[osg-users] Show loading info on osgQt::QWebViewImage

2015-11-05 Thread Héctor Martínez
Hello, Is there a way to show a loading icon or any other visual sign that the webpage is loading in a QwebViewImage? Depending on the website, sometimes it takes long time to load it and it would be a good idea to inform the user that the webpage is still loading. Thank you in advance! __

[osg-users] Adding transparency loses color

2015-10-23 Thread Héctor Martínez
Hello, When I try to add transparency to a loaded model, the original color of the model is lost. In some cases, the color stays and gets darker (and semi-transparent), but in other it just disappears and turns grey (and semi-transparent). I am sure I am doing something wrong, but it happens even

Re: [osg-users] GPS-like map

2013-02-20 Thread Héctor Martínez
Hello Michael, thank you for the suggestion. Anyway, it is not for a game, it’s for a different project. Cheers From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of michael kapelko Sent: miércoles, 20 de febrero de 2013 10:4

Re: [osg-users] GPS-like map

2013-02-20 Thread Héctor Martínez
Hello Sebastian, thank you for your explanation. I wrote this question here as I thought that maybe somebody has tried it before as this feature is included in many games, so I guess I’m not the first one using OSG with this idea. Anyway, is it is off-topic, feel free to contact me directly ins

Re: [osg-users] GPS-like map

2013-02-20 Thread Héctor Martínez
Hello Sebastian, thank you for your quick reply. Let me re-explain my question. The main point is the navigation system. I am looking for something like the following: - There is a 2D map (we don’t care now about how the map has been made). - The system gets the map a

[osg-users] GPS-like map

2013-02-19 Thread Héctor Martínez
Hello, I am wondering if there is any OSG-friendly library to create a GPS system (like those GPS HUDs in many games, e.g. GTA). What I am looking for is a library (or combination of libraries) that allows the creation of the map, the calculation of the route from origin to destination and the

Re: [osg-users] Rotation animation

2012-10-26 Thread Héctor Martínez
-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: jueves, 25 de octubre de 2012 16:42 To: OpenSceneGraph Users Subject: Re: [osg-users] Rotation animation Hi Héctor, On 25 October 2012 13:35, Héctor Martínez wrote: > Then it seems that the only way to concatenate animations is by > creati

Re: [osg-users] Rotation animation

2012-10-25 Thread Héctor Martínez
: jueves, 25 de octubre de 2012 15:16 To: OpenSceneGraph Users Subject: Re: [osg-users] Rotation animation Hi Héctor, On 25 October 2012 12:34, Héctor Martínez wrote: > thank you for your answer. I was using osg::AnimationPath for > individual animations, but when trying to combine both anim

Re: [osg-users] Rotation animation

2012-10-25 Thread Héctor Martínez
osganimation example, or write your own update callback that computes the position on the fly for each new frame. Perhaps I'd go for the callback approach. Robert. On 25 October 2012 08:22, Héctor Martínez wrote: > Hi, > > > > I am trying to make an animation to one mode

[osg-users] Rotation animation

2012-10-25 Thread Héctor Martínez
Hi, I am trying to make an animation to one model. What I want is to rotate the model around its own axis and also to translate (rotation again) around another pivot point, like Earth movements. I can achieve both movements separately, but I don’t know how to make both animations work at the sa

Re: [osg-users] Animate Nathan

2012-07-06 Thread Héctor Martínez
<http://plopbyte.com/> - http://osgjs.org <http://osgjs.org/> - http://sketchfab.com <http://showwebgl.com/> On Jul 5, 2012, at 15:01 , Héctor Martínez wrote: Hi, I am starting to play with animation in OSG. I would like to animate Nathan.osg model. The aim is t

[osg-users] Animate Nathan

2012-07-05 Thread Héctor Martínez
Hi, I am starting to play with animation in OSG. I would like to animate Nathan.osg model. The aim is to have control over the different parts of the body and get, for example, a rotating arm. I don’t know where to start. I have been trying to use DOFTransform, but I can’t convert any of the ch

Re: [osg-users] Load images from resources file (rc)

2012-05-13 Thread Héctor Martínez
ng stuff. Cheers, Sergey 11.05.2012, 11:07, "Héctor Martínez" < <mailto:hector.marti...@sensetrix.com> hector.marti...@sensetrix.com>: Hi, does anybody know if it is possible to load images from a ‘.rc’ file in osg u

[osg-users] Load images from resources file (rc)

2012-05-11 Thread Héctor Martínez
Hi, does anybody know if it is possible to load images from a ‘.rc’ file in osg using osgDB::readImageFile? Thanks in advance ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-ope

[osg-users] Application crash on XP

2012-05-07 Thread Héctor Martínez
Hello, I have one OSG based application that uses osgAudio with OpenAL-soft. It works fine in Windows 7, but it crashes on exiting in XP. I have read this issue: http://code.google.com/p/osgaudio/issues/detail?id=9 and I can see that

Re: [osg-users] Play audio files

2012-04-12 Thread Héctor Martínez
:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon' Hanson Sent: jueves, 26 de enero de 2012 18:04 To: OpenSceneGraph Users Subject: Re: [osg-users] Play audio files On 1/26/2012 2:45 AM, Héctor Martínez wrote: > Hi Laurens, > If anyone can give an idea about th

Re: [osg-users] Streaming audio

2012-02-20 Thread Héctor Martínez
Hi Chris, thank you for the link. Yes, I forgot to mention, I’m using openAL soft and Windows 7 (Visual Studio 10). If any ideas, please comment. Best regards. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris Han

Re: [osg-users] Streaming audio

2012-02-20 Thread Héctor Martínez
Hi Chris, thank you for the link. Yes, I forgot to mention, I’m using openAL soft and Windows 7 (Visual Studio 10). If any ideas, please comment. Best regards. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris Han

[osg-users] kml animations

2012-02-02 Thread Héctor Martínez
Hello, I have downloaded a couple of animated models from google gallery. They are in collada format (dae), and the animations seem to be defined inside a kml file. Is it a straight way to load those animations in osg? Thank you in advance. ___ o

Re: [osg-users] Play audio files

2012-01-27 Thread Héctor Martínez
s Subject: Re: [osg-users] Play audio files On 1/26/2012 2:45 AM, Héctor Martínez wrote: > Hi Laurens, > If anyone can give an idea about the problem, you are welcome. I'd love to help you, but I only wrote the FMOD side of osgAudio -- the openAL/openalpp side was part of osgAL, and I

Re: [osg-users] Play audio files

2012-01-26 Thread Héctor Martínez
urens. On 1/24/2012 10:32 AM, Héctor Martínez wrote: > Thank you Mattias and Laurens. I am testing the code you (Laurens) > have attached and it is working, but the audio is not synchronized and > if I pause the audio and then I play again, it seems that it plays > some kind of buffer

Re: [osg-users] Play audio files

2012-01-24 Thread Héctor Martínez
> You need to extend osg::AudioSink with the osgAudio code that you have > working. Have a look at the osgmovie exemple. It (optionally) > implements the osg::AudioSink interface using SDL. You need to do it > using osgAudio (or whatever sound backend you prefer). > > cheers > Matti

Re: [osg-users] Play audio files

2012-01-23 Thread Héctor Martínez
-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon' Hanson Sent: viernes, 20 de enero de 2012 18:29 To: OpenSceneGraph Users Subject: Re: [osg-users] Play audio files On 1/20/2012 6:42 AM, Héctor Martínez wrote: > I have downl

Re: [osg-users] Play audio files

2012-01-20 Thread Héctor Martínez
users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon' Hanson Sent: jueves, 19 de enero de 2012 18:26 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Play audio files On 1/19/2012 2:17 AM, Héctor Martínez wrote: > I am currently using SDLaudio for playing the sound of the vi

[osg-users] Play audio files

2012-01-19 Thread Héctor Martínez
Hi, I am currently using SDLaudio for playing the sound of the videos I am using, but when trying to load 2 or more videos at the same time, it only plays one of them (and not always). I have read that SDL only allows one audio channel, so I think I have to start using something else. I want al

Re: [osg-users] Problem loading IVE files

2011-11-24 Thread Héctor Martínez
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Héctor Martínez Sent: Tuesday, 22 November 2011 5:34 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Problem loading IVE files Hi and thank you again, what you are saying is logical for me, but I am pretty sure that I did

Re: [osg-users] Problem loading IVE files

2011-11-22 Thread Héctor Martínez
This looks like your problem. Cheers, Brad -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Héctor Martínez Sent: Monday, 21 November 2011 3:47 PM To: 'OpenSceneGraph Users' Subject: Re: [osg

Re: [osg-users] Problem loading IVE files

2011-11-20 Thread Héctor Martínez
org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Héctor Martínez Sent: Tuesday, 15 November 2011 6:32 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Problem loading IVE files Hi Torben, thank you for your reply. I am using Windows 7, Visual Studio 2010 Profe

Re: [osg-users] Problem loading IVE files

2011-11-15 Thread Héctor Martínez
Hi Torben, thank you for your reply. I am using Windows 7, Visual Studio 2010 Professional and OSG is version 3.0.0. Cheers -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Torben Dannhauer Sent: martes,

Re: [osg-users] Problem loading IVE files

2011-11-15 Thread Héctor Martínez
www.dependencywalker.com/ ) Cheers, Brad From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Héctor Martínez Sent: Tuesday, 15 November 2011 2:55 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Problem loading

[osg-users] Problem loading IVE files

2011-11-14 Thread Héctor Martínez
Hi, I have some problems loading IVE files. I have created a simple box with 3DStudio and exported to IVE and is not working. If I export it to OSG format it works fine, but if I try with IVE or with OSGB it is not working at all. When trying to load, the output is this: FindFileInPath(

[osg-users] Animations in osg format

2011-09-27 Thread Héctor Martínez
Hi, I am successfully exporting models with 3D Studio to osg format, but, when loading, it seems like only keyframe animations work (but keyframeless animations don’t work). Is it possible to export models with animations to osg format without keyframes? Thank you. Héctor _

Re: [osg-users] OSG Collada plugin

2011-09-12 Thread Héctor Martínez
s-boun...@lists.openscenegraph.org [mailto:osg-users- > boun...@lists.openscenegraph.org] On Behalf Of Héctor Martínez > Sent: Friday, September 09, 2011 12:15 PM > To: 'OpenSceneGraph Users' > Subject: Re: [osg-users] OSG Collada plugin > > Hi, > > I am still having the same problem

Re: [osg-users] OSG Collada plugin

2011-09-09 Thread Héctor Martínez
Hi, I am still having the same problem. Does somebody have any idea of what is happening? Thank you. Héctor -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Héctor Martínez Sent: miércoles, 24 de agosto

Re: [osg-users] OSG VRML plugin

2011-08-28 Thread Héctor Martínez
agosto de 2011 16:36 To: OpenSceneGraph Users Subject: Re: [osg-users] OSG VRML plugin On 08/24/2011 12:15 PM, Héctor Martínez wrote: > Hi Keith, > > thank you for your response. I am trying to compile the version of > OpenVRML that you say (0.17.12), but I am still having some problems

Re: [osg-users] OSG VRML plugin

2011-08-24 Thread Héctor Martínez
ng to link (see openvrml-config.h for details). You will choose either -DOPENVRML_USE_DLL or -DOPENVRML_USE_LIB depending on whether you are linking with the dynamic or static library. Hopefully that'll be all you need to do to get it to build. I haven't tried the 0.18.x libraries, so you

Re: [osg-users] OSG Collada plugin

2011-08-23 Thread Héctor Martínez
Hi Jean-Sebastien, thank you for your response. It is possible that I am missing something, but it seems that every library is in debug mode. I have checked with Dependency Walker the libs and I have all the debug dependencies in the folder. I have exported one single cube with Blender, just to ch

Re: [osg-users] OSG VRML plugin

2011-08-23 Thread Héctor Martínez
know which versions of openvrml and boost I need for OSG 3.0.0? Héctor From: Héctor Martínez [mailto:hector.marti...@sensetrix.com] Sent: martes, 23 de agosto de 2011 12:25 To: osg-users@lists.openscenegraph.org Subject: OSG VRML plugin Hello everyone, I am trying to compile VMRL

[osg-users] OSG VRML plugin

2011-08-23 Thread Héctor Martínez
Hello everyone, I am trying to compile VMRL plugin for OSG, but I am not succeeding at all. I have followed those instructions: http://www.openscenegraph.org/projects/osg/wiki/Sup

[osg-users] OSG Collada plugin

2011-08-23 Thread Héctor Martínez
Hi, I am having some problems to load collada files into my project. I have used the collada dom lib (libcollada14dom21) to build the plugin. The line that is throwing the breakpoint is: osg::ref_ptr model = osgDB::readNodeFile(modelFilePath); In the command window I can see that th

Re: [osg-users] OSG for Android

2011-08-15 Thread Héctor Martínez
va files under src. They make use of the native lib, and both the java code and the native library will be packed in the apk by Eclipse (or the compiler you're using). HTH, Ricky 2011/8/12 Héctor Martínez Hi and thank you. I first tried with the Cmake GUI, but I got some errors. After

Re: [osg-users] OSG for Android

2011-08-12 Thread Héctor Martínez
Mourad Boufarguine wrote: Hi Hector, 2011/8/11 Héctor Martínez Thank you Mourad and Jorge. I have never used CygWin and I am trying to follow those instructions: <http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/C ygwin> http://www.openscenegraph.org/

Re: [osg-users] OSG for Android

2011-08-11 Thread Héctor Martínez
s Sent: miércoles, 10 de agosto de 2011 19:31 To: OpenSceneGraph Users Subject: Re: [osg-users] OSG for Android YAOUCH! I missed that! xD you are damn right. 2011/8/10 Mourad Boufarguine Hi Hector, 2011/8/10 Héctor Martínez Thank you for the response. I am having some problems wi

Re: [osg-users] OSG for Android

2011-08-10 Thread Héctor Martínez
Thank you for the response. I am having some problems with the MINGW/MSYS make. Here is the problem: Android NDK: Trying to define local module ‘OpenThreads’ in C:/Projects/OpenSceneGraph-3.0.1/OpenSceneGraph/build32_Android/src/OpenThre ads/pthreads/Android.mk.

Re: [osg-users] OSG for Android

2011-08-08 Thread Héctor Martínez
Thank you again, Jorge. I will try with MinGW. But, will I be able to use the compiled library in an Eclipse+Windows environment for the Android development? Regarding to the plugins, I thought that there were the same as the ones inside the 3rdparty folder of OSG. Do you think I will be able to g

Re: [osg-users] OSG for Android

2011-08-08 Thread Héctor Martínez
ers Subject: Re: [osg-users] OSG for Android Try cleaning Cmake configure of the osg directory first. And don't use a graphical Cmake bad shit happens sometimes. In wiki there is a comand line cmake example. El 8 de agosto de 2011 07:55, Héctor Martínez escribió: and clicking the Configu