ANGLE can definitely be made to work with OSG, we have shipped a Qt-based
desktop Windows application that uses it.
Good luck with the UWP effort!
-Original Message-
From: Lorenzo Valente
Yes, I am aware of the problem with OpenGL, thank you for pointing it out. I'm
indeed using Angle
Chris Hanson wrote:
> I was pretty sure UWP also prohibited the OpenGL API, which would mostly be a
> deal-breaker unless you use ANGLE or something.
Yes, I am aware of the problem with OpenGL, thank you for pointing it out. I'm
indeed using Angle and I still don't know if the GL part is going
I was pretty sure UWP also prohibited the OpenGL API, which would mostly be
a deal-breaker unless you use ANGLE or something.
On Thu, Feb 16, 2017 at 2:59 AM, Lorenzo Valente
wrote:
> Hi,
>
> I'm trying to compile OSG for the Universal Windows Platform (
> https://docs.microsoft.com/en-us/window
Hi,
I'm trying to compile OSG for the Universal Windows Platform
(https://docs.microsoft.com/en-us/windows/uwp/get-started/whats-a-uwp).
At the moment it looks to me like a pretty big challenge, considering that UWP
limits the use of some classic desktop API (on which OSG relies).
In UWP it is n
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