Thank you. Didn't realize the bin number was the same of bin details.
2017-05-24 11:43 GMT+01:00 Robert Osfield :
> Hi Bruno,
>
> From the include/osg/StateSet header:
>
> /** Set the render bin details.*/
> void setRenderBinDetails(int binNum,const std::string&
> binName,RenderBi
Hi Bruno,
>From the include/osg/StateSet header:
/** Set the render bin details.*/
void setRenderBinDetails(int binNum,const std::string&
binName,RenderBinMode mode=USE_RENDERBIN_DETAILS);
...
/** Set the render bin number.*/
inline void setBinNumber(int num) { _
Hello,
in order to sort my nodes by depth, I use the following code to a node's
stateset
nodeStateSet->setRenderBinDetails(order, "DepthSortedBin");
where "order" is an int. Now, how do I get that value when I'm iterating
over my nodes?
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