Hi,
Turns out it isn't when the mouse leaves the full screen window of the VM but
rather is moved into certain regions of the window. I'm going to have to spend
some time figuring out what the heck is going on here
Thank you!
Cheers,
Mike
--
Read this topic online here:
h
Hi,
I kind of provided a miniature stack trace by showing the function calls back
to "draw()" which of course is part of the main loop but here it is anyway:
Thread [1] 16436 [core: 0] (Suspended : Signal : SIGSEGV:Segmentation fault)
osgViewer::CompositeViewer::eventTraversal() at 0
Hi,
So here is the catch, my window is created full screen but it is inside of a
Virtual Machine running in VMware. I have vmware tools installed to I get
seamless mouse transitions through between guest and host. I'm using
CompositeViewer and it doesn't matter if I set the camera manipulator
Hi,
I've found the problem but it's unclear why it isn't working. The build system
in this application does the following:
There are two different stages of compilation:
1: A rendering library of individual .cpp files is compiled into .o files and
ultimately archived into a libSimRender.a file
Hi,
Thanks for the response Alberto. Just to be sure, I took a clean stock VM,
installed 32-bit Ubuntu server (don't need a full blown desktop) added the X
server and all the thirdparty tools, installed openthreads, openscenegraph,
etc... (and their corresponding development packages).
I've
Hi,
I'm having the same problem. I'm also running Ubuntu 12.04. I know the code
works because I have it running under Fedora 13.
The critical line is:
g++ -g -gstabs+ -DOSG_COMPILE_UNIT_TESTS -L/usr/X11R6/lib64
-L../../../../local/lib -L../../../../devel/lib/Linux64 -shared DAHud.o
Dynam
Hello dear OSG-community,
We are in need of assistance from an experienced OSG software engineer to help
us port the visual and rendering subsystem of a driving simulation application
from OSG 1.0.0 to OSG 2.8.3. The current code base makes use of SceneView and
Producer. We would be looking t
Hi,
Wow, I can't thank you enough for the great response!! You answered my
question perfectly and pretty much nailed the situation. I in fact have a
pre-osg 1.x app and I upgraded it to 1.0.0 about 2 and 1/2 years ago when I
first became familiar with it. I agree with you. From what little
Hi,
What is the difference between the producer functionality provided in osg and
the OpenProducer software from http://www.andesengineering.com/
Is there any reason to use OpenProducer over the existing osg capabilities?
Thank you!
Cheers,
Mike
--
Read this topic online here:
I see SceneView is deprecated. SceneView is something the app I'm working on
uses. Can anyone tell me what has replaced it?
...
Thank you!
Cheers,
Mike
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=35975#35975
__
OK, well thanks for reading and responding to my post. I'm appreciative of the
thought. I noticed that all the examples have state code that sets state and
textures seem to have to be "turned on" so to speak. Are they off by default?
That may be part of the problem.
Thanks for the advice on
True, I was comparing the osgviewer and osg dumps taken in the different
versions. The debug output shows all images, textures, models, and everything
loading just fine. They are all found just fine and using readImageFile they
are all read with all plugins appear to function correctly but usi
Thanks for the prompt reply! I probably should have mentioned what I had done.
I did the steps described in the debugging FAQ. I turned off optimization
(and on just to see) as well as turning the notifications to DEBUG and I did
look at the output of it but there was nothing abnormal about i
Hello all,
I have a legacy app that I am trying to bring current. It previously used
osg 1.0.0. I have upgraded to 2.8.2 and there was only 1 change I had to make
to get it to compile against the new libraries. It had to do with return value
being an object instead of a pointer. Anyway,
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