Hi Vincent,
Just a guess:
You may want to doublecheck that actionBetweenFrames is not switching
the node which contains the update callback. That could cause all kinds
of shaking.
Regards,
/Per
2008/7/9 Vincent Bourdier <[EMAIL PROTECTED]>:
> Hi all,
>
> I have a similar problem than
> http://l
I found one solution :
after verifications the sequence is :
* viewer->advance()
* manipulator->_frame() : compute camera position
* viewer->event()
* callback : node moving
* manipulator->getinversematrix : set camera position
* ...
so the position of the camera is computed before node is
Hi all,
I have a similar problem than
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-June/012275.htmlbut
I did not succed to solve the problem...
This is the whole problem :
I've done a manipulator (matrix manipulator), which permit to make the
camera follow a node.
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