Hi there,
Some weeks ago, I posted my original problem, when deriving my own
Effect/Technique class. I'm happy to add that both the heap damage error and
the memory leak are solved, now. (In fact, there were some similar errors and I
couldn't ignore or workaround them any more.)
It was not the
Hi Matthias,
Some weeks ago, I posted my original problem, when deriving my own
Effect/Technique class. I'm happy to add that both the heap damage error and
the memory leak are solved, now. (In fact, there were some similar errors and I
couldn't ignore or workaround them any more.)
It was not
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