Hi,
are there any considerations to add the two new tesselation shader provided by
OpenGL 4.x in a nearby release of OpenSceneGraph?
I am not looking to integrate it into a existing project mixing OpenGL 1-4.
Rather do some research of using the hardware tesselator to visualize high
tesselated
Hello Holger,
I found a former thread with a quiete similar problem incl. response, to modify
the osg/shader* files. Won't be that easy right?
Well, in the past adding Geometry shaders when these became available
was pretty easy, it indeed just required modifying the Shader header and
cpp,
Hi Jean-Sébastien,
I would not say that I am familiar with osg-source but I will give it a try at
weekend.
Thanks for the starting points. Any suggestions about adding the new OpenGL
primitive type (GL_PATCHES) to osg? Something I should take care of?
Thanks again!
Cheers,
Holger
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