Hi Nav,
As always: Your mileage may vary.
But your results seem extremely slow.
Given the fact you are using Visual Studio I guess you're on a windows
machine. So there are some things I would check:
1. Driver version
I tried the newest NVidia Driver some days ago an decided to go back to
On Thu, Jun 14, 2012 at 6:57 AM, Nav Joseph nk...@tatapowersed.com wrote:
Is it a known issue among OSG users that some cards don't support OpenGL
well enough? Because I saw a forum post where a person said I think that
the nVidia Quadro FX 5600 doesn't have as good OpenGL support as the
In Chapter 12's Adding Occluders to a complex scene example, in the 2010
version of the beginners guide of OSG, there's an occluder node which occludes
10 randomly generated quads.
The fps shown in the book is 40fps, when the 10 'massive quads' are fully
occluded and 11.57fps when not
3 matches
Mail list logo