One thing I've noticed recently is that there is no central organization of
OSG-related
code that is not part of the actual core OSG SVN.
I'm referring to both complete projects (things like osgAL, osgVRPN, etc) and
just
snippets like "here's a visitor that squooshes models into mashed potat
Hi Chris,
a similar discussion was already started by me longer time ago. Check this
thread:
http://forum.openscenegraph.org/viewtopic.php?p=5006&highlight=#5006
So the thing is, that in order to move from the way how its currently managed,
it requires a lot of power and time. And it seems that
Chris 'Xenon' Hanson wrote:
I'm referring to both complete projects (things like osgAL, osgVRPN, etc) and
just
snippets like "here's a visitor that squooshes models into mashed potatoes".
Is that anything like ray tracing Jello?
http://portal.acm.org/citation.cfm?id=37411&dl=GUIDE&coll=GUIDE
Hi Chris, Art,
a similar discussion was already started by me longer time ago. Check this
thread:
http://forum.openscenegraph.org/viewtopic.php?p=5006&highlight=#5006
And actually I can remember starting a similar discussion too. I wanted
to eventually get the OSG site to run some kind of se
Jean-Sébastien Guay wrote:> Nothing came of it, and there was not much
enthusiasm about
the idea (I
> still think it would be nice) so I ended up hosting my own projects on
> googlecode. I know others do the same (osgOcean, osgPango/osgCairo, ...)
> I think basically that offering a central place
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