Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-19 Thread Jason Anderssen
(in degrees) to the pitch to get the correct results after getHPRFromQuat(). Also createMatrix is expecting the input in degrees. Maybe this will help Nick On Fri, Dec 19, 2014 at 3:10 AM, Jason Anderssen janders...@exactal.commailto:janders...@exactal.com wrote: Hi NICK, Thank you for your reply

Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-18 Thread Jason Anderssen
(-0.7071067811865475, 0.0, 0.0, 0.7071067811865476); osg::Vec3d hpr = getHPRfromQuat(q); osg::Matrixd m = createMatrix(0.0, 0.0, 0.0, hpr.x(), hpr.y(), hpr.z()); osg::Quat q2; q2.set(m); Any assistance is very much appreciated. Cheers Jason Anderssen Jason Anderssen, Senior Product Engineer Exactal

[osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-17 Thread Jason Anderssen
Hi all, Just wondering if in OSG there is anywhere I can extract either Yaw pitch and roll / or XYZ eular angles, too and from either a matrix or a quaternion? Thank you in advance. Cheers Jason Anderssen Internet Email Confidentiality Footer: This email and any files transmitted

Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-17 Thread Jason Anderssen
, and the quaternion I am using is of course only a rotation anyway. So basically I want the following type of code : getYPR(float yaw, float pitch, float roll); Quaternion::fromYPR(yaw, pitch, roll); Cheers Jason Anderssen From: Chris Hanson xe...@alphapixel.commailto:xe...@alphapixel.com Reply

Re: [osg-users] 3d control in scene (ignore scene depth test)

2014-08-15 Thread Jason Anderssen
will now be rendered over the main scene, but with depth testing enabled. Cheers, Farshid On Thu, Aug 14, 2014 at 6:17 PM, Jason Anderssen janders...@exactal.commailto:janders...@exactal.com wrote: Hi, Just a simple question that you probably will know the answer too. If I want to have

[osg-users] 3d control in scene (ignore scene depth test)

2014-08-14 Thread Jason Anderssen
Hi, Just a simple question that you probably will know the answer too. If I want to have a control in the scene, but I don’t want this object to obey the depth testing against the scene itself, how do I go about this. For example, the scene has a building, and I want to position an axis control

Re: [osg-users] Matrix makeLookAt and getLookAt

2014-06-11 Thread Jason Anderssen
Sorry, I did not know that would actually do that, so I won’t do that again (except for this one explaining my ignorance), please accept my apologies. Cheers Jason From: Sebastian Messerschmidt sebastian.messerschm...@gmx.demailto:sebastian.messerschm...@gmx.de Reply-To: OpenSceneGraph Users

[osg-users] Matrix makeLookAt and getLookAt

2014-06-10 Thread Jason Anderssen
Hi all, Just a simple question, I have now found a need to use LookAt functions, but I don’t understand something, I create a matrix using lookAt, but when I call getlookAt, it does not give the same results back I originally used when creating it. Any ideas? Code : osg::Vec3d eye(0.0,

[osg-users] Pivot point in osgViewer

2013-11-20 Thread Jason Anderssen
Hi all, Im experimenting with osgViewer, and would like to know how I would go about changing the pivot point of the scene if the user clicks on an object and I want to use the scenes object's centre point as the new pivot point? Is this possible with the current manipulators? So ultimately I

Re: [osg-users] Pivot point in osgViewer

2013-11-20 Thread Jason Anderssen
that gets the new pivot point and change only the center Nick On Thu, Nov 21, 2013 at 8:01 AM, Jason Anderssen janders...@exactal.commailto:janders...@exactal.com wrote: Hi all, Im experimenting with osgViewer, and would like to know how I would go about changing the pivot point of the scene

Re: [osg-users] zoom to object with camera

2012-06-14 Thread Jason Anderssen
Anyone got a suggestion for this, or am I in the wrong forum for this question ? (i.e. does OSG have a way to do the zoom to object animation as outlined below ? ) Cheers Jason On 13/06/2012, at 8:41 AM, Jason Anderssen wrote: Torben, Thanks for reply, and it works perfectly. However

Re: [osg-users] Scene graph construction advice

2012-06-14 Thread Jason Anderssen
Anyone got a recommendation for the following, or same as a previous post of mine, is this the wrong forum ? Cheers Jason On 13/06/2012, at 8:43 AM, Jason Anderssen wrote: Hi all, Working with OSG, and all is going well. But would like to know would be the recommended way to do

Re: [osg-users] zoom to object with camera

2012-06-12 Thread Jason Anderssen
Torben, Thanks for reply, and it works perfectly. However is there a way to make it animate to the zoom points. I have a Nodetracker-Manipulator set as my default manipulator, and I change the node path as the user selects objects from the scene, it would be nice if I could animate the zoom

[osg-users] Scene graph construction advice

2012-06-12 Thread Jason Anderssen
Hi all, Working with OSG, and all is going well. But would like to know would be the recommended way to do the following: User picks an object. Turn off the rest of the scene so only the single object they selected is displayed? also User picks an object, depth peal the entire scene to

[osg-users] zoom to object with camera

2012-06-05 Thread Jason Anderssen
Hi all, Hope this is a simple question, in OSG is there a simple way to move the camera so it is viewing the extents of a particular geode in the current scene (e.g. the user selects an object and the camera zooms to it) ? Even better would be is it possible to calculate the new camera position

[osg-users] Shared Vertex Arrays with multiple Geodes?

2012-06-03 Thread Jason Anderssen
Hi, I have hopefully a simple quick question ? I would like to know what is the best way to go about having a shared vertex array that is shared between multiple Geode's with indexes into the vertex array? Cheers and thanx in advance. Jason ___