I have successfully built VPB (32 bit build on Windows 7 64 bit machine) with :
OSG version 3.0.1 from
http://www.openscenegraph.org/projects/osg/wiki/Downloads
VPB version 0.9.12 from
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/browser/tags/VirtualPlanetBuilder-0.9.12
GDAL
I have two machine that are trying to open the same set of generated OSG files.
When I open the sample cow.osg on the OpenGL4 machine, the cow looks
metallic and shiny. When it is opened on the OpenGL3 machine, the
cow is white and matted.
Then when I try to open the osg that I generated on
your stacktrace is that your are mixing
debug with release libraries. AFAIK on windows mixing debug and
release always gives problems, so the best you can do if you want to
debug your code is build osg in debug or build your code in release
with debug symbols.
Cheers,
Rafa.
2012/5/9 Sean K
Thank you for the background information.
There is different JNI issue that I am encountering.
I was invoking a static function member from the native code.
At this point, I dont mind using a static function member, but for
thread safety in subsequent release, I need to switch it to use an
inspiration in the code.
Cheers,
Rafa.
2012/5/5 Sean K sk92...@gmail.com:
I am looking to build a Java wrapper with JNI around the code which
basically exists inside of osgdem.cpp.
The bulk of that code resides in vpb.dll and osgDB.dll.
Anybody tried this? I am guessing others have already done
. Is not exactly what are
you looking for, but maybe you find inspiration in the code.
Cheers,
Rafa.
2012/5/5 Sean K sk92...@gmail.com:
I am looking to build a Java wrapper with JNI around the code which
basically exists inside of osgdem.cpp.
The bulk of that code resides in vpb.dll and osgDB.dll
I am looking to build a Java wrapper with JNI around the code which
basically exists inside of osgdem.cpp.
The bulk of that code resides in vpb.dll and osgDB.dll.
Anybody tried this? I am guessing others have already done this.
I also want to send back the console output back to the java
My boss gave me his visual studio 2010 project for vpb.
He and I have the same file directory structure for where we put our
GDAL 1.6.0, OpenSceneGraph-3.0.1, and the vpb0.9.12.
Just using this Visual Studio project files for vpb, it gave me this
build error. I tried to build ALL_BUILD but it
Thanks for all the responses.
But the only way that I could get rid of the problem is to re-run the
cmake again.
Otherwise the vs2010 project is hosed.
And I could only get the osgdem (release) version compiled and linked
successfully -- with some tweaking in VS2010.
The osgdemd (debug)
Hi,
I see where I can download the binaries for OSG 3.0.1.
But I cannot find a real site where the binaries are available for
virtual planet builder.
I would like to avoid compiling and building it if possible.
From looking through the mail archive, this is where I see a binary
download being
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