Hi,
has any work been done in this direction yet? I need to port an application
using Nvidia PhysX (esp. particle fluids) to OSG in the next few weeks and I
wonder if there is anything better than this demo
(http://forum.openscenegraph.org/viewtopic.php?t=1101highlight=physx) from
2009 to
has any work been done in this direction yet? I need to port an
application using Nvidia PhysX (esp. particle fluids) to OSG in the next
few weeks and I wonder if there is anything better than this demo (
http://forum.openscenegraph.org/viewtopic.php?t=1101highlight=physx)
from 2009 to base
Well, it's not PhysX, but there is osgBullet:
http://code.google.com/p/osgbullet/ (http://code.google.com/p/osgbullet/)
I don't know if it has the particle fluids capability you need though.
[/quote]
Bullet doesn't have particle fluids that are integrated with rest of the engine
(i.e.
Hello,
I am considering the overall design of how physics engine should be integrated
with OSG if I wanted to support complete serialization (load/save) of both OSG
nodes and the physics state. With new dev versions there is serialization
support for OSG and let us assume we can can somehow
Hi Marko,
I just returned from a long time rest after my book published. And I'm
thinking of implementing a flexible integration of OSG and different
physics engines, too, for the 3.1 releases (not coming yet). :-)
My plan is to make use of update callbacks instead of creating new
types of
On 1/11/2011 1:53 AM, Marko Srebre wrote:
Hello,
I am considering the overall design of how physics engine should be integrated
with OSG if I wanted to support complete serialization (load/save) of both OSG
nodes and the physics state. With new dev versions there is serialization
support for
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