> Mixing release\debug libs is BAD on windoze Paul.
Yeah. I know it's possible to do if certain conditions are met, such as
avoiding STL in the API, and not mixing debug and release heap
modifications. Not being familiar with the DOM API, I thought I'd ask... But
I'm not surprised at the an
gt; To: OpenSceneGraph Users
> Subject: Re: [osg-users] COLLADA DOM version requirements
>
> Yeah, I had the same problem. I don't think the Collada
> plugin's CMake setup is very good right now unfortunately.
> The big problem here is that linking the release version of
&g
Yeah, I had the same problem. I don't think the Collada plugin's CMake
setup is very good right now unfortunately. The big problem here is that
linking the release version of the DOM into the debug version of OSG
won't work. Not on Windows anyway. Same goes for trying to link the
debug DOM into the
Mixing release\debug libs is BAD on windoze Paul.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Wednesday, May 21, 2008 5:52 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] COLLADA DOM version requirements
Tha
Thanks, Steve -- Yep, building from DOM v2.1 source turned out to be trivial
and I've now successfully built the OSG plugin.
The DOM's VS8 proj/sln files place debug and release libs in two different
places, but I only saw one OSG CMAKE variable for the COLLADA library, so I
must choose one or the
Yeah, OSG uses DOM 2.1 now. There are no pre-built binaries for the DOM
anymore. You'll need to build it yourself, which is fairly simple as
long as you have a recent version of Visual Studio (2005 or 2008).
Instructions are available on the DOM wiki:
http://collada.org/mediawiki/index.php/DOM_guid
I dug through the archives and found a post from January saying OSG worked
with COLLADA 1.4.1 DOM 1.3; is this no longer the case? Because I'm getting
several compile errors with the current SVN head of OSG.
Assuming I need to upgrade the COLLADA DOM, can anyone point me to prebuilt
Windows binar
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