Hi Franclin, yes shaders is better.. . but I wanted to solve this using "old multitexturing" method. I have succesfully done this and it works just fine on my quad (which of course if from the geometry class).
doing it using a shader is not a problem (actually easier for me).. but like I said I purposely wanted to use the above method without shaders. regards, Peter On Fri, Jul 11, 2008 at 12:00 AM, Franclin Foping <[EMAIL PROTECTED]> wrote: > Hi Peter, > You can achieve a multitexture effect quite easily again look at my > tutorials. The problem is all about defining the geometry of objects > yourself and in order to do this you will need to rely on the geometry > class. > But for shape drawable, geometry information is hidden to clients (and I > don't know why but I suspect performance issues) that is why you need to use > shaders for them. Because by making use of shaders you are actually changing > the graphics pipeline. > Talk to you soon. > F. > > *Jason Daly <[EMAIL PROTECTED]>* a écrit : > > Peter Wraae Marino wrote: > > Hi Franclin, > > > > Yea doing it using a shader is easier and more flexible, but is there > > a reason why we don't get access to do multitexture coordinates? > > > > Jasons suggestion: osg::Geometry::setTexCoordArray() is not for > > multitexture coordinates, so I can't really use that. > > I use it for multitexture coordinates all of the time. Why would you > think it doesn't work? > > --"J" > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > ------------------------------ > Envoyé avec Yahoo! > Mail<http://us.rd.yahoo.com/mailuk/taglines/isp/control/*http://us.rd.yahoo.com/evt=52423/*http://fr.docs.yahoo.com/mail/overview/index.html> > . > Une boite mail plus intelligente. > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site
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