Re: [osg-users] Question about osgShadow::ShadowedScene

2015-02-05 Thread Alexandre Vaillancourt
Robert, All right, thanks a lot for your input! -- Alexandre Vaillancourt 2015-02-05 4:20 GMT-05:00 Robert Osfield : > HI Alexandre, > > It's a while since I touched the code, but I think with the > ViewDependentShadowMap the casters also normally need to be a receiver as > it'll self shadow,

Re: [osg-users] Question about osgShadow::ShadowedScene

2015-02-05 Thread Robert Osfield
HI Alexandre, It's a while since I touched the code, but I think with the ViewDependentShadowMap the casters also normally need to be a receiver as it'll self shadow, but there may also be the constraint that the actual rendering of objects is done via the shadow receivers pass. I vagually recall

Re: [osg-users] Question about osgShadow::ShadowedScene

2015-02-04 Thread Alexandre Vaillancourt
Thanks Robert, The shadow technique being used is ViewDependentShadowMap. I understand that trying to find where the issue comes from is like searching for a needle in a stack of hay. I'm trying to figure out myself how the system is being programmed as I'm not at all familiar with that aspect of

Re: [osg-users] Question about osgShadow::ShadowedScene

2015-02-04 Thread Robert Osfield
HI Alexandre, On 4 February 2015 at 13:23, Alexandre Vaillancourt < alexandre.vaillancourt.l...@gmail.com> wrote: > I've been told that objects that were casting shadow were automatically > set to receive shadows as well, and that it was an implementation > constraint that was not avoidable. > >

[osg-users] Question about osgShadow::ShadowedScene

2015-02-04 Thread Alexandre Vaillancourt
Hello, I've been told that objects that were casting shadow were automatically set to receive shadows as well, and that it was an implementation constraint that was not avoidable. Has this constraint been resolved, making it so that if we want an object to cast and receive shadows we have to set