Re: [osg-users] MatrixTransform and particle system

2009-10-06 Thread Jolley, Thomas P
-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Poirier, Guillaume Sent: Monday, October 05, 2009 12:09 PM To: OpenSceneGraph Users Subject: Re: [osg-users] MatrixTransform and particle system Yes sorry I should have mentioned that... I am

Re: [osg-users] MatrixTransform and particle system

2009-10-06 Thread Poirier, Guillaume
From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jolley, Thomas P Sent: October-06-09 11:55 AM To: OpenSceneGraph Users Subject: Re: [osg-users] MatrixTransform and particle system Hi Bill

Re: [osg-users] MatrixTransform and particle system

2009-10-06 Thread Jolley, Thomas P
Of Poirier, Guillaume Sent: Tuesday, October 06, 2009 1:25 PM To: OpenSceneGraph Users Subject: Re: [osg-users] MatrixTransform and particle system Hi Tom, Thanks for helping out. I am indeed using a ModularEmitter and ParticleSystemUpdater. I was doing something like: effect-addChild(emitter

Re: [osg-users] MatrixTransform and particle system

2009-10-06 Thread Poirier, Guillaume
, Thomas P Sent: October-06-09 3:19 PM To: OpenSceneGraph Users Subject: Re: [osg-users] MatrixTransform and particle system Hi Bill, I think what you want is to put the ModularEmitter under a Transform. A Geode with the ParticleSystem will be a sister to the Transform. Make sure

[osg-users] MatrixTransform and particle system

2009-10-05 Thread Poirier, Guillaume
I am trying to apply a transform to a particle system like this: _transform = new osg::MatrixTransform; _transform-setMatrix(osg::Matrix::rotate(fromDir, toDir)); _geode = new osg::Geode; _geode-addDrawable(particleSystem.get()); _transform-addChild(_geode.get());

Re: [osg-users] MatrixTransform and particle system

2009-10-05 Thread Jolley, Thomas P
Subject: [osg-users] MatrixTransform and particle system I am trying to apply a transform to a particle system like this: _transform = new osg::MatrixTransform; _transform-setMatrix(osg::Matrix::rotate(fromDir, toDir)); _geode = new osg::Geode; _geode-addDrawable(particleSystem.get()); _transform

Re: [osg-users] MatrixTransform and particle system

2009-10-05 Thread Poirier, Guillaume
To: OpenSceneGraph Users Subject: Re: [osg-users] MatrixTransform and particle system Hi Bill, What version of osg are you using? Tom Jolley From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun