Re: [osg-users] OSG fps not matching the Beginners guide

2012-06-14 Thread Sebastian Messerschmidt
Hi Nav, As always: Your mileage may vary. But your results seem extremely slow. Given the fact you are using Visual Studio I guess you're on a windows machine. So there are some things I would check: 1. Driver version I tried the newest NVidia Driver some days ago an decided to go back to

Re: [osg-users] OSG fps not matching the Beginners guide

2012-06-14 Thread Jan Ciger
On Thu, Jun 14, 2012 at 6:57 AM, Nav Joseph nk...@tatapowersed.com wrote: Is it a known issue among OSG users that some cards don't support OpenGL well enough? Because I saw a forum post where a person said I think that the nVidia Quadro FX 5600 doesn't have as good OpenGL support as the

[osg-users] OSG fps not matching the Beginners guide

2012-06-13 Thread Nav Joseph
In Chapter 12's Adding Occluders to a complex scene example, in the 2010 version of the beginners guide of OSG, there's an occluder node which occludes 10 randomly generated quads. The fps shown in the book is 40fps, when the 10 'massive quads' are fully occluded and 11.57fps when not