Re: [osg-users] Problems with FBOs when taking high resolution screenshots.

2009-05-15 Thread Jesper D. Thomsen
thank. Jesper D. Thomsen From: osg-users-boun...@lists.openscenegraph.org [osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay [jean-sebastien.g...@cm-labs.com] Sent: Thursday, May 14, 2009 4:27 PM To: OpenSceneGraph Users Subject: Re: [osg-users

Re: [osg-users] Problems with FBOs when taking high resolution screenshots.

2009-05-14 Thread Jean-Sébastien Guay
Hello Jesper, Thank you very much, I suspected it was something like that. Do you know if there another standard way of making high resolution renderings via OSG that isn't hit by the graphics card texture size limitations? You can do tiling - take multiple screenshots, each using the maximu

Re: [osg-users] Problems with FBOs when taking high resolution screenshots.

2009-05-14 Thread Björn Blissing
t; > From: osg-users-boun...@lists.openscenegraph.org > [osg-users-boun...@lists.openscenegraph.org] On Behalf Of > Jean-Sébastien Guay [jean-sebastien.g...@cm-labs.com] > Sent: Wednesday, May 13, 2009 4:16 PM > To: OpenSceneGraph Users > Subject

Re: [osg-users] Problems with FBOs when taking high resolution screenshots.

2009-05-14 Thread Jesper D. Thomsen
-users-boun...@lists.openscenegraph.org [osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ulrich Hertlein [u.hertl...@sandbox.de] Sent: Thursday, May 14, 2009 10:23 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Problems with FBOs whentaking high resolution

Re: [osg-users] Problems with FBOs when taking high resolution screenshots.

2009-05-14 Thread Ulrich Hertlein
Hi Jesper, On 14/5/09 10:16 AM, Jesper D. Thomsen wrote: Thank you very much, I suspected it was something like that. Do you know if there another standard way of making high resolution renderings via OSG that isn't hit by the graphics card texture size limitations? Otherwise I'll just have to

Re: [osg-users] Problems with FBOs when taking high resolution screenshots.

2009-05-14 Thread Jesper D. Thomsen
Wednesday, May 13, 2009 4:16 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Problems with FBOs when taking highresolution screenshots. Hi Jesper, > In both cases this occors when the screenshot > is larger than 2048x2048 pixels. The lower-left 2048x2048 pixels of the > sc

Re: [osg-users] Problems with FBOs when taking high resolution screenshots.

2009-05-13 Thread Jean-Sébastien Guay
Hi Jesper, > In both cases this occors when the screenshot is larger than 2048x2048 pixels. The lower-left 2048x2048 pixels of the screenshot are always correct, but the rest is black. I'd guess you're hitting a texture or FBO size limitation in the graphics cards your clients are running on.

[osg-users] Problems with FBOs when taking high resolution screenshots.

2009-05-13 Thread Jesper D. Thomsen
Hi all, I'm using OSG (2.6.1 compiled for windows XP/Vista by Visual Studio 2005) to create a viewport in an MFC application. I have a function where I take a high resolution screenshot by doing RTT rendering to an FBO. I've now begun receiving bug reports from some users (so far, all ATI graphi