[osg-users] [vpb] Terrain Deformation as per Road Profile

2017-12-04 Thread umesh ramesh
Hi, I am planning to use VPB for terrain deformation as per road profile. The road mesh has been generated separately and I shall put it on the terrain. The terrain generated by VPB must deform itself as per the road profile. Also additional geometry must be added to terrain geometry close to t

Re: [osg-users] Jittering/Flickering geometry problem

2017-02-15 Thread umesh ramesh
Hi Sebastian, Thanks for the prompt reply. As I had written earlier, I do not prefer to generate my road geometries at origin & translate far off where they are located (maybe that’s the last option that I shall use). I am under the impression that there might be other techniques to tackle this

[osg-users] Jittering/Flickering geometry problem

2017-02-14 Thread umesh ramesh
Hello Robert, I created geometries mathematically for a very long road (>1500km). The vertex values are similar to as shown below, for example: osg::Vec3d bottom_left(-2849337.167, 42249.143, -1.0); osg::Vec3d bottom_right(-2849337.167, 42249.143, -1.0); osg::Vec3d top_rig

[osg-users] Secondary Color not working?

2017-02-14 Thread umesh ramesh
Hi, There seems to be a bug in OSG related to accessing secondary colors in vertex shader. I am using OSG 3.2.1. The same issue might also exist in OSG 3.4 too. Here’s how I found out the issue: I want to pass 8 attributes from my osg App to the shader. Then I need to retrieve those 8 attributes

Re: [osg-users] [vpb] Roads as Shapefiles in VPB?

2014-12-18 Thread umesh ramesh
Hi Robert, How about osg Delaunay (Cutting terrain for road)? Or modifying the heightmap image itself (may be 2048X2048), modifying the pixels where the road falls with proper height value? VPB shall do the rest. Thank you! Cheers, umesh -- Read this topic online here: http://

Re: [osg-users] [vpb] Roads as Shapefiles in VPB?

2014-12-18 Thread umesh ramesh
Hi Robert, After posting this, I quickly realized that SHP files might be doing some sort of "draping" rather than modifying the terrain. Anyway,It will not do the job I Feel now. There was osgTDS (Terrain Deformation s/w) sometime back. Now it seems to be out of shape. That was doing somethin

[osg-users] [vpb] Roads as Shapefiles in VPB?

2014-12-18 Thread umesh ramesh
Hi All, I have road geometry (3D) that I might be able to convert to SHP file using shapelib library. If I load the shapefile for the road, shall I expect the terrain in VPB to be modified to accompany the road on top? My Aim: Wherever the road is present, the terrain must be flattened (go belo

Re: [osg-users] Does OSG support reading RGB8/RGBA8 PNG image data?

2014-12-11 Thread umesh ramesh
Hi Robert & Eric Overall I feel (as Robert suggested earlier), just load the images & OSG shall automatically take care of the rest. Thank you! Cheers, umesh -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62037#62037 ___

Re: [osg-users] Does OSG support reading RGB8/RGBA8 PNG image data?

2014-12-10 Thread umesh ramesh
Hi Robert, OSG supports and displays RGB, RGB8 etc correctly, agreed. But whether it is "packing" the RGB components properly, I need to analyze. I think now we are deviating from my simple question that I asked initially. I again give a short description: I had originally 32 Bit textures. I wr

Re: [osg-users] Does OSG support reading RGB8/RGBA8 PNG image data?

2014-12-09 Thread umesh ramesh
Hi Robert, Thanks for the prompt response. I am not talking about compressed textures. By RGBA8 i mean typically R8G8B8A8. I believe that OpenGL also interprets in this way. Typically if we use an OpenGL App in which we have to read a PNG image that is in RGB8 format, we may use LibPNG library t

Re: [osg-users] Does OSG support reading RGB8/RGBA8 PNG image data?

2014-12-08 Thread umesh ramesh
Hi, I am still not able to make out whether OSG or its PlugIns automatically determine the size of RGB/RGBA components and load accordingly to OpenGL through glTexImage2D(). Technically it must do in that way. When we program using direct OpenGL we provide glTexImage2D with the correct format &

[osg-users] Does OSG support reading RGB8/RGBA8 PNG image data?

2014-11-27 Thread umesh ramesh
Hi, My PNG images were 32 Bit. Since they did not contain rich colors, I converted to 8 Bit PNG textures without any loss in image quality. Also the image size reduced significantly. I tried to read those images using readImageFile() as usual with OSG. they looked fine. Then I wrote my scene d

Re: [osg-users] How to use gDEBugger for OSG performance analysis

2014-05-19 Thread umesh ramesh
Hi Alistair, I am able to see the graphics profiling using gDEBugger now. Actually there are multiple GL Render Contex created. As i have attached the image, you can see around 15 Render contexes. I wonder how so many RC are created. I do not have so many render windows in my GUI (I am using a D

[osg-users] How to use gDEBugger for OSG performance analysis

2014-05-14 Thread umesh ramesh
Hi Everyone, I have an App that loads various DLLs before opening a GUI. After giving some input from another App, this GUI invokes OSG DLLs for doing the rendering in that GUI, which has a OSG viewport. How to use gDEBugger for making performance analysis on such type of set up (that includes