whenever you use rtt camera there are some other things tbd for resize to work
check this thread http://forum.openscenegraph.org/viewtopic.php?t=8602
29.02.2012, 07:53, "Sean O'Connell" :
> 3. I don't know if this is related, but when adding my camera to the 3rd
> party app's osgViewer I am una
On 02/28/2012 10:49 PM, Sean O'Connell wrote:
I'm currently working on a project where I have to integrate library into a
3rd party application's source code. The library consists of a custom osg
Camera that takes 9 snapshots of the user's scene. The headache's I've run
into are the followi
3. I don't know if this is related, but when adding my camera to the 3rd party
app's osgViewer I am unable to change the color and depth buffer resolution.
Calling setTextureSize and Camera::setViewport will seem to increase the size
of the texture but the actual contents that get rendered are
I'm currently working on a project where I have to integrate library into a
3rd party application's source code. The library consists of a custom osg
Camera that takes 9 snapshots of the user's scene. The headache's I've run
into are the following:
1. I cannot seem to turn off the 3rd party
Hi Sean,
In the coming OpenSceneGraph 3.0 Cookbook (will be published in March), I
provide such an example that renders OSG scene graph using
osgUtil::SceneView directly in GLUT. You may find the source code at:
https://github.com/xarray/osgRecipes/tree/master/cookbook/chapter9/ch09_06
The source
On 02/28/2012 06:20 PM, Sean O'Connell wrote:
In my application I have a bunch of cameras that render to textures. Is there a
way for me to trigger them to render without calling osgViewer::frame or going
through the osgViewer class? Ideally I could simply call camera->renderView()
or someth
In my application I have a bunch of cameras that render to textures. Is there
a way for me to trigger them to render without calling osgViewer::frame or
going through the osgViewer class? Ideally I could simply call
camera->renderView() or something similar. Is this possible?
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