Re: [osg-users] OSG, physics serialization

2012-04-03 Thread Benjamin Wasty
Hi, has any work been done in this direction yet? I need to port an application using Nvidia PhysX (esp. particle fluids) to OSG in the next few weeks and I wonder if there is anything better than this demo (http://forum.openscenegraph.org/viewtopic.php?t=1101highlight=physx) from 2009 to

Re: [osg-users] OSG, physics serialization

2012-04-03 Thread Chris Hanson
has any work been done in this direction yet? I need to port an application using Nvidia PhysX (esp. particle fluids) to OSG in the next few weeks and I wonder if there is anything better than this demo ( http://forum.openscenegraph.org/viewtopic.php?t=1101highlight=physx) from 2009 to base

Re: [osg-users] OSG, physics serialization

2012-04-03 Thread Benjamin Wasty
Well, it's not PhysX, but there is osgBullet: http://code.google.com/p/osgbullet/ (http://code.google.com/p/osgbullet/)   I don't know if it has the particle fluids capability you need though. [/quote] Bullet doesn't have particle fluids that are integrated with rest of the engine (i.e.

[osg-users] OSG, physics serialization

2011-01-11 Thread Marko Srebre
Hello, I am considering the overall design of how physics engine should be integrated with OSG if I wanted to support complete serialization (load/save) of both OSG nodes and the physics state. With new dev versions there is serialization support for OSG and let us assume we can can somehow

Re: [osg-users] OSG, physics serialization

2011-01-11 Thread Wang Rui
Hi Marko, I just returned from a long time rest after my book published. And I'm thinking of implementing a flexible integration of OSG and different physics engines, too, for the 3.1 releases (not coming yet). :-) My plan is to make use of update callbacks instead of creating new types of

Re: [osg-users] OSG, physics serialization

2011-01-11 Thread Paul Martz
On 1/11/2011 1:53 AM, Marko Srebre wrote: Hello, I am considering the overall design of how physics engine should be integrated with OSG if I wanted to support complete serialization (load/save) of both OSG nodes and the physics state. With new dev versions there is serialization support for