[osg-users] A challenge with diamond-shaped graphs...

2010-05-14 Thread Frank Sullivan
Hello there, Let's say I want two cars in the scene. What I currently do is I load the car file once, but I give it two matrix transform parents, like so: http://imgur.com/kuSBu.gif This works well for me (the small graph stemming from the word 'car' is just there to emphasis that the car is

Re: [osg-users] A challenge with diamond-shaped graphs...

2010-05-14 Thread Paul Martz
Frank Sullivan wrote: But I want to make the wheels look as though they are turning as well. I accomplish this with a simple texture matrix. I simply find the node that represents each wheel, and I add a texture matrix to each of them that will slide the s/t coordinates of the wheels' textures

Re: [osg-users] A challenge with diamond-shaped graphs...

2010-05-14 Thread Simon Hammett
On 14 May 2010 22:18, Paul Martz wrote: > Frank Sullivan wrote: > >> But I want to make the wheels look as though they are turning as well. I >> accomplish this with a simple texture matrix. I simply find the node that >> represents each wheel, and I add a texture matrix to each of them that will

Re: [osg-users] A challenge with diamond-shaped graphs...

2010-05-15 Thread John Vidar Larring
Hi Frank, I you find that you need to use deep copy, then remember that it is possible to deep copy the state sets only and share everything else. This is also useful of you want your cars to have different colors/textures as well: Ref:http://www.openscenegraph.org/documentation/OpenSceneGra

Re: [osg-users] A challenge with diamond-shaped graphs...

2010-05-15 Thread Trajce (Nick) Nikolov
The way how it is done in the simulator of my client is, to have the body part od the vehicle shared, and the movable parts (the wheels) separate. When you load the model you can find the parts you want to control and attach to a separate scenegraph so you can control them individually -Nick On S

Re: [osg-users] A challenge with diamond-shaped graphs...

2010-05-16 Thread Frank Sullivan
Brilliant ideas! Thanks everyone! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27915#27915 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/