Re: [osg-users] OSG on Universal Windows Platform

2017-02-17 Thread Alistair Baxter
ANGLE can definitely be made to work with OSG, we have shipped a Qt-based desktop Windows application that uses it. Good luck with the UWP effort! -Original Message- From: Lorenzo Valente Yes, I am aware of the problem with OpenGL, thank you for pointing it out. I'm indeed using Angle

Re: [osg-users] OSG on Universal Windows Platform

2017-02-17 Thread Lorenzo Valente
Chris Hanson wrote: > I was pretty sure UWP also prohibited the OpenGL API, which would mostly be a > deal-breaker unless you use ANGLE or something. Yes, I am aware of the problem with OpenGL, thank you for pointing it out. I'm indeed using Angle and I still don't know if the GL part is going

Re: [osg-users] OSG on Universal Windows Platform

2017-02-16 Thread Chris Hanson
I was pretty sure UWP also prohibited the OpenGL API, which would mostly be a deal-breaker unless you use ANGLE or something. On Thu, Feb 16, 2017 at 2:59 AM, Lorenzo Valente wrote: > Hi, > > I'm trying to compile OSG for the Universal Windows Platform ( > https://docs.microsoft.com/en-us/window

[osg-users] OSG on Universal Windows Platform

2017-02-16 Thread Lorenzo Valente
Hi, I'm trying to compile OSG for the Universal Windows Platform (https://docs.microsoft.com/en-us/windows/uwp/get-started/whats-a-uwp). At the moment it looks to me like a pretty big challenge, considering that UWP limits the use of some classic desktop API (on which OSG relies). In UWP it is n