Hi Karl,
I am currently using it with Maya 2015 & OSG 3.2.
I haven't used it too much with this version, but at least it compiles
and works for simple scenes :)
Regards,
On Thu, Nov 13, 2014 at 1:20 PM, Cary, Karl A.
wrote:
> Has anyone attempted to use it with Maya 2015 yet? Last t
Has anyone attempted to use it with Maya 2015 yet? Last time we tried it was
2012, and it has been raised again that they want us to start trying to export
directly to ive/osgb instead of our complex conversion process currently in
place. Last I can see were some changes to get it compatible wit
It is probably because OSG 3.2.0 libraries are not on the path. Are they?
On Sat, Feb 1, 2014 at 12:43 AM, Chris Hanson wrote:
> We just tried installing your build and we're getting an
> Error: Line 1: The specified module could not be found.
>
> http://alphapixel.com/sites/default/files/
We just tried installing your build and we're getting an
Error: Line 1: The specified module could not be found.
http://alphapixel.com/sites/default/files/download/mayaerr.png
I'm not sure if that has to do with it not actually finding it, or what
the real issue might be.
Any suggestions for
Hi Chris,
I can send you one compiled in Windows 7 64-bit, Maya 2014, VS 2010, OSG
3.2.0.
Download the file in this URL
http://www.syntheractive.com/maya2osg/maya2osg_win64_maya2014_osg3.2.0_vs2010.tgz
and do the following:
Copy the file maya2osg.mll to your Maya 2014 plug-ins dire
We've had some issues installing the binary we got.
Do you by any chance have a precompiled binary we could test with Maya?
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Hi Chris,
On Wed, Jan 29, 2014 at 10:54 PM, Chris Hanson wrote:
> Is anyone using Maya2osg?
>
> http://maya2osg.sourceforge.net/
>
>
Me! :-)
It doesn't look like it has been real active in a few years, and I'm
> wondering if anyone has a binary build that would work with Maya 2014 on
Thank you, Vianney Tran!
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Sorry bad link (was the bianries), here are the sources:
https://drive.google.com/file/d/0B9oG4qF-8Ga8LVVaWk42NjBrUlE/edit?usp=sharing
2014-01-30 Vianney Tran :
> Hi,
>
> I'm also an user of Maya and have compiled maya2osg for Maya 2014 using
> OSG 3.2.1rc1 + VS2013.
> Here is the modified sourc
Thanks J-S.
On Wed, Jan 29, 2014 at 5:48 PM, Jean-Sébastien Guay
wrote:
> Hi Chris,
>
> I think I was one of the last to use it seriously, apart from Javier Taibo
> (the main Maya2OSG developer). That was over 2 years ago when I was at
> CM-Labs. I don't know if they continued using it after I
Hi Chris,
I think I was one of the last to use it seriously, apart from Javier
Taibo (the main Maya2OSG developer). That was over 2 years ago when I
was at CM-Labs. I don't know if they continued using it after I left.
They may have switched to 3DSMax and so be using OSGExp (3DSMax plugin
to
Is anyone using Maya2osg?
http://maya2osg.sourceforge.net/
It doesn't look like it has been real active in a few years, and I'm
wondering if anyone has a binary build that would work with Maya 2014 on
Windows? I'd like to evaluate it without having to build it from source.
--
Chris 'Xenon'
It's far more readable :) Thanks for the changes. They are
submitted to svn trunk.
Regards,
On Wed, May 25, 2011 at 4:50 PM, Ryan Pavlik wrote:
> The replacement of that inline function with a macro removes the type-safety
> offered by C++ and makes the code more accident prone. I did the
The replacement of that inline function with a macro removes the type-safety
offered by C++ and makes the code more accident prone. I did the
static-casts with the multiple parameters because the parameters to the
function aren't necessarily always the same type. Looking into it further, a
single
Thanks for the fixes. Changes are now committed to svn trunk.
About the second issue, it seems a much complicated piece of code
for what it's doing. I suggest this lighter and cleaner alternative
instead of a template with three different typename parameters and the
huge expression with four s
The changes to osgpreview.cpp are for the first issue, while the changes to
utility.h are for the second way of solving the second issue.
Ryan
On Tue, May 24, 2011 at 12:59 PM, Javier Taibo wrote:
> Hi Ryan,
>
> Thank you for the patches. Can you send the whole files instead of
> patches, plea
Hi Ryan,
Thank you for the patches. Can you send the whole files instead of
patches, please? You can zip all files together to make it easy.
Thank you!
Best Regards,
On Tue, May 24, 2011 at 7:28 PM, Ryan Pavlik wrote:
> Hello all,
> I've attached small patches to two issues I've foun
Hello all,
I've attached small patches to two issues I've found with Maya2OSG.
One allows it to build successfully with the current 2.8 branch - there are
some manipulators not available in this branch so we just disable them by
checking the osg version.
The other issue was ambiguity in calling
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