Re: [osg-users] [3rdparty] Problem building osg application with osgAudio support

2014-03-17 Thread Michael Nolde
Hi there, I finally managed it. The way to go was to create a 'FindosgAudio'-file in the cmake/Modules folder by hand. For those interested, here's the summary of what I did: - compiled osgAudio with OpenAL-support (make/make install) - copied 'libosgAudio.so' from osgAudio-Build-dir to

Re: [osg-users] [3rdparty] Problem building osg application with osgAudio support

2014-03-14 Thread Michael Nolde
Hi, when I include the header files from osgAudio example 'simple.cpp', I get the error al.h: No such file or directory when compiling. The added lines are: #include osgAudio/Source.h #include osgAudio/Sample.h I am however able to compile the osgAudio examples, so this file seems to be

[osg-users] [3rdparty] Problem building osg application with osgAudio support

2014-03-06 Thread Michael Nolde
Dear Forum-Members, I successfully built osgAudio (both on Linux and Windows), and I am able to run the example files (at least, most of them). But I just can't manage to build my osg application with osgAudio support. I am new to C++ and CMake, so this is supposedly a rather trivial question

Re: [osg-users] [3rdparty] Problem building osg application with osgAudio support

2014-03-06 Thread Chris Hanson
Are you actually including the osgAudio header file? On Fri, Jan 31, 2014 at 9:06 AM, Michael Nolde mno...@gmx.net wrote: Dear Forum-Members, I successfully built osgAudio (both on Linux and Windows), and I am able to run the example files (at least, most of them). But I just can't manage