Re: [osg-users] building osgdem

2012-07-20 Thread Sean K
I have successfully built VPB (32 bit build on Windows 7 64 bit machine) with : OSG version 3.0.1 from http://www.openscenegraph.org/projects/osg/wiki/Downloads VPB version 0.9.12 from http://www.openscenegraph.org/projects/VirtualPlanetBuilder/browser/tags/VirtualPlanetBuilder-0.9.12 GDAL

[osg-users] osgviewer and osgdem support for OpenGL driver version

2012-05-14 Thread Sean K
I have two machine that are trying to open the same set of generated OSG files. When I open the sample cow.osg on the OpenGL4 machine, the cow looks metallic and shiny. When it is opened on the OpenGL3 machine, the cow is white and matted. Then when I try to open the osg that I generated on

Re: [osg-users] Building JNI wrapper for OSGdem

2012-05-09 Thread Sean K
your stacktrace is that your are mixing debug with release libraries. AFAIK on windows mixing debug and release always gives problems, so the best you can do if you want to debug your code is build osg in debug or build your code in release with debug symbols. Cheers, Rafa. 2012/5/9 Sean K

Re: [osg-users] Building JNI wrapper for OSGdem

2012-05-09 Thread Sean K
Thank you for the background information. There is different JNI issue that I am encountering. I was invoking a static function member from the native code. At this point, I dont mind using a static function member, but for thread safety in subsequent release, I need to switch it to use an

Re: [osg-users] Building JNI wrapper for OSGdem

2012-05-08 Thread Sean K
inspiration in the code. Cheers, Rafa. 2012/5/5 Sean K sk92...@gmail.com: I am looking to build a Java wrapper with JNI around the code which basically exists inside of osgdem.cpp. The bulk of that code resides in vpb.dll and osgDB.dll. Anybody tried this?   I am guessing others have already done

Re: [osg-users] Building JNI wrapper for OSGdem

2012-05-05 Thread Sean K
. Is not exactly what are you looking for, but maybe you find inspiration in the code. Cheers, Rafa. 2012/5/5 Sean K sk92...@gmail.com: I am looking to build a Java wrapper with JNI around the code which basically exists inside of osgdem.cpp. The bulk of that code resides in vpb.dll and osgDB.dll

[osg-users] Building JNI wrapper for OSGdem

2012-05-04 Thread Sean K
I am looking to build a Java wrapper with JNI around the code which basically exists inside of osgdem.cpp. The bulk of that code resides in vpb.dll and osgDB.dll. Anybody tried this? I am guessing others have already done this. I also want to send back the console output back to the java

[osg-users] Building Virtual Planet Builder (0.9.12) on multiple computers

2012-05-02 Thread Sean K
My boss gave me his visual studio 2010 project for vpb. He and I have the same file directory structure for where we put our GDAL 1.6.0, OpenSceneGraph-3.0.1, and the vpb0.9.12. Just using this Visual Studio project files for vpb, it gave me this build error. I tried to build ALL_BUILD but it

Re: [osg-users] Building Virtual Planet Builder (0.9.12) on multiple computers

2012-05-02 Thread Sean K
Thanks for all the responses. But the only way that I could get rid of the problem is to re-run the cmake again. Otherwise the vs2010 project is hosed. And I could only get the osgdem (release) version compiled and linked successfully -- with some tweaking in VS2010. The osgdemd (debug)

[osg-users] binary downloads of virtual planet builder

2012-04-30 Thread Sean K
Hi, I see where I can download the binaries for OSG 3.0.1. But I cannot find a real site where the binaries are available for virtual planet builder. I would like to avoid compiling and building it if possible. From looking through the mail archive, this is where I see a binary download being