Re: [osg-users] Interesting Problem with Segmentation Fault in eventTraversal

2012-08-13 Thread Mike Hatcher
Hi, Turns out it isn't when the mouse leaves the full screen window of the VM but rather is moved into certain regions of the window. I'm going to have to spend some time figuring out what the heck is going on here Thank you! Cheers, Mike -- Read this topic online here: h

Re: [osg-users] Interesting Problem with Segmentation Fault in eventTraversal

2012-08-11 Thread Mike Hatcher
Hi, I kind of provided a miniature stack trace by showing the function calls back to "draw()" which of course is part of the main loop but here it is anyway: Thread [1] 16436 [core: 0] (Suspended : Signal : SIGSEGV:Segmentation fault) osgViewer::CompositeViewer::eventTraversal() at 0

[osg-users] Interesting Problem with Segmentation Fault in eventTraversal

2012-08-10 Thread Mike Hatcher
Hi, So here is the catch, my window is created full screen but it is inside of a Virtual Machine running in VMware. I have vmware tools installed to I get seamless mouse transitions through between guest and host. I'm using CompositeViewer and it doesn't matter if I set the camera manipulator

Re: [osg-users] Compiling OSG applications on Ubuntu 12.04 = OK

2012-06-26 Thread Mike Hatcher
Hi, I've found the problem but it's unclear why it isn't working. The build system in this application does the following: There are two different stages of compilation: 1: A rendering library of individual .cpp files is compiled into .o files and ultimately archived into a libSimRender.a file

Re: [osg-users] Compiling OSG applications on Ubuntu 12.04 = OK

2012-06-26 Thread Mike Hatcher
Hi, Thanks for the response Alberto. Just to be sure, I took a clean stock VM, installed 32-bit Ubuntu server (don't need a full blown desktop) added the X server and all the thirdparty tools, installed openthreads, openscenegraph, etc... (and their corresponding development packages). I've

Re: [osg-users] Compiling OSG applications on Ubuntu 12.04 = OK

2012-06-25 Thread Mike Hatcher
Hi, I'm having the same problem. I'm also running Ubuntu 12.04. I know the code works because I have it running under Fedora 13. The critical line is: g++ -g -gstabs+ -DOSG_COMPILE_UNIT_TESTS -L/usr/X11R6/lib64 -L../../../../local/lib -L../../../../devel/lib/Linux64 -shared DAHud.o Dynam

[osg-users] [ANN] Contract or freelance work on real time driving simulator

2011-02-07 Thread Mike Hatcher
Hello dear OSG-community, We are in need of assistance from an experienced OSG software engineer to help us port the visual and rendering subsystem of a driving simulation application from OSG 1.0.0 to OSG 2.8.3. The current code base makes use of SceneView and Producer. We would be looking t

Re: [osg-users] difference between osg Producer and OpenProducer

2011-02-07 Thread Mike Hatcher
Hi, Wow, I can't thank you enough for the great response!! You answered my question perfectly and pretty much nailed the situation. I in fact have a pre-osg 1.x app and I upgraded it to 1.0.0 about 2 and 1/2 years ago when I first became familiar with it. I agree with you. From what little

[osg-users] difference between osg Producer and OpenProducer

2011-02-05 Thread Mike Hatcher
Hi, What is the difference between the producer functionality provided in osg and the OpenProducer software from http://www.andesengineering.com/ Is there any reason to use OpenProducer over the existing osg capabilities? Thank you! Cheers, Mike -- Read this topic online here:

Re: [osg-users] Upgrade from 1.0.0 to 2.8.2

2011-01-25 Thread Mike Hatcher
I see SceneView is deprecated. SceneView is something the app I'm working on uses. Can anyone tell me what has replaced it? ... Thank you! Cheers, Mike -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35975#35975 __

Re: [osg-users] Upgrade from 1.0.0 to 2.8.2

2011-01-21 Thread Mike Hatcher
OK, well thanks for reading and responding to my post. I'm appreciative of the thought. I noticed that all the examples have state code that sets state and textures seem to have to be "turned on" so to speak. Are they off by default? That may be part of the problem. Thanks for the advice on

Re: [osg-users] Upgrade from 1.0.0 to 2.8.2

2011-01-20 Thread Mike Hatcher
True, I was comparing the osgviewer and osg dumps taken in the different versions. The debug output shows all images, textures, models, and everything loading just fine. They are all found just fine and using readImageFile they are all read with all plugins appear to function correctly but usi

Re: [osg-users] Upgrade from 1.0.0 to 2.8.2

2011-01-20 Thread Mike Hatcher
Thanks for the prompt reply! I probably should have mentioned what I had done. I did the steps described in the debugging FAQ. I turned off optimization (and on just to see) as well as turning the notifications to DEBUG and I did look at the output of it but there was nothing abnormal about i

[osg-users] Upgrade from 1.0.0 to 2.8.2

2011-01-20 Thread Mike Hatcher
Hello all, I have a legacy app that I am trying to bring current. It previously used osg 1.0.0. I have upgraded to 2.8.2 and there was only 1 change I had to make to get it to compile against the new libraries. It had to do with return value being an object instead of a pointer. Anyway,