Hi there,
I finally managed it. The way to go was to create a
'FindosgAudio'-file in the cmake/Modules folder by hand.
For those interested, here's the summary of what I did:
- compiled osgAudio with OpenAL-support (make/make install)
- copied 'libosgAudio.so' from osgAudio-Build-dir to
Hi,
when I include the header files from osgAudio example 'simple.cpp', I get the
error al.h: No such file or directory when compiling. The added lines are:
#include osgAudio/Source.h
#include osgAudio/Sample.h
I am however able to compile the osgAudio examples, so this file seems to be
Dear Forum-Members,
I successfully built osgAudio (both on Linux and Windows), and I am able to run
the example files (at least, most of them). But I just can't manage to build my
osg application with osgAudio support. I am new to C++ and CMake, so this is
supposedly a rather trivial question
Are you actually including the osgAudio header file?
On Fri, Jan 31, 2014 at 9:06 AM, Michael Nolde mno...@gmx.net wrote:
Dear Forum-Members,
I successfully built osgAudio (both on Linux and Windows), and I am able
to run the example files (at least, most of them). But I just can't manage
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