[osg-users] OpenGL 4.x adding tesselation shader

2010-10-11 Thread Holger Helmich
Hi, are there any considerations to add the two new tesselation shader provided by OpenGL 4.x in a nearby release of OpenSceneGraph? I am not looking to integrate it into a existing project mixing OpenGL 1-4. Rather do some research of using the hardware tesselator to visualize high tesselated

Re: [osg-users] OpenGL 4.x adding tesselation shader

2010-10-12 Thread Jean-Sébastien Guay
Hello Holger, I found a former thread with a quiete similar problem incl. response, to modify the osg/shader* files. Won't be that easy right? Well, in the past adding Geometry shaders when these became available was pretty easy, it indeed just required modifying the Shader header and cpp,

Re: [osg-users] OpenGL 4.x adding tesselation shader

2010-10-12 Thread Holger Helmich
Hi Jean-Sébastien, I would not say that I am familiar with osg-source but I will give it a try at weekend. Thanks for the starting points. Any suggestions about adding the new OpenGL primitive type (GL_PATCHES) to osg? Something I should take care of? Thanks again! Cheers, Holger --