Hi,
There is an option in the obj plugin to avoid tristrips. It's probably
better to try this cause tristripping is not cheap depending on the
geometry.
>From the top of my head is something like "noTrisStripPolygons".
Hope it helps.
El jue., 16 ago. 2018 12:30 a. m., Julien Valentin <
julienva
s.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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are no match for real people compiling
> the OSG on their build platforms and testing against their own
> applications.
>
> Robert.
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> >
> > --
> > Post generated by Mail2Forum
>
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=73060#73060
>
>
>
>
>
>
lugin.
>
> Thanks in advance for any FBX models you can share.
>
> Cheers,
> Robert.
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Hi Hartwig,
Indeed, I've gone ahead and unpublished the two links to mercurial and svn
repositories cc:@Robert. (They are not deleted, only archived)
Just ping if you see more content that should be reviewed/updated.
Thanks.
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Hey guys,
Just fixed the links in
http://www.openscenegraph.org/index.php/documentation/guides/reference-guides
and removed the menu entry for the old wiki.
Should be good now.
2018-02-05 14:56 GMT+01:00 Jordi Torres :
> Hey Michael,
>
> It's in the github badges, but indeed, we
Hey Michael,
It's in the github badges, but indeed, we should make it more visible.
I will try to update the doc later today.
Cheers.
2018-02-05 14:49 GMT+01:00 michael kapelko :
> Wow. I've been in search for this link, too. Thanks for it.
>
> On 5 February 2018 at 11:36,
Hi Hartwig, Julien et al
Trac server is no longer available. It's dismantled.
We should change the links in the website to
https://codedocs.xyz/openscenegraph/OpenSceneGraph/ which is tracking the
master and building the documentation.
Cheers.
El dom., 4 feb. 2018 10:31 p. m., Julien Valentin
ttp://forum.openscenegraph.org/viewtopic.php?p=72722#72722
> >> >
> >> >
> >> >
> >> >
> >> >
> >> > ___
> >> > osg-users mailing list
> >> >
Sure,
Here you have. Just commented out the two conflicting libraries.
Thanks.
2017-12-01 8:34 GMT+01:00 Robert Osfield :
> Hi Jordi,
>
> On 1 December 2017 at 05:46, Jordi Torres wrote:
> > So just comenting the lines referring to those libraries in the
> > FindOpenCasca
(installed from apt).
Could it be version dependent issues?
Cheers.
2017-11-30 21:30 GMT+01:00 Robert Osfield :
> Hi Jordi,
>
> On 30 November 2017 at 20:11, Jordi Torres wrote:
> > No I don't have this dependency in my system, fresh build. In fact
> >
> > OPENCASCADE
istinfo.cgi/osg-users-openscenegraph.org
>
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Removed use of local static to avoid threading issue.
>
> Tue, 21 Nov 2017 14:01:14 +
> Author : OpenSceneGraph git repository
> Merge pull request #383 from anormann1974/patch-1Fixed missing
> initialization of B_ and N_ in constructor
>
> Tue, 21 Nov 2017 13:59:51 +
> Author : Robert Os
Ouch bad link:
https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/osgPlugins/gles/TangentSpaceVisitor.cpp#L46
this one is the right one!
2017-11-08 9:19 GMT+01:00 Jordi Torres :
> Hi Romulo,
>
> You can use TangentSpaceGenerator to get the values of the T B and N. Here
&
---
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72324#72324
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/screenshot_from_
> 2017_11_06_23_00_48_832.png
>
>
> _
Hi Julien, Robert et al.
I'll be out next week, but my plan is to start testing as soon as I get to
my computer.
We have a wide variety of animation models to test, so I hope we can help
in this topic.
Sorry for not being able to add any feedback these days.
Cheers.
El 27 oct. 2017 6:33 p. m.,
Hi again,
Clearly an error in my side. Sorry for the noise :(.
Cheers.
2017-10-04 14:48 GMT+02:00 Jordi Torres :
> Hi robert,
>
> Thanks for your input, maybe the error is in my side. I will try to
> provide a minimal repro case.
>
> Thanks!
>
> El 4 oct. 2017 2:3
Hi robert,
Thanks for your input, maybe the error is in my side. I will try to provide
a minimal repro case.
Thanks!
El 4 oct. 2017 2:31 p. m., "Robert Osfield"
escribió:
> Hi Jordi,
>
> On 4 October 2017 at 10:49, Jordi Torres wrote:
>
>> Sorry I sent the mail wi
Jordi Torres :
> Hi Robert,
>
> I'm not sure PolytopeIntersector has en error here:
>
> https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/osgUtil/
> PolytopeIntersector.cpp#L186
>
> I think it returns false when the whole polytope goes through a triangle.
that.
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oid
> @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
> 623-PIXL [7495]
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Humnm, we can have different coverity scan branches if we want to analyze
several releases. Anyway is no problem for me to wait to 3.6 :).
Thanks Robert.
2017-08-07 19:25 GMT+02:00 Robert Osfield :
> On 7 August 2017 at 16:40, Jordi Torres wrote:
>
>> Can I ask for a coverit
wtopic.php?p=71350#71350
>
>
>
>
>
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> http://forum.openscenegraph.org/viewtopic.php?p=71281#71281
>
>
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use ccmake to toggle the
> OSG_USE_DEPRECATED_API.
>
> I also modified the osgkeyboardmouse example to set the PrimitiveMask
> and in my testing it looks like things are working fine. Could you
> test this and let me know how it all works out in your usage case.
>
> Robert.
>
Hi Robert,
I'm ok to change the name. My concern was more about losing functionality.
Thank you!
2017-05-24 17:12 GMT+02:00 Robert Osfield :
> Hi Jordi,
>
> On 24 May 2017 at 11:50, Jordi Torres wrote:
> > It used to work meaning that one could target only lines, or poin
ints, or
triangles or a combination of them. Now that seems not possible.
Also I'm getting repeated intersection points for some intersections, but I
need to test it further.
I'll keep you posted.
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Hi Robert,
With your last changes about Polytope Intersection I'm not sure wether
dimensionmask is still used. A quick grep does not reveal any use of
_dimensionMask in the intersection proccess or getDimensionMask method in
PolytopeIntersector.
Am I missing something?
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Jordi T
one is built
> and tested so are known to work with the latest OSG, this represent a
> huge resource.
>
> Robert.
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>>
>
>
>
> --
> trajce nikolov nick
>
> ___
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-users@lists.openscenegraph.org
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osg-us
apt.
Cheers.
2016-09-01 16:29 GMT+02:00 Jordi Torres :
> Hi,
>
> @Alberto Better if we give links to the joomla site, as the old trac is
> not up to date, and will eventually disappear ->
> http://www.openscenegraph.org/index.php/download-section/dependencies
>
> @Kaku
t
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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online here:
> http://forum.openscenegraph.org/viewtopic.php?p=68328#68328
>
>
>
>
>
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Hi,
It should be up again.
Thanks.
2016-08-10 13:38 GMT+02:00 Jordi Torres :
> Hi Gianni,
>
> Thanks for the warn, it seems the old server is down. I will reboot it as
> soon as I can.
>
> Sorry for the inconvenience.
>
>
> 2016-08-10 10:50 GMT+02:00 Gianni
scenegraph.org/viewtopic.php?p=68330#68330
>
>
>
>
>
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Hi Jan,
El 24/6/2016 21:46, "Jan Ciger" escribió:
>
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Hello,
>
> On 24/06/16 20:32, Robert Osfield wrote:
> > If you have a github account you should be able to login in with
> > this account. Alternatively you can create your own account for
>
Cheers,
>> Robert.
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Already done it. :).
2016-06-09 12:23 GMT+02:00 Robert Osfield :
> Hi Joridi.
>
> On 9 June 2016 at 11:20, Jordi Torres wrote:
> > Ok, fixed it, this is how it should look like
> > https://github.com/jtorresfabra/osg/tree/changeReadmeToMD. Note the
> badge is
>
Ok, fixed it, this is how it should look like
https://github.com/jtorresfabra/osg/tree/changeReadmeToMD. Note the badge
is working and showing buld-passing icon.
2016-06-09 12:11 GMT+02:00 Jordi Torres :
> Oh,
> I just realized that we are using Readme.txt instead of Readme.md (
>
une 2016 at 10:53, Jordi Torres wrote:
> > Great, so now we have continuous integration and it can be checked in
> > https://travis-ci.org/openscenegraph/OpenSceneGraph . I just created a
> PR to
> > add the status label to github site. And it seems it is working so far
> >
17:27 GMT+02:00 Robert Osfield :
> Hi Jordi,
>
> On 3 June 2016 at 12:49, Jordi Torres wrote:
> > I just sent a PR for adding travis for trusty and OSX builds. It could be
> > improved adding missing dependencies like gdal, etc. to the apt/brew
> > section.
>
>
r the .travis.yml file
and start to make builds on each pull request or push.
You can also add a status label to the repo website to know if the build is
passing (https://docs.travis-ci.com/user/status-images/).
Cheers.
2016-05-23 14:23 GMT+02:00 Jordi Torres :
> Hey John,
>
> Sorry for
> osg-users mailing list
> osg-users@lists.openscenegraph.org
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MT+02:00 Robert Osfield :
> Hi Jordi,
>
> On 20 May 2016 at 10:58, Jordi Torres wrote:
> > Travis is completely integrated with github, so when a build fails you
> are
> > totally aware, also it works for pull requests, so automatically you can
> > know if a PR breaks
rt Osfield :
> Hi Jordi,
>
>
> How is it different to what is provided by CDash?
>
> Robert.
>
> On 20 May 2016 at 10:17, Jordi Torres wrote:
> > Hi Robert et al.
> >
> > It could be a good idea to setup a travis build for PR's and after each
> push
&g
ience setting
it up for C++. For osgjs ( javascript ) it works nicely.
Thoughts?
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ure out a good range value, and based on what
>>
>> 2016-05-16 11:13 GMT+01:00 Jordi Torres :
>>
>>> Hi Bruno,
>>>
>>> Take a look to this document from Chris ( Alphapixel )
>>> http://alphapixel.com/wp-content/uploads/2015/04/LOD-Level-of-detail-
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Just forget to say that OpenSceneGraph-3.2 documentation is in
http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs-3.2/index.html
Cheers.
2016-04-26 22:59 GMT+02:00 Jordi Torres :
> Hi again,
>
> Done. Tell me if you see something not working as it should.
&
Hi again,
Done. Tell me if you see something not working as it should.
http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/index.html
Cheers.
2016-04-26 22:40 GMT+02:00 Jordi Torres :
> Hi Alex,
>
> Good point, I didn't notice it. I will upload the
here a web hosted location where the OSG 3.4 generated oxygen is
> available?
>
> - Alex
>
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Hi Robert,
It has been a while since last stable OSG version ( July 2015 ). And a
bunch of bugfixes has been added to the 3.4 branch.
So... Can we ask for a 3.4.1 stable release?
Thank you!
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66585#66585
>
>
>
>
>
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o
R, Jens.
>>>> _______
>>>> osg-users mailing list
>>>> osg-users@lists.openscenegraph.org
>>>>
>>>>
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users
s a list
> subscriber. Can you skim the list of members and see if there's a
> secureserver or other support-looking mailbox?
>
> On Wed, Feb 10, 2016 at 3:13 AM, Jordi Torres
> wrote:
>
>> Hi Sebastian,
>>
>> IMO it probably is a ML user with securesever mail
ugh, even if it isn't directly related to openscenegraph servers.
>>
>> Robert.
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> Am 10.02.2016 um 10:43 schrieb Jordi Torres:
>
> Hi Jens,
>
> Maybe you can try the gles pseudoloader. It optimizes models to be
> compatible with gles. So when you read a model add ".gles" at the end to
> use the pseudoloader.
>
> Wow, I wasn't aware
t;
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,
> Konstantin Podsvirov
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5344
>
>
>
>
>
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same location of the java script file) I cannot see the texture. Chrome
> moans:
> warning use white texture as fallback instead of images\tree_03.tga
>
> Thanks in advance !
> Mathieu
>
2015-07-28 9:45 GMT+02:00 Jordi Torres :
> Hi Mathieu,
>
> 2015-07-28 9:37 GMT+02:00
4503#64503
>
>
>
>
>
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hanks a lot and have a good day,
> Mathieu
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=64482#64482
>
>
>
>
>
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>
>
>
>
>
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;
>>
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>>
>
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st
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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Cheers,
>>> Jannik
>>>
>>> --
>>> Read this topic online here:
>>> http://forum.openscenegraph.org/viewtopic.php?p=63985#63985
>>>
>>>
>>>
>>>
>>>
>
is only to compile the libraries. I will test from
scratch, maybe I'm missing something, and my eclipse projects were created
time ago.
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Hi Christian,
I just compiled with ndk r10d, I used the gnustl_static from
($NDK_ROOT)/sources/cxx-stl/gnu-libstdc++/4.6/libs/armeabi/libgnustl_static.a
It works so far.
2015-04-22 13:51 GMT+02:00 Jordi Torres :
> Hi,
>
>
>> I am using OpenSceneGraph 3.0.1. The GLES1 and GLES2
> News are about to be reported soon. Best Regards,
>
> Christian
>
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Cheers.
-
Hi Christian,
I just compiled OSG for Android and executed the example with the fresh
build for GLES1 without major problems.
What version of OSG are you running? Does the example shipped with OSG
works for you? Are you compiling using the toolchain?
2015-04-20 10:58 GMT+02:00 Jordi Torres
the Android port of OSG. OSG is designed to
> load plugins required to load the various data formats dynamically.
> Unfortunately, this doesn't really work well with Android because of the
> way Android applications are deployed, so OSG won't find its plugins (and
> models/textures/et
Hi,
JFYI Hi have seen today an offer of packtpub to get the OSG beginners guide
ebook for free:
https://www.packtpub.com/packt/offers/free-learning
Cheers.
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message (or
>>> responsible for delivery of the message to such person), you may not copy
>>> or deliver this message to anyone. In such case, you should destroy this
>>> message, and notify us immediately.
>>>
>>> _
e a single computer doing nightly builds?
>
> Mattias
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ps://github.com/openscenegraph/osg/commit/a61d2f2e5dda23798cd57e108920ebff5dcba984>
>
> Are both GitHub and the web page similarly stale? Possibly for the same
> reason?
>
>
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Correction, use the struct intersection in PolytopeIntersector.hpp.
Cheers.
2014-10-16 15:26 GMT+02:00 Jordi Torres :
> Hi Alex,
>
>
> PolytopeIntersector finds the intersection, but no way to get the point of
>> intersection. That's the problem (((
>>
>>
ling list
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nts.
Cheers.
>
> Later,
> Daniel
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The only available option that I can
> see in the ribbon are either print or send email. Maybe editing is
> restricted to OSG maintainers/contributors?
>
> Émeric
>
>
> 2014-09-23 12:05 GMT+02:00 Jordi Torres :
> > Hi Émeric,
> >
> > It would be ni
fferently (e.g. with "d" suffix for Debug
> version), OpenVRML will badly crash as it seems to try to use/load
> both flavours!
>
> For interested people, I've created from scratch native VS 2010
> solution/projects files using property sheets for the external
> dependencies. Just drop me a mail and I'll send you. I'll also submit
> them to the OpenVRML authors/maintainers.
>
> Cheers,
>
> Émeric
>
>
> [1]
> http://www.openscenegraph.com/index.php/documentation/platform-specifics/windows/38-visual-studio-plugins
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OFF TOPIC :)
By the way, the tutorials section is needing some love from the community.
The tutorials in the old trac were not compiling anymore ( they were in
OSG-1.x though), if somebody wants to post some it would be nice.
Thanks
2014-08-29 19:18 GMT+02:00 Jordi Torres :
> Hi
gt; _______
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ad this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=60816#60816
>
>
>
>
>
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ki/LSL_Portal/nl <- it had quite
an extended page for each function in the script language. The creators
make basic pages about the functionality, and the enthusiasts add their
specific knowledge to it, and it works really well...
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>
>
>
>
>
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Hi again,
The osg server is back on track. If you experience any problems feel free
to mail me or to post to this thread.
Thanks.
2014-07-31 12:09 GMT+02:00 Jordi Torres :
> Hi osg-ers
>
> The OSG server containing the old trac and the svn will be down for some
> hours for main
Hi osg-ers
The OSG server containing the old trac and the svn will be down for some
hours for mainteinance. In the meanwhile you can use the git mirror to get
the code ( https://github.com/openscenegraph/ )
Sorry for the inconvenience.
Cheers.
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