[osg-users] RE : Re: RE : multitexturing coordinates

2008-07-10 Thread Franclin Foping
Hi Peter, You can achieve a multitexture effect quite easily again look at my tutorials. The problem is all about defining the geometry of objects yourself and in order to do this you will need to rely on the geometry class. But for shape drawable, geometry information is hidden to clients

Re: [osg-users] RE : Re: RE : multitexturing coordinates

2008-07-10 Thread Jean-Sébastien Guay
Hello Franclin, But for shape drawable, geometry information is hidden to clients (and I don't know why but I suspect performance issues) that is why you need to use shaders for them. Well actually the Shape / ShapeDrawable classes were originally designed as simple debugging tools, so

Re: [osg-users] RE : Re: RE : multitexturing coordinates

2008-07-10 Thread Peter Wraae Marino
Hi Franclin, yes shaders is better.. . but I wanted to solve this using old multitexturing method. I have succesfully done this and it works just fine on my quad (which of course if from the geometry class). doing it using a shader is not a problem (actually easier for me).. but like I said I