/wiki/Community/Plugins for VRML stuff... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Großer Sent:

Re: [osg-users] OSG 1.2 Fitting a 3D view to the screen

2008-04-25 Thread Gordon Tomlinson
What do you mean by 'Fit a 3d View to the Screen' ?? __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Gordon Tomlinson
Hi Sounds like it could be a bounding sphere/box issue How are you loading and creating the point cloud ? You might possibly have one or more errant points that are out side the range/volume of all the other points of a geode Depending on how your loading/creating the geodes, you should

Re: [osg-users] Spotlight only affecting parts of scene despite changesto root stateSet

2008-04-23 Thread Gordon Tomlinson
HI Its something as simple as the the triangles of the terrain/runway are bigger than the cone of the spot light is it ? For reference http://www.vis-sim.com/imgdp/vp_lights_ex2.jpg Just a thought, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [osg-users] What's the mpr.dll ?

2008-04-21 Thread Gordon Tomlinson
If you want your code to run on machines that does not have .Net installed you will have to build OSG and all it requirements on a machine that does not have .Net installed Otherwise you need to install .Net on those machines, not you cannot just install or copy Microsoft system DLL's such as

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next twoweeks

2008-04-15 Thread Gordon Tomlinson
Hi Robert We are using the 2.4 release as our full move from 1.2 so we are pushing things hard and will certainly be able to test 4) Collada hard among other things G. _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Tuesday, April 15, 2008 10:10

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