Re: [osg-users] Nvidia RTX

2019-02-19 Thread Terry Welsh
My research tells me that a) hybrid rendering like RTX is the way to go for the next few years if you want real-time performance, and b) Vulkan will have ray-tracing extensions but OpenGL will have none. So once I get time I'd like to dig into VSG or some game engine with Vulkan support. I don't k

Re: [osg-users] Can i use MatrixTransform to transform a HUD node?

2019-01-07 Thread Terry Welsh
> So you mean that if i want to move or scale these hud nodes on the main > screen, i have to use the camera's setviewmatrix method to do this? Add the > hud nodes to a new MT and use the Mt transform methods won't work,right? > > The node structure instruction is like the following: >

Re: [osg-users] Can i use MatrixTransform to transform a HUD node?

2019-01-06 Thread Terry Welsh
I have made plenty of HUD classes derived from osg::Camera. It's easy to set it up as an orthographic or perspective projection, depending on what look you're going for. Then I compute some simple coordinates for the screen corners like this: mHUDLRBT[0] = -mAspectRatio; mHUDLRBT[1] = mAspectRatio

Re: [osg-users] Shadow frustum culling

2018-10-29 Thread Terry Welsh
Gedalia, If I understand the original question correctly, you're not seeing shadows that are cast by off-screen objects. I had that exact problem back around 2006 and Robert solved it with the introduction of the View class. Sorry, I don't remember the details beyond that and can't find our old dis

Re: [osg-users] The naming of VulkanSceneGraph

2018-06-23 Thread Terry Welsh
> Just call it VSG! There has already been a Vega Scene Graph available from MultiGen Paradigm for years and years, so I would shy away from VSG or anything abbreviated VSG. After all, there was some confusion with the two OSGs last time around. Is it worth asking if this project will be a scene

Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1

2018-04-25 Thread Terry Welsh
rsion 10.18.10.4885. - Terry On Wed, Apr 25, 2018 at 1:38 PM, Terry Welsh wrote: > Thank you, Dan. That is *exactly* the problem I have with the Intel > graphics driver. This bug affects a driver from September and the new > one I installed last night. I'll test your workaround when I get

Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1

2018-04-25 Thread Terry Welsh
Thank you, Dan. That is *exactly* the problem I have with the Intel graphics driver. This bug affects a driver from September and the new one I installed last night. I'll test your workaround when I get home tonight and report on it. (My AMD driver, on the other hand, is a complete mess. It crashe

Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1

2018-04-25 Thread Terry Welsh
whole time. Now that's fixed and both drivers are broken, but at least they're broken in different ways :P Sorry for the false alarm. - Terry P.S. Buy NVidia graphics. > > Hi Terry, > > On 23 April 2018 at 16:12, Terry Welsh wrote: >> Using the 3.6.0 tag I have cra

Re: [osg-users] Please test OpenSceneGraph-3.6 branch in prep for 3.6.1

2018-04-23 Thread Terry Welsh
> > Please let me know of success and failures, or any bugs you've seen in > 3.6.0 but haven't reported yet :-) > Robert, Using the 3.6.0 tag I have crashes whenever an osgText::Text appears on screen in my application. The osgtext example just doesn't show anything at all and crashes when I press

Re: [osg-users] More lights in scene!

2016-10-24 Thread Terry Welsh
fastest combination I found was to only compile shaders for 0 or 4 lights, and if I only needed to apply 1, 2, or 3 lights I could set some of their color uniforms to black. -- Terry Welsh http://www.reallyslick.com > > Hi, > > Check out my solution - no shaders nee

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Terry Welsh
ormance. Of course, a game engine tuned for that specific type of game should do more for you automatically and lead you toward good decisions. -- Terry Welsh http://www.reallyslick.com > > Message: 9 > Date: Thu, 21 Apr 2016 16:07:12 +0200 > From: "Michael DeForge" > To: os

Re: [osg-users] OpenSceneGraph-3.4.0-rc11 tagged

2015-08-10 Thread Terry Welsh
That fixes my trouble. Thank you. -- Terry Welsh http://www.reallyslick.com > > Hi Terry, > > I have just checked and Types was missing from the header list in > src/osg/CMakeLists.txt, this should address the install issue. I have > checked this fix into svn/trunk and OSG-3.4

Re: [osg-users] OpenSceneGraph-3.4.0-rc11 tagged (John Ivar Haugland)

2015-08-09 Thread Terry Welsh
:21: fatal error: osg/Types: No such file or directory #include It appears make install just isn't installing it. Copying it to my installed include/osg/ directory fixes the problem. -- Terry Welsh http://www.reallyslick.com > > Message: 14 > Date: Sun, 9 Aug 2015 20:54:52 +020

Re: [osg-users] OpenSceneGraph-3.4.0-rc10 tagged

2015-08-08 Thread Terry Welsh
de/osgViewer/api/X11/PixelBufferX11 -- Terry Welsh http://www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenSceneGraph-3.4.0-rc6 tagged

2015-07-22 Thread Terry Welsh
T64 STREQUAL "") +SET(GL_HEADER_HAS_GLUINT64 0) +ENDIF() -- Terry Welsh http://www.reallyslick.com > > Message: 1 > Date: Wed, 22 Jul 2015 16:09:09 +0100 > From: Robert Osfield > To: OpenSceneGraph Users > Subject: [osg-users] OpenSceneGraph-3.4.0-rc6 tagged > Message-I

[osg-users] Using pre-built dependencies for Android

2015-07-07 Thread Terry Welsh
NS_AVAILABLE=ON -DCMAKE_INSTALL_PREFIX=../../.. I have also tried various ANDROID_ABI settings. Has anyone used these deps recently and know how to make this work? -- Terry Welsh http://www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscen

Re: [osg-users] OpenScenGraph-3.4 branch made, OpenSceneGraph-3.4.0-rc1 tagged

2015-07-04 Thread Terry Welsh
_GL_DISPLAYLISTS_AVAILABLE=OFF -DOSG_GL_MATRICES_AVAILABLE=OFF -DOSG_GL_VERTEX_FUNCS_AVAILABLE=OFF -DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE=OFF -DOSG_GL_FIXED_FUNCTION_AVAILABLE=OFF -DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF -- Terry Welsh http://www.reallyslick.com > > Message: 6 > Date: Fri, 3 Jul 201

Re: [osg-users] [GL ES2] Compilation errors on master branch

2015-06-04 Thread Terry Welsh
e too inconsistent. I'm using current OSG from svn on Fedora 19 and getting libgles2ext.h from mesa-libGLES-devel-9.2.4-1.20131128.fc19.x86_64. -- Terry Welsh http://www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegrap

Re: [osg-users] [GL ES2] Compilation errors on master branch

2015-06-03 Thread Terry Welsh
I have this problem too. Your check for GL_ES_VERSION_2_0 didn't work for me. Instead I comment out that whole block that typedefs GLint64 and GLuint64 and #include . After all, that's the file that already typedefs GLint64 and GLuint64. -- Terry Welsh http://www.reallyslick.com > &g

Re: [osg-users] Intel graphics poll...

2015-05-13 Thread Terry Welsh
I've been running my last game (medium fidelity OSG with various shaders and FBOs) at 60Hz on Intel 4000 under Fedora 19. Also been prototyping a new one with it. Intel graphics have been much, much better lately starting with their first in-CPU graphics. -- Terry Welsh http://www.reallyslic

[osg-users] VBO questions

2015-05-02 Thread Terry Welsh
with OSG's API? Right now I'm using Geometry::setVertexArray() and Geometry::setNormalArray(), but I'd like to see if I can get better performance from an interleaved array. Is there a way to do this? Perhaps some example code somewhere? -- Terry Welsh http:/

[osg-users] Retrobooster trailer

2014-01-27 Thread Terry Welsh
If you want to see some artsy OSG work, I got my new trailer done last week. http://youtu.be/z9a2SYQtWcE Terry Welsh http://www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] [ANN] 3rdParty Package released for Visual Studio 2013 RTM (v120)

2013-11-24 Thread Terry Welsh
have many good graphics cards on their old XP machines.) -- Terry Welsh www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [ANN] 3rdParty Package released for Visual Studio 2013 RTM (v120)

2013-11-23 Thread Terry Welsh
e compiled with vs120_xp. If anyone knows where to read an explanation, I would like to see it. The closest thing I found is this: http://software.intel.com/en-us/articles/linking-applications-using-visual-studio-2012-to-run-on-windows-xp -- Terry Welsh www.reallyslick.com > Hello dear OSG-co

Re: [osg-users] Bit OT: building OSG on Windows 8?

2013-11-23 Thread Terry Welsh
ixed my problem. You'll have search a little and try things out. In the end I was only able to give myself full access to C:\terry but not C:. You may have better luck. Now doing all my compiling and other work in C:\terry works fine. -- Terry Welsh

Re: [osg-users] Cannot resize when rendering to FBO

2013-08-03 Thread Terry Welsh
Thanks Farshid. Camera::setRenderingCache() is the secret sauce. It works perfectly now. I hadn't come across that function yet, so I don't know if I ever would have found it. -- Terry Welsh www.reallyslick.com > > Hi Terry, > > I use osg::Camera objects to render FBOs tha

[osg-users] Cannot resize when rendering to FBO

2013-08-02 Thread Terry Welsh
swered email from last year. There have been similar threads from time to time as well. http://lists.openscenegraph.org/htdig.cgi/osg-users-openscenegraph.org/2012-March/057126.html -- Terry Welsh www.reallyslick.com ___ osg-users mailing list osg-users@li

Re: [osg-users] Shadows on invisible objects

2013-07-31 Thread Terry Welsh
only render pixels that are in shadow; you could render just a transparent gray for the shadowed pixels that you keep. -- Terry Welsh www.reallyslick.com > > Hi, > > I'm creating a visualization where it is critical for some invisible objects > to be able to receive shadows o

[osg-users] virtual file system code

2013-07-24 Thread Terry Welsh
little workarounds, so I don't like it very much. I included it because it has some decent notes about the gotchas you'll run into with this method. -- Terry Welsh www.reallyslick.com virtualfilesystem.tar.gz Description: GNU Zip compressed data ___

[osg-users] referenced file path search order inconsistency

2013-07-23 Thread Terry Welsh
is more consistent. Is this inconsistency intentional or should this code block be removed? -- Terry Welsh www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Draw varying number of elements with DrawElementsUByte

2013-07-18 Thread Terry Welsh
wElementsUShort and see if I can get better performance than my DrawArrays solution. -- Terry Welsh www.reallyslick.com > Hi Terry, > > On 17 July 2013 01:20, Terry Welsh wrote: > > > I'm updating some old code and getting rid of deprecated Geometry > > features.

[osg-users] Draw varying number of elements with DrawElementsUByte

2013-07-16 Thread Terry Welsh
n for only drawing part of your geometry and not all of it? -- Terry Welsh www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Questions about OSG

2013-04-22 Thread Terry Welsh
#x27;m not using OSG for is particles. OSG has osgParticles, but I haven't looked at it for a few years. It might have more of what I require now. I'm also using SDL and SDL_mixer. Together with OSG, these libraries reliably provide most of the heavy lifting of other game eng

Re: [osg-users] Can I make a png image's background transparent?

2013-03-12 Thread Terry Welsh
I do not see the attachment. However, the PNG format can store 4-channel images (RGB plus alpha). I make these all the time with Gimp. You'll need to investigate how to create these with whatever image manipulation program you are using. -- Terry Welsh www.reallyslick.com > Message:

Re: [osg-users] anyone have experience with OSG on Intel HD Graphics 4000 hardware?

2013-02-09 Thread Terry Welsh
r 100% scores on these tests. -- Terry Welsh www.reallyslick.com > > Message: 1 > Date: Fri, 08 Feb 2013 20:14:09 -0500 > From: Jean-S?bastien Guay > To: OpenSceneGraph Users > Subject: Re: [osg-users] anyone have experience with OSG on Intel HD > Graphics 4

Re: [osg-users] anyone have experience with OSG on Intel HD Graphics 4000 hardware?

2013-02-05 Thread Terry Welsh
a good framerate but there are horrible visual artifacts on my OpenGL Vertex Array particle systems that disappear after about a minute. In short, good luck understanding the insane mess that is graphics drivers. It's all very random. -- Terry Welsh www.reallyslick.com > Message: 15 > Dat

Re: [osg-users] VBO as default

2013-01-24 Thread Terry Welsh
metries ranging in size from about 20 to 1000 vertices. I'm not doing a contrived test. My test scene is about 10% faster using all VBOs vs. all display lists. -- Terry Welsh www.reallyslick.com > > Message: 4 > Date: Thu, 24 Jan 2013 11:39:34 +0100 > From: Mathias Fr?hlich >

[osg-users] VBO as default

2013-01-22 Thread Terry Welsh
dware. Would this cause a lot of trouble? -- Terry Welsh www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Retrobooster playable demo

2012-12-05 Thread Terry Welsh
source I'd definitely try to go through distro maintainers. When I get some more time I want to look harder at tools like MojoSetup, Makeself, and Nixstaller. They get a lot of use by other indie game developers. -- Terry Welsh www.reallyslick.com > > On 12/04/2012 12:59 AM, Terry

Re: [osg-users] Retrobooster playable demo

2012-12-04 Thread Terry Welsh
F-8 > > Hi Terry, > > On 3/12/12 12:30, Terry Welsh wrote: >>> From: "Thomas Hogarth" >>> Really like the dust clouds kicking up as you approach the ground. Glow >>> effect is great too. >>> >>> I'm running windows 7 on a Mac

Re: [osg-users] Retrobooster playable demo

2012-12-03 Thread Terry Welsh
> Great work! It really looks like a game where you need to practice to > get better, which I love. Graphically I love your particle effects (the > rotation with movement and all), the lighting on weapon impact, the way > the ship's thrust effect changes when you take damage, etc. Lots of > little

Re: [osg-users] Retrobooster playable demo

2012-12-02 Thread Terry Welsh
> From: "Thomas Hogarth" > Really like the dust clouds kicking up as you approach the ground. Glow > effect is great too. > > I'm running windows 7 on a Mac Book via Parallels. > Thanks, I spent a long time on the particles and glow. And maybe I won't have to port to OS X after all :) The glow mi

Re: [osg-users] Retrobooster playable demo

2012-12-01 Thread Terry Welsh
lems on Windows with my old OpenGL screensavers, and I have never heard of a solid catch-all multi-monitor solution on any platform. Seems like it's only ever possible to get consistent behavior with one monitor :( -- Terry Welsh www.reallyslick.com Cool, well done! > > I have only a

[osg-users] Retrobooster playable demo

2012-11-29 Thread Terry Welsh
A little more blatant self-promotion here. I just released the first playable demo of my OSG-based game. Check it out if you want to see some crazy OSG action. http://www.reallyslick.com/retrobooster/downloads.html -- Terry Welsh www.reallyslick.com

Re: [osg-users] object disappears when using VBO

2012-08-22 Thread Terry Welsh
Objects randomly disappearing are usually a culling issue, but it's strange if it only happens when using VBOs. Also, is your graphics driver up to date? I just got a new machine with Radeon graphics, and the Linux driver is kind of a mess with lots of incorrect OpenGL state. -- Terry

Re: [osg-users] Collision with mask

2012-07-24 Thread Terry Welsh
::Node::setNodeMask() to define their masks. When doing collisions, use osgUtil::IntersectionVisitor::setTraversalMask() If the bitwise AND of both masks is true, a collision will be attempted. Be careful to not set a more restrictive mask higher in the scenegraph than the mask on some lo

Re: [osg-users] Metaflight pager code

2012-06-25 Thread Terry Welsh
Attached is the MetaFlight pager code that I wrote a while back. Once people who are interested in it get familiar with it, we can discuss whether or not it should be rolled into OSG. -- Terry Welsh www.reallyslick.com metaflight.tar.gz Description: GNU Zip compressed data

[osg-users] Metaflight pager code

2012-06-12 Thread Terry Welsh
ve it. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] software engineering job at Moffett Field, CA

2012-05-10 Thread Terry Welsh
pplying: https://jobs.ucsc.edu/applicants/jsp/shared/frameset/Frameset.jsp?time=1336681474922 -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.o

Re: [osg-users] Advice for placing large number of objects on grocery shelves ?

2012-05-05 Thread Terry Welsh
Don't forget to make good use of level-of-detail. Your distant objects can be extremely simple in a case like this. Also, if you have transparency in any of your objects, make sure to remove it from the low-LOD versions so they don't get put in the transparent bin and sorted. -- T

Re: [osg-users] "Robert Osfield" , Building new website, assistance appreciated!

2012-05-01 Thread Terry Welsh
the rest of my site, but I have not found a very clean way to do this. Wordpress seems to do better on its own, where it controls your entire website. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com > > Message: 19 > Date: Mon, 30 Apr 2012 15:32:57 +0200 >

Re: [osg-users] About and gallery menu items in the new website

2012-04-30 Thread Terry Welsh
> So if you want to attract people to OSG, you should give them raw tech > renderings which prove that "this uber cool XYZ technique" is easily > achieved with OSG. That's more of 'feature' sorting, not application > domain sorting. > > So I would add some Gallery section named "OSG features", "OSG

Re: [osg-users] Highland fling!

2012-04-29 Thread Terry Welsh
Holy moly. I wore myself out hiking ten miles yesterday, but now I feel sallow and weak by comparison. - Terry > > Hi all, > > Quick update: had an AWESOME day out, finished in 10:45. Now very tired and > achy, but still on a high. > > Robert ___ osg-us

Re: [osg-users] Why no games with OSG?

2012-04-25 Thread Terry Welsh
t! Our > team is currently working on Mahjong: > http://opengamestudio.org/lang/en/ogs-mahjong , but we're thinking of > a scroll shooter too, once we finish Mahjong :) > Nice Mahjong video. The lighting and shadows look really sexy. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslic

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread Terry Welsh
Well, my game is called Retrobooster, but it isn't finished yet. It's at www.reallyslick.com and it's all for fun; absolutely not for simulation, training, or education of any kind. Yuck! OSG has been a good tool for this so far, but I have little experience with game engines such as Ogre. I ca

Re: [osg-users] Retrobooster - OSG-based game

2012-03-21 Thread Terry Welsh
er. So far just coop and deathmatch modes. I ruled out networked multiplayer really early on to keep the scope more reasonable. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.

Re: [osg-users] Retrobooster - OSG-based game

2012-03-21 Thread Terry Welsh
optimize the heck out of it, so I just did it from scratch. However, Farshid, I am using OSGExp for the models :) -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegrap

[osg-users] Retrobooster - OSG-based game

2012-03-21 Thread Terry Welsh
elopment. http://www.youtube.com/watch?v=VkVbq4jIr2k -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Loading an archived reference from archive root instead of specified directory

2012-03-12 Thread Terry Welsh
in both cases so that the full full directory structure is not required inside the archive. Do you agree? - Terry > > Hi Terry, > > On 11 March 2012 01:58, Terry Welsh wrote: >> I think your osgDB::Options idea is mostly working for finding >> references in the same archive as t

Re: [osg-users] Is the ZIP plugin thread-safe?

2012-02-28 Thread Terry Welsh
Is the problem in the public domain Zip Utils code? I would only suggest looking for a more current version. I bet the code in OSG is pretty dated by now, and maybe someone has addressed this. -- Terry Welsh mogumbo 'at' gmail.com www.reall

Re: [osg-users] Missing parts of 3rdParty_VC10_x86_x64.zip

2012-02-15 Thread Terry Welsh
Hi Brad, Thank you for the binaries. Now that I have things figured out a little better, I don't see anything additions or changes that need to be made. Everything compiles and runs fine, and, as a bonus, I was able to leave a couple DLLs out of my installer when building with VS2010. --

Re: [osg-users] Missing parts of 3rdParty_VC10_x86_x64.zip

2012-02-11 Thread Terry Welsh
Linux. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com On Fri, Feb 10, 2012 at 9:17 PM, Terry Welsh wrote: > Hi, > I just upgraded to Visual Studio 10 Express.  After compiling I found > I was missing plugins for freetype, png, and zip.  I believe these > projec

[osg-users] Missing parts of 3rdParty_VC10_x86_x64.zip

2012-02-10 Thread Terry Welsh
e 3rdParty binaries for VS9 contained these and they were very helpful. So is there a known better way to deal with freetype, png, and zlib nowadays, or are they just missing? And if they're just missing, who maintains those downloads and do you want me to try to compile them and contribute

Re: [osg-users] Separate rendering of renderbins

2012-02-03 Thread Terry Welsh
s possible with OSG so I am doing all the culling twice. I hope someone can tell us otherwise. I still have not gotten around to trying to use multiple render targets and shaders to direct different information to each one, but this might be an option. -- Terry Welsh mogumbo 'at' gmail.com

Re: [osg-users] Search for plugins in . first

2012-01-10 Thread Terry Welsh
Sorry about the incorrect subject line before. I hate it when I do that :( > But I'm not talking about that usage. I'm talking to set it just for > your application. I have seen many commercial applications doing that ?a > launcher script that sets LD_LIBRARY_PATH *in that shell* and then > execu

Re: [osg-users] osg-users Digest, Vol 55, Issue 12

2012-01-09 Thread Terry Welsh
> What about using LD_LIBRARY_PATH? > > -- > Alberto > I honestly don't know if this would work, but I'm trying to figure out how to package stuff at the quality of commercial release, so I prefer to avoid LD_LIBRARY_PATH. LD_LIBRARY_PATH is fine for development and debugging, but it's generally c

Re: [osg-users] Search for plugins in . first

2012-01-08 Thread Terry Welsh
> Could you get the OSG_LIBRARY_PATH env variable and append it to . and then > set Registry::instance()->setLibraryFilePathList( wholeLibraryPath );  ? > > Doug > I think I tried the equivalent to that. I may have worded my original question poorly. As far as I know, OSG_LIBRARY_PATH starts out

[osg-users] Search for plugins in . first

2012-01-07 Thread Terry Welsh
oth, search first in . and still have the flexibility of using OSG_LIBRARY_PATH? -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] flagging shaders with errors

2011-10-22 Thread Terry Welsh
e); const int context = state->getContextID(); if(!(program->getPCP(context)->isLinked())) return false; Can you use this to detect your own shaders that don't work? -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com > > Message: 6 > Date: Sat, 22 Oct

Re: [osg-users] tight integration of virtual file system

2011-09-19 Thread Terry Welsh
x27;t think OSG has any of those benefits I listed. If they're hiding somewhere I must have missed them. I'll keep trying to think of some concrete way to integrate this stuff into OSG (without being too invasive). So far it's pretty messy with my function overrides. -- Terry

Re: [osg-users] tight integration of virtual file system

2011-09-18 Thread Terry Welsh
tried converting everything to zlib in order to remove the libzip dependency. I'll get to that one of these days. Currently I'm trying to use this infrastructure to load my .wav and .ogg files, but that's not an OSG problem. -- Terry Welsh mogumbo 'at' gmail.com www.really

Re: [osg-users] osg-users Digest, Vol 51, Issue 6

2011-09-06 Thread Terry Welsh
oblems I come across... -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com > > Message: 25 > Date: Tue, 6 Sep 2011 11:17:01 -0400 > From: Jason Beverage > To: OpenSceneGraph Users > Subject: Re: [osg-users] tight integration of virtual file system > Messag

Re: [osg-users] tight integration of virtual file system

2011-09-04 Thread Terry Welsh
is last detail yet (I hope it's not too messy), but I need a programming break -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com > > Message: 9 > Date: Fri, 5 Aug 2011 08:50:10 -0400 > From: Jason Beverage > To: OpenSceneGraph Users > Subject: Re:

Re: [osg-users] Fixing Z-Fighting in Far Field...

2011-07-30 Thread Terry Welsh
ith a good spatial hierarchy, then you shouldn't have to worry about adding different objects as children of the near or far camera. Just add the entire scene to each camera and let OSG's culling take care of everything. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com >

[osg-users] tight integration of virtual file system

2011-07-30 Thread Terry Welsh
very cool, but it doesn't appear to be as tightly integrated as what I want to do. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/li

Re: [osg-users] OpenSceneGraph-3.0.1-rc3 tagged, please test

2011-07-29 Thread Terry Welsh
Everything works well in my apps. Thank you for the improved TextBase culling workaround. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscen

Re: [osg-users] osgText SCREEN_COORDS picking problem

2011-07-14 Thread Terry Welsh
12467 http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2011-June/052394.html -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com > > Message: 10 > Date: Wed, 13 Jul 2011 20:33:17 +0200 > From: "Kurt Sierens" > To: osg-users@lists.

Re: [osg-users] Strange osgText::Text problem while moving from OSG2.9.8 to OSG 3.0.0

2011-07-01 Thread Terry Welsh
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2011-June/052479.html -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com > > Message: 11 > Date: Fri, 01 Jul 2011 11:31:00 -0400 > From: Jean-S?bastien Guay       > To: OpenSceneGraph Users > Subject: Re: [osg-use

Re: [osg-users] improperly culled osgText

2011-06-24 Thread Terry Welsh
ink it's better because now text that takes this code will get drawn instead of staying invisible forever. I suppose it's still possible for text to get culled as a small feature this way, but it *always* gets culled the other way. -- Terry Welsh mogumbo 'at' gmail.com www.reallysli

Re: [osg-users] FAR_PLANE_CULLING

2011-06-24 Thread Terry Welsh
Thanks for the explanation Paul. I hadn't had to look at the auto near/far feature for so long I didn't make the connection. It looks like this old app I'm using has it disabled as you'd expect. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com > >

[osg-users] FAR_PLANE_CULLING

2011-06-23 Thread Terry Welsh
ng with the far plane when you shouldn't isn't near as bad as ignoring the far plane when you should use it. (I suspect NEAR_PLANE_CULLING is not as useful for most apps.) -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com _

Re: [osg-users] improperly culled osgText

2011-06-23 Thread Terry Welsh
Hi Robert, Thanks for the reply. Turning off small feature culling does indeed fix my problem, but it's not ideal. I'm not sure I understand all the details of what you're saying, but let me take a crack at it. With the current code you can a) turn off small feature culling, which will get you a

[osg-users] improperly culled osgText

2011-06-22 Thread Terry Welsh
(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMax())*matrix); -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] large VBOs for multiple Drawables

2011-01-03 Thread Terry Welsh
Hi Jason, Thank you for the suggestion. I feel like I'm missing something still. Is there an Optimizer feature or something that combines Arrays for you? Or did you write a bunch of custom code that processes your models after you load them? -- Terry Welsh mogumbo 'at&

[osg-users] large VBOs for multiple Drawables

2011-01-01 Thread Terry Welsh
large VBO to store the date for multiple Drawables in order to minimize buffer state changes? -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscen

[osg-users] gprof integration?

2010-10-20 Thread Terry Welsh
Is there any formal support for compiling on linux with -pg and using gprof? I can only find support from before the cmake days. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com ___ osg-users mailing list osg-users@lists.openscenegrap

Re: [osg-users] Saving the result of an IntersectVisitor

2010-08-25 Thread Terry Welsh
How about just a vector of vector of integers? Each integer would represent the nth child of the previous node, and each vector of integers would represent a whole nodepath. So "4 6 7" would mean the 7th child of the 6th child of the 4th child of the root node. -- Terry Welsh m

Re: [osg-users] OSG and vsync (UNCLASSIFIED)

2010-08-06 Thread Terry Welsh
It rocks. (Just so you know, I don't work for digitalversus.com or Dell). -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com > > Message: 4 > Date: Fri, 6 Aug 2010 11:26:09 -0400 > From: Jason Daly > To: OpenSceneGraph Users > Subject: Re: [osg-users] OSG a

Re: [osg-users] Help setting up a cave-like device viewer

2010-06-22 Thread Terry Welsh
matrix and everything else in the view matrix in order to do computations for lighting and fog. I think it may be able to mess up your clipping too. Some of this stuff can be dependent on your graphics hardware and drivers. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com > &g

Re: [osg-users] osgText issue

2010-06-04 Thread Terry Welsh
This sounds very much like a problem I had a while ago. Try this: http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg39201.html -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com > Message: 9 > Date: Fri, 4 Jun 2010 09:12:24 +010

Re: [osg-users] looking for a terrain database building

2010-04-22 Thread Terry Welsh
In a graph, a leaf node is a node with no children. In the context of a pagable terrain database, the leaf nodes would be the highest-resolution tiles. > Hi Terry, > > sorry that I can' help you, I have no deep experience with polygonal and flat > database. > > Can you explain me what the leaf n

Re: [osg-users] looking for a terrain database building

2010-04-20 Thread Terry Welsh
xt week, so maybe I'll load up a CD with models to test and include some generated terrain tiles. -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] looking for a terrain database building

2010-04-19 Thread Terry Welsh
e. Maybe I can do some tri-stripifying when converting back from .flt to .ive. -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com > > Message: 4 > Date: Thu, 01 Apr 2010 17:20:04 -0400 > From: Jean-S?bastien Guay > To: OpenSceneGr

Re: [osg-users] looking for a terrain database building

2010-04-01 Thread Terry Welsh
> > Message: 2 > Date: Thu, 01 Apr 2010 09:13:21 -0400 > From: Jean-S?bastien Guay > To: OpenSceneGraph Users > Subject: Re: [osg-users] looking for a terrain database building > Message-ID: <4bb49bf1.8070...@cm-labs.com> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Hi Terry,

Re: [osg-users] looking for a terrain database building

2010-03-31 Thread Terry Welsh
dividually? I just want to consider all the options. -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com > > Message: 14 > Date: Tue, 30 Mar 2010 10:33:34 + > From: "Torben Dannhauer" > To: osg-users@lists.opensceneg

[osg-users] looking for a terrain database building toolchain

2010-03-29 Thread Terry Welsh
toolchain using OSG-based tools like VPB? And am I unaware of any current or soon-to-be-released features that might help, such as the ability to build or page tiles that don't contain PagedLOD nodes? I'm amenable to programming pieces of this toolchain if necessary. -- Terry We

Re: [osg-users] bound not computed

2010-03-26 Thread Terry Welsh
pretty bad, but computing enough vertex positions could slow down updating even worse, depending on many factors. Manipulating the modelview matrix like a billboard sounds a lot simpler. If we did a big change like that, this problem I'm having would likely just go away. -- Terry Welsh / mo

Re: [osg-users] bound not computed

2010-03-26 Thread Terry Welsh
mes a sibling in the scene graph structure. So I can work around the problem now. However, I still can't pinpoint the exact logic that's causing the Text to be culled improperly. -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com On Mon, Mar 22, 201

Re: [osg-users] bound not computed

2010-03-22 Thread Terry Welsh
aling. It seems to me the BoundingBox should be computed when you call setText(), but this doesn't happen. Something else triggers the bound to be computed later on. If I could figure out what causes the bound to be computed, this problem might make more sense. -- Terry Welsh / mogumbo

[osg-users] bound not computed

2010-03-21 Thread Terry Welsh
if I call mytext->dirtyBound() after mytext->setText(), the BoundingBox does not get computed until sometime later after I have panned the camera too much. I'm stumped, so I thought I'd throw this out there an see if anyone else has seen this problem or has any suggestions. Anyone?

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