Hi Michael,
I got same issues then I fixed like below.
it seems namespace of boost asio was changed from asio:: to boost::asio::
so put 'boost::' in front of asio::
if you encountered asio::error_code, change boost::system::error_code
...
Thank you!
Cheers,
kyungsoo
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Hi,
Thanks, but I still have another problem !!!
I have 2 dockwidgets in my qmainwindow: qtosg and vlc-qt.
when I play movie in the second dockwidget, the first one(QT&tOSG) becomes
black! :(
Cheers,
Wojtek
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Hi Wojtek,
When using this code I get the same result as you, the StatsHandler camera
doesn't display on top of the other cameras. I guess it comes from the hack
that makes the main camera render last or something like that. My hack was to
add the StatsHandler camera into my own scene graph so
Hi,
After changing
Code:
void RenderStageEx::drawInner(osg::RenderInfo& renderInfo,
osgUtil::RenderLeaf*& previous, bool& doCopyTexture)
I lost 's' key - stats handler stopped working,
looks like problem with another camera.
Any help?
Cheers,
Wojtek
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Hi,
Can, could You please post your code?
Thank you!
Cheers,
Wojtek
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Hi Can,
Have you posted / published you full example yet? If so could you reply
with a link? Thanks in advance.
Best regards,
John
On Mon, Aug 3, 2015 at 4:57 PM, Can Olcek wrote:
> Hi Sebastian,
>
> I have almost completed the example. My original implementation is a
> little bit complex than
Hi Pierre,
Hi Sebastian,
I use Qt 5 and OSG 3.2.1 with no problem passing the key events from
Qt to OSG.
In your Qt widget subclass you'll have a method which gets the key
events:
void keyPressEvent(QKeyEvent* e)
{
const char *keyData = e->text().toLatin1().data();
gw->getEventQueue
Hi Sebastian,
I use Qt 5 and OSG 3.2.1 with no problem passing the key events from Qt
to OSG.
In your Qt widget subclass you'll have a method which gets the key events:
void keyPressEvent(QKeyEvent* e)
{
const char *keyData = e->text().toLatin1().data();
gw->getEventQueue()->keyPress(o
Am 03.08.2015 um 16:57 schrieb Can Olcek:
Hi Sebastian,
I have almost completed the example. My original implementation is a little bit
complex than this. Thanks to the couple of private replies and discussion, I
will post it tomorrow.
But for keyboard inputs, I'm using an event filter.
Oka
Hi Sebastian,
I have almost completed the example. My original implementation is a little bit
complex than this. Thanks to the couple of private replies and discussion, I
will post it tomorrow.
But for keyboard inputs, I'm using an event filter.
Something like this:
Code:
class QInputFilte
Hi Sebastian,
I am not using Qt but faced the same problem. So here is a 'hack' for
Windows if it helps:
osgViewer::CompositeViewer::Windows wins;
viewer->getWindows(wins);
while (!viewer->done())
{
#if defined(_WIN32)
MSG msg;
if (::PeekMessage(&msg,NULL,0,0,PM_
Hi Can,
Have you created a full code example yet?
My problem right now is the lack of keyboard events being passed through
to OSG. Any hints on this?
Cheers
Sebastian
Hi,
I have been working Qt5 integration for my current rendering application
implementing deferred rendering and came up wit
Hi,
I have been working Qt5 integration for my current rendering application
implementing deferred rendering and came up with couple of solutions. I want to
share it with the people struggling Qt5 integration while waiting official
stable release :)
Since the current stable release is OSG 3.2.
My bad Robert. No I do not need it and I am on Ubuntu 14.04. I tried
to see where to turn it off with no luck.
Michael
On Sun, 2014-12-14 at 20:14 +, Robert Osfield wrote:
> Hi Michael,
>
> I am away from my dev machine right now so can't look into things in
> detail.
>
> Do you need the
Hi Michael,
I am away from my dev machine right now so can't look into things in detail.
Do you need the RestHttp plugin?
What platform are you compiling on?
Robert
On 14 Dec 2014 16:36, "Michael W. Hall" wrote:
> I just thought I would upgrade to the lastest version of OSG. I am sure
> thi
I just thought I would upgrade to the lastest version of OSG. I am sure
this question has been answered, but I have not found the answer in my
searching. CCMake reported that the ASIO_INCLUDE_DIR - was not found.
I installed libboost-all-dev, and set the directory to the location.
That seemed to
Hi Émeric,
On 29 September 2014 16:08, Émeric MASCHINO
wrote:
> Indeed, you've made the changes in rev. 12838 but the logs aren't that
> explicit ;-)
>
I *merged* the changes, I didn't write them.
Maybe was it a transient problem with an old wxWidgets release? For
> records, I'm building again
Hi,
On Windows platform, the OSG 3.2.1 OpenEXR plug-in incorrectly links
against both the Debug and Release version of zlib[d].lib in Debug
target.
Looking at src\osgPlugins\exr\CMakeLists.txt, shouldn't the directive
at ln. 5 simply read:
SET(TARGET_EXTERNAL_LIBRARIES ${OPENEXR_LIBRARIES})
Hi,
On Windows platform, the OSG 3.2.1 DICOM plug-in incorrectly links
against both the Debug and Release version of zlib[d].lib in Debug
target.
Looking at src\osgPlugins\dicom\CMakeLists.txt, shouldn't the
directive at ln. 8 simply read:
LINK_LIBRARIES(${DCMTK_LIBRARIES})
rather than:
Hi Robert,
Indeed, you've made the changes in rev. 12838 but the logs aren't that
explicit ;-)
Anyway, I've checked that without the guard, both de Debug and Release
versions of osgviewerWX[d]:
- successfully build;
- link only against Debug or Release libraries (including the wxWidgets ones);
-
Hi Émeric,
My guess is that check against build type had to be added to work around
problems under Windows with mixing release and debug libraries in the
context of WxWidgets. Have a check of the svn logs for the submission that
added this workaround, it might give some more insight to why it exi
Hi,
Even though I've correctly set up my wxWidgets environment, the
osgviewerWX example isn't added to my OSG 3.2.1 Visual Studio
solution.
Looking at the examples\CMakeLists.txt file, I've noticed that
osgviewerWX inclusion is guarded against wxWidgets_FOUND (obviously)
but also against CMAKE_BU
Hi Robert,
> Apple likes moving the goal posts on all it's API which makes it difficult
> to compile on all variants of their API's all the time.
I've no problem with this. I only wanted to be sure that the breakage
with the QuickTime plug-in on Windows is under control and expected.
As for the
Hi Émeric,
Apple likes moving the goal posts on all it's API which makes it difficult
to compile on all variants of their API's all the time.
Under Windows you can use the native directshow plugin or the ffmpeg plugin.
Robert.
On 23 September 2014 23:10, Émeric MASCHINO
wrote:
> Hi,
>
> Just
Hi,
Just to be sure: is it expected that the OSG 3.2.1 QuickTime plug-in
doesn't compile on Windows (lots of errors in MacTypes.h for example)
with the latest QuickTime 7.3 SDK for Windows?
Am I right to suppose that the codebase has been updated to build on
OS X with today's QuickTime/QTKit, but
Hi,
Working together (me and Felipe) have been able to track down the error which
caused this behaviour on the Mac's using Intel graphics.
The problem was that I forgot to force VertexBufferObjects for the geometry
performing the optical distortion correction. So the geometry used DisplayLists
felipeberquo wrote:
> Hi Björn,
>
> nice to read that! :D
> I tried to make those changes in the code (those you sent me via e-mail) and
> had no success. I'm gonna have to look for some apple or intel support... If
> I get any answer to solve this I'll let you know
Well, it seems to me like
Hi Björn,
nice to read that! :D
I tried to make those changes in the code (those you sent me via e-mail) and
had no success. I'm gonna have to look for some apple or intel support... If I
get any answer to solve this I'll let you know
Thank you again!
Regards,
Felipe
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felipeberquo wrote:
> Hi,
>
> I've tried in Windows 7 (64-bit) and I think (didn't have much time to make
> some tests yet) it worked! The only "issue" I've noticed was that the model
> wasn't at the center of the screen, but it didin't crash.
>
> Regards,
> Felipe
Hi Felipe,
The model is u
Hi,
I've tried in Windows 7 (64-bit) and I think (didn't have much time to make
some tests yet) it worked! The only "issue" I've noticed was that the model
wasn't at the center of the screen, but it didin't crash. I'll check out this
later again. Used a pre-compiled osg 3.2.0 binaries from
htt
Hi Filipe,
I don't have an OSX box, or Occulus Rift or experience with their SDK, so
can't provide an specific advice.
What I would say is that unless others have seen the exact problem you are
having then with the given information it's unlikely they'll be able to
help. If others haven't been
I already did that, that's how i got this crash log... Still doing it, I could
not identify a specific cause to the crash, and I would like to know if someone
had this problem before and know how to solve it, if someone have some
"hint"... I don't have an ideia on what to do now.
Thanks for repl
You need to run your application i debug mode, and trace the stack:
0 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x1234003a5708
IntelVertexArray::setElemData(unsigned int, unsigned int, unsigned short,
unsigned int) + 140
1 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x123
The error is similar to one which I had with the API. You could check in
oculusdevice.cpp, if the position array is 3 dimensional instead of 2?
Similar check that the update the shaderprogram to let the position be a
Vec3 instead of Vec2.
Kind regards
Patrik
On Thu, Sep 4, 2014 at 3:18 PM, Felip
Hi,
I'm having some trouble trying to integrate OSG (3.2.1) with Oculus Rift (SDK
0.4.1) using OculusViewer library. I'm using Mac OS X 10.9 (Mavericks) and
Xcore (5.1).
I can compile my code without any problem, but when I try to run it crashes.
Here is a small of the log where the crash occur
HI Bill,
Looks like we'll need to add a check against old version of cairo to
prevent building against them. I presume most others don't have this issue
because they are using more modern versions of cairo. I have 1.12.16
installed on my Kubuntu 12.10 that works fine. I wouldn't like to make
th
Bill Sherman writes:
> Hello,
>
> I just downloaded the RC2 version of OSG 3.2.1, and after getting
> through a couple of issues with FFMPEG, I'm now stuck at 85% through
> the build process at the point where it is trying to build the
> "ReaderWriterSVG.o" object file.
Hi Bill,
I'm compiling wi
Hello,
I just downloaded the RC2 version of OSG 3.2.1, and after getting
through a couple of issues with FFMPEG, I'm now stuck at 85% through
the build process at the point where it is trying to build the
"ReaderWriterSVG.o" object file.
I have cairo and cairo-devel installed:
-
# yum in
Try recompile Qt
I had problems too, but recompiling qt solve all my issues.
Code:
http://download.qt-project.org/official_releases/qt/5.2/5.2.0/single/qt-everywhere-opensource-src-5.2.0.tar.gz.mirrorlist
Hope it help
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Hi,
I also had this problem after applying the patched cmake file. Because I
didn't have time to find out what's causing this I've finished the
compilation with a temporary solution -
1) Run the build till the error occures.
2) In generated file
{build-directory}\src\osgQt\__\__\include\osgQt
Hi,
I’m having similar issues with OSG 3.2.0 and Qt 5.2.0 on Windows with Visual
Studio 2010.
I applied Kristofer Tingdahl’s patch and get the following error when compiling
moc_QGraphicsViewAdapter.cpp:
Error C2653: ‘osgQt’ : is not a class or namespace name
Any suggestions?
Thank you!
Hi!
I'm try to build OSG-3.2.1-RC1 +Qt-5.2.0.
I use mingw-w64 toolchain with GCC-4.8.2.
I apply patch from Kristofer Tingdahl before build and now got another
errors:
http://pastebin.com/Vz3xNnLU
Regards,
Alexey.
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