[osg-users] Non-core projects, code library

2009-10-25 Thread Chris 'Xenon' Hanson
One thing I've noticed recently is that there is no central organization of OSG-related code that is not part of the actual core OSG SVN. I'm referring to both complete projects (things like osgAL, osgVRPN, etc) and just snippets like "here's a visitor that squooshes models into mashed potat

Re: [osg-users] Non-core projects, code library

2009-10-25 Thread Art Tevs
Hi Chris, a similar discussion was already started by me longer time ago. Check this thread: http://forum.openscenegraph.org/viewtopic.php?p=5006&highlight=#5006 So the thing is, that in order to move from the way how its currently managed, it requires a lot of power and time. And it seems that

Re: [osg-users] Non-core projects, code library

2009-10-25 Thread Paul Martz
Chris 'Xenon' Hanson wrote: I'm referring to both complete projects (things like osgAL, osgVRPN, etc) and just snippets like "here's a visitor that squooshes models into mashed potatoes". Is that anything like ray tracing Jello? http://portal.acm.org/citation.cfm?id=37411&dl=GUIDE&coll=GUIDE

Re: [osg-users] Non-core projects, code library

2009-10-25 Thread Jean-Sébastien Guay
Hi Chris, Art, a similar discussion was already started by me longer time ago. Check this thread: http://forum.openscenegraph.org/viewtopic.php?p=5006&highlight=#5006 And actually I can remember starting a similar discussion too. I wanted to eventually get the OSG site to run some kind of se

Re: [osg-users] Non-core projects, code library

2009-10-27 Thread Chris 'Xenon' Hanson
Jean-Sébastien Guay wrote:> Nothing came of it, and there was not much enthusiasm about the idea (I > still think it would be nice) so I ended up hosting my own projects on > googlecode. I know others do the same (osgOcean, osgPango/osgCairo, ...) > I think basically that offering a central place