-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Poirier,
Guillaume
Sent: Monday, October 05, 2009 12:09 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] MatrixTransform and particle system
Yes sorry I should have mentioned that... I am
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jolley,
Thomas P
Sent: October-06-09 11:55 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] MatrixTransform and particle system
Hi Bill
Of Poirier,
Guillaume
Sent: Tuesday, October 06, 2009 1:25 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] MatrixTransform and particle system
Hi Tom,
Thanks for helping out. I am indeed using a ModularEmitter and
ParticleSystemUpdater. I was doing something like:
effect-addChild(emitter
,
Thomas P
Sent: October-06-09 3:19 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] MatrixTransform and particle system
Hi Bill,
I think what you want is to put the ModularEmitter under a Transform. A
Geode with the ParticleSystem will be a sister to the Transform. Make
sure
I am trying to apply a transform to a particle system like this:
_transform = new osg::MatrixTransform;
_transform-setMatrix(osg::Matrix::rotate(fromDir, toDir));
_geode = new osg::Geode;
_geode-addDrawable(particleSystem.get());
_transform-addChild(_geode.get());
Subject: [osg-users] MatrixTransform and particle system
I am trying to apply a transform to a particle system like this:
_transform = new osg::MatrixTransform;
_transform-setMatrix(osg::Matrix::rotate(fromDir, toDir));
_geode = new osg::Geode;
_geode-addDrawable(particleSystem.get());
_transform
To: OpenSceneGraph Users
Subject: Re: [osg-users] MatrixTransform and particle system
Hi Bill,
What version of osg are you using?
Tom Jolley
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