Re: [osg-users] maya2osg with Maya 2015

2014-11-14 Thread Javier Taibo
Hi Karl, I am currently using it with Maya 2015 & OSG 3.2. I haven't used it too much with this version, but at least it compiles and works for simple scenes :) Regards, On Thu, Nov 13, 2014 at 1:20 PM, Cary, Karl A. wrote: > Has anyone attempted to use it with Maya 2015 yet? Last t

[osg-users] maya2osg with Maya 2015

2014-11-13 Thread Cary, Karl A.
Has anyone attempted to use it with Maya 2015 yet? Last time we tried it was 2012, and it has been raised again that they want us to start trying to export directly to ive/osgb instead of our complex conversion process currently in place. Last I can see were some changes to get it compatible wit

Re: [osg-users] Maya2osg?

2014-01-31 Thread Javier Taibo
It is probably because OSG 3.2.0 libraries are not on the path. Are they? On Sat, Feb 1, 2014 at 12:43 AM, Chris Hanson wrote: > We just tried installing your build and we're getting an > Error: Line 1: The specified module could not be found. > > http://alphapixel.com/sites/default/files/

Re: [osg-users] Maya2osg?

2014-01-31 Thread Chris Hanson
We just tried installing your build and we're getting an Error: Line 1: The specified module could not be found. http://alphapixel.com/sites/default/files/download/mayaerr.png I'm not sure if that has to do with it not actually finding it, or what the real issue might be. Any suggestions for

Re: [osg-users] Maya2osg?

2014-01-31 Thread Javier Taibo
Hi Chris, I can send you one compiled in Windows 7 64-bit, Maya 2014, VS 2010, OSG 3.2.0. Download the file in this URL http://www.syntheractive.com/maya2osg/maya2osg_win64_maya2014_osg3.2.0_vs2010.tgz and do the following: Copy the file maya2osg.mll to your Maya 2014 plug-ins dire

Re: [osg-users] Maya2osg?

2014-01-31 Thread Chris Hanson
We've had some issues installing the binary we got. Do you by any chance have a precompiled binary we could test with Maya? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegrap

Re: [osg-users] Maya2osg?

2014-01-31 Thread Javier Taibo
Hi Chris, On Wed, Jan 29, 2014 at 10:54 PM, Chris Hanson wrote: > Is anyone using Maya2osg? > > http://maya2osg.sourceforge.net/ > > Me! :-) It doesn't look like it has been real active in a few years, and I'm > wondering if anyone has a binary build that would work with Maya 2014 on

Re: [osg-users] Maya2osg?

2014-01-30 Thread Chris Hanson
Thank you, Vianney Tran! ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Maya2osg?

2014-01-30 Thread Vianney Tran
Sorry bad link (was the bianries), here are the sources: https://drive.google.com/file/d/0B9oG4qF-8Ga8LVVaWk42NjBrUlE/edit?usp=sharing 2014-01-30 Vianney Tran : > Hi, > > I'm also an user of Maya and have compiled maya2osg for Maya 2014 using > OSG 3.2.1rc1 + VS2013. > Here is the modified sourc

Re: [osg-users] Maya2osg?

2014-01-29 Thread Chris Hanson
Thanks J-S. On Wed, Jan 29, 2014 at 5:48 PM, Jean-Sébastien Guay wrote: > Hi Chris, > > I think I was one of the last to use it seriously, apart from Javier Taibo > (the main Maya2OSG developer). That was over 2 years ago when I was at > CM-Labs. I don't know if they continued using it after I

Re: [osg-users] Maya2osg?

2014-01-29 Thread Jean-Sébastien Guay
Hi Chris, I think I was one of the last to use it seriously, apart from Javier Taibo (the main Maya2OSG developer). That was over 2 years ago when I was at CM-Labs. I don't know if they continued using it after I left. They may have switched to 3DSMax and so be using OSGExp (3DSMax plugin to

[osg-users] Maya2osg?

2014-01-29 Thread Chris Hanson
Is anyone using Maya2osg? http://maya2osg.sourceforge.net/ It doesn't look like it has been real active in a few years, and I'm wondering if anyone has a binary build that would work with Maya 2014 on Windows? I'd like to evaluate it without having to build it from source. -- Chris 'Xenon'

Re: [osg-users] Maya2OSG patches

2011-05-25 Thread Javier Taibo
It's far more readable :) Thanks for the changes. They are submitted to svn trunk. Regards, On Wed, May 25, 2011 at 4:50 PM, Ryan Pavlik wrote: > The replacement of that inline function with a macro removes the type-safety > offered by C++ and makes the code more accident prone.  I did the

Re: [osg-users] Maya2OSG patches

2011-05-25 Thread Ryan Pavlik
The replacement of that inline function with a macro removes the type-safety offered by C++ and makes the code more accident prone. I did the static-casts with the multiple parameters because the parameters to the function aren't necessarily always the same type. Looking into it further, a single

Re: [osg-users] Maya2OSG patches

2011-05-24 Thread Javier Taibo
Thanks for the fixes. Changes are now committed to svn trunk. About the second issue, it seems a much complicated piece of code for what it's doing. I suggest this lighter and cleaner alternative instead of a template with three different typename parameters and the huge expression with four s

Re: [osg-users] Maya2OSG patches

2011-05-24 Thread Ryan Pavlik
The changes to osgpreview.cpp are for the first issue, while the changes to utility.h are for the second way of solving the second issue. Ryan On Tue, May 24, 2011 at 12:59 PM, Javier Taibo wrote: > Hi Ryan, > > Thank you for the patches. Can you send the whole files instead of > patches, plea

Re: [osg-users] Maya2OSG patches

2011-05-24 Thread Javier Taibo
Hi Ryan, Thank you for the patches. Can you send the whole files instead of patches, please? You can zip all files together to make it easy. Thank you! Best Regards, On Tue, May 24, 2011 at 7:28 PM, Ryan Pavlik wrote: > Hello all, > I've attached small patches to two issues I've foun

[osg-users] Maya2OSG patches

2011-05-24 Thread Ryan Pavlik
Hello all, I've attached small patches to two issues I've found with Maya2OSG. One allows it to build successfully with the current 2.8 branch - there are some manipulators not available in this branch so we just disable them by checking the osg version. The other issue was ambiguity in calling