Would it be possible to get the patches so the software compiles against
OpenSceneGraph 3.4.0, rather than reinventing the wheel.
Tony V
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65813#65813
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Hi,
Just to reply to my own last message. I have now managed to get it working
properly. The mistakes were my own...
Thanks
jamie
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65313#65313
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osg
Hi Fabrizio,
I'd be interested to see your patches to get osgOcean working with osg 3.4.0.
I'm just in the process of trying to get it working. I've changed a few things
and got it to compile at least, but there's quite a few glitches, garbled
statesets etc. I've had slightly more success wit
Dear Robert,
first of all thank you very much for taking your precious time to answer and
give your advice: we appreciate very much.
Looks like there's not too much interest in osgOcean progress in this period.
Or maybe for other people it works nicely as it is.
Our environment, as I've explained
Hi Fabrizio,
For changes to the core OSG just send them along to the osg-submissions
mailing list. The best way to post them are as whole modified files.
I don't know what the current development status of osgOcean is so can't
comment on the best way to progress with this. One route might be to
Hi,
we are an Italian software company working with OSG and osgOcean in simulation
scenarios.
We currently have some minor/major changes to c++ code and shaders to take into
account several aspects in osgOcean we had troubles with.
We would like to give back to the community by submitting our co
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