[osg-users] problem when using multi-sceneview in 2.3

2008-04-13 Thread wangmiao
lem? Thanks! wangmiao ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] problem when using multi-sceneview in 2.3

2008-04-14 Thread wangmiao
(osg::TexEnvCombine::SRC_COLOR); Thanks ! - Original Message - From: Robert Osfield To: OpenSceneGraph Users Sent: Monday, April 14, 2008 4:01 PM Subject: Re: [osg-users] problem when using multi-sceneview in 2.3 Hi Wangmiao, Using multiple SceneViews does work in 2.x, osgViewer uses

Re: [osg-users] Problems with FRAME_BUFFER_OBJECT

2007-07-30 Thread wangmiao
Maybe your driver does not support FBOS...And OSG "fallback" to imagecopy from framebuffer - Original Message - From: Steven Powers To: osg-users@lists.openscenegraph.org Sent: Tuesday, July 31, 2007 12:56 AM Subject: [osg-users] Problems with FRAME_BUFFER_OBJECT I'm using

Re: [osg-users] Creature3D Game Engine

2007-08-12 Thread wangmiao
哈哈,不错啊。不过第一个网页打不开哦,报错。 - Original Message - From: "Rizzen" <[EMAIL PROTECTED]> To: Sent: Sunday, August 12, 2007 11:26 PM Subject: Re: [osg-users] Creature3D Game Engine > What character set encoding did you use for your website? Also what > language is the website written in? > > Rizz

Re: [osg-users] Mails in Chinese

2007-08-13 Thread wangmiao
Looks like it's an auto-reply mail..it says "Your mail has been recived,thank you " :) - Original Message - From: "Jan Ciger" <[EMAIL PROTECTED]> To: Sent: Tuesday, August 14, 2007 5:28 AM Subject: [osg-users] Mails in Chinese > -BEGIN PGP

[osg-users] texture managment for ive model file with textures

2007-08-13 Thread wangmiao
Hello , I have my model files with texture in it.Some of the texture is shared through different model.I want to do some texture management to prevent those textures be loaded more than once. I there any suggestions about how to realize it? Thanks a lot.

Re: [osg-users] texture managment for ive model file with textures

2007-08-14 Thread wangmiao
age - From: "Robert Osfield" <[EMAIL PROTECTED]> To: Sent: Tuesday, August 14, 2007 4:55 PM Subject: Re: [osg-users] texture managment for ive model file with textures > Hi Wangmiao, > > The osgDB::SharedStateManager should be able to help you out. It > doesn't e

[osg-users] Problem with CulCallBack And Muti Cameras

2007-08-28 Thread wangmiao
ent? With this infomation I can enable the cullcallback for main camera an disable it for others. Thank you for any sugestions . Wangmiao ___ osg-use

Re: [osg-users] Problem with CulCallBack And Muti Cameras

2007-08-29 Thread wangmiao
ll it ,it disappeared in all cameras. (some camera are for RTT purpose,so it shouldn't be culled all the time ). Now I realized maybe I missused the cullcallbacks in some way.Do you have any suggestions? Thanks WangMiao

Re: [osg-users] Problem with CulCallBack And Muti Cameras

2007-08-29 Thread wangmiao
Thanks a lot , WangMiao - Original Message - From: "Robert Osfield" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 29, 2007 5:27 PM Subject: Re: [osg-users] Problem with CulCallBack And Muti Cameras > Hi Wangmiao, > > Would node masks be appropriate. One

Re: [osg-users] How to implemente this simple function?

2007-09-09 Thread wangmiao
May be you need to disable autoComputeNearFar for a camera. Don't apologize for your poor en , cause they may also poor in CHhehe - Original Message - From: 方之 To: osg-users@lists.openscenegraph.org Sent: Sunday, September 09, 2007 11:57 PM Subject: [osg-users] How to imple

Re: [osg-users] How to get the data of DEPTH BUFFER

2007-09-21 Thread wangmiao
Attach it with a CameraNode and a texture.Then read data from the texture - Original Message - From: 许丹阳 To: osg-users@lists.openscenegraph.org Sent: Thursday, September 20, 2007 5:09 PM Subject: [osg-users] How to get the data of DEPTH BUFFER Hi, I want to get the data

Re: [osg-users] Level of Detail

2007-10-15 Thread wangmiao
The Lod node is used to manage a series of model node, you can attech models to it.But it will not simplify models for you. You need osgUtil::Simplifier to do it.Here is a simple example. osgUtil::Simplifier sm; sm.setDoTriStrip(false); sm.setMaximumError(FLT_MAX); sm.setMaxi

Re: [osg-users] Level of Detail

2007-10-15 Thread wangmiao
sible. > > Give it a way to calculate the distance between the eye-point and a single > triangle from a model? LOD of triangles from a model? > > Thank you! > Daniel > > > Am Montag, 15. Oktober 2007 09.48:00 schrieb wangmiao: >> The Lod node is used to manage

Re: [osg-users] Analyzing the Topology of osg::Geometry

2007-10-17 Thread wangmiao
if your are using "triangle strip" you will need to access the index buffer by using trianglenum*3+"vertex index"(the num you talk about before) and then use the index to access vertex buffer. if you are using "triangle list" just access the vertex buffer using trianglenum*3+"vertex index". --