Hi,
I would like to use a MatrixManipulator in order to follow a node but without
any automatic translation of the camera. Automatically only rotation is applied
to follow the object.
Of course when the user want to modify the view he can do it and the camera
lets focus on the node. I think i
Hi Miguel,
Is the feature I want is possible with the MatrixManipulator of OSG or should I
implement my MatrixManipulator ?
I think you should subclass osgGA::NodeTrackerManipulator or just modify
it in OSG to add a new TrackerMode to it that would do that. It falls
within its scope of func
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