Hi Benjamin,
We have improved Qt integration checked into svn/trunk as part of the
new osgQt library. Submissions would be best built upon this new work
rather than introducing yet another variation of Qt integration.
Cheers,
Robert.
On Thu, Jan 20, 2011 at 9:42 PM, Benjamin Wasty wrote:
> Hi,
Sounds quite interesting.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Benjamin Wasty
Sent: Friday, January 21, 2011 3:13 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG and QT
The best overview comes from examples/osgQtWidgets/osgQtWidgets.cpp...
//We would need to document the following somewhere in order to guide people on
//what they need to use...
//
//--
//There are two angles to consider.
//
//1. If someone wants a widg
Hi,
is there meanwhile a sort of standard way of integration osg views as qt
widgets in a way that allows to handle them like normal widgets on the qt side
?
Thank you!
Cheers,
Jan
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mgb_osg wrote:
> Not sure if it's what you mean but you can easily create multiple OSGWidget
> windows with the same osg scene data in each of them and have different views
> into the same model in different windows.
>
There are issues thut must be addressed: multi-threading, thread-safety, Qt
Not sure if it's what you mean but you can easily create multiple OSGWidget
windows with the same osg scene data in each of them and have different views
into the same model in different windows.
Cheers,
Martin
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LEgregius wrote:
> Hi,
> Yes, it does fix the keyboard issues, at least most of them, and I have done
> some minor testing with the threading and it seems to work.
>
Hey David,
I'm not sure if this thread is still alive, but have you tested the case of
rendering a single OSG scene-graph in mu
hi David,
I'm also interested in your work. Like Simon I had problems with QOSGWidget
and was frustrated with the limitations of AdapterWidget.
Richard
On Mon, May 11, 2009 at 11:19 PM, Simon Loic wrote:
> Hi David,
>
> Just to answer your point, I would be personally interested in such an
>
Hi,
Yes, it does fix the keyboard issues, at least most of them, and I have done
some minor testing with the threading and it seems to work.
...
Thank you!
Cheers,
David
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_
Hi David,
Just to answer your point, I would be personally interested in such an
integration.
So far I'm using the AdapterWidget of the ViewerQt example but I'm not fully
satisfied. Indeed it suffers a couple of problems as :
- the lack of multiple thread support
- a bad translation between QT key
Unless I'm misunderstanding there are already two ways to integrate osg with Qt
(QOSGWidget and adapterWidget - plus a few composite versions)
The osgviewerQT example is a little artificial to avoid the moc step. which is
what I thought the OP was asking about.
It would be nice to integrate the
look very nice,
Haven't seen the windowsystemwrapper integration before.
I use a a subclass of osgViewer::Viewer/View and qglwidget. I recently added
the 'new' on demand update scheme (using requestUpdate etc) which is a nice
addition ( else the viewer is continousely drawing). I use the timerEve
Hi,
We wrote a QT/OSG integration that implements the windowing system interface
for qt.
It's in the delta3d dtQt library. It seems like the sort of thing that should
be part of OSG, we just haven't submitted it. If there is interest, we can
look at what the code should look like and where
Is there a more complex example of using QT (4.5) with OSG (2.8) than the
osgviewerQT example? I want to use the "AdapterWidget" and interface an OSG
viewer to a QT form which has been designed with buttons/controls using QT
Designer.
Thanks in advance,
Paul P.
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