This might sound like an odd question, but is there a way to disable rendering
(no culling and no draw) while still allowing intersections. The reason why I
am asking is because I have a distributed system - i.e. some applications only
performs intersections with the scene without rendering
Hi Guy,
This might sound like an odd question, but is there a way to disable rendering
(no culling and no draw) while still allowing intersections. The reason why I
am asking is because I have a distributed system - i.e. some applications only
performs intersections with the scene without
Guy Volckaert wrote:
This might sound like an odd question, but is there a way to disable rendering
(no culling and no draw) while still allowing intersections. The reason why I
am asking is because I have a distributed system - i.e. some applications only
performs intersections with the
Paul. Thanks for the advice.
What I ended-up doing is overriding the void ViewerBase::frame(double
simulationTime) function. Depending on the state of a rendering flag, I either
call or don't call the renderingTraversals() function.
Hopefully, that won't cause any other issues.
Cheers,
Guy
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