Hi Jan,
Thanks for all the tips and the article. I wanted to use an RPM and
DEB for this release because I really like the way Linux can resolve
dependencies for packaged software. Unfortunately, making packages is
hard to get right and there is much room for error. If I was making
something open
On 12/05/2012 08:18 PM, Terry Welsh wrote:
Hi Jan,
Thanks for all the tips and the article. I wanted to use an RPM and
DEB for this release because I really like the way Linux can resolve
dependencies for packaged software. Unfortunately, making packages is
hard to get right and there is much
at the moment.
- Terry
Message: 3
Date: Tue, 04 Dec 2012 13:12:34 +1100
From: Ulrich Hertlein u.hertl...@sandbox.de
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Retrobooster playable demo
Message-ID: 50bd5c12.5050...@sandbox.de
Content-Type: text/plain
On 12/04/2012 12:59 AM, Terry Welsh wrote:
I love developing on Linux, but
windowing and packaging seem to be big issues. I supposed it's because
of the scattered nature of Linux (many distros with many desktop
managers, and packaging systems).
Actually, the way to go is to prepare something
Hello,
On Mon, Dec 3, 2012 at 2:30 AM, Terry Welsh mogu...@gmail.com wrote:
Ryan and Sam of SDL appear to be aware of the xrandr issues (and
understand them a lot better than me), so I'm hoping this gets fixed
properly with SDL 2.0. I'll keep your solution in mind if things don't
improve.
Great work! It really looks like a game where you need to practice to
get better, which I love. Graphically I love your particle effects (the
rotation with movement and all), the lighting on weapon impact, the way
the ship's thrust effect changes when you take damage, etc. Lots of
little
Hi Terry,
On 3/12/12 12:30, Terry Welsh wrote:
From: Thomas Hogarth thomas.hoga...@gmail.com
Really like the dust clouds kicking up as you approach the ground. Glow
effect is great too.
I'm running windows 7 on a Mac Book via Parallels.
Thanks, I spent a long time on the particles and
Hello Terry,
On 12/01/2012 10:55 PM, Terry Welsh wrote:
Hi Jan,
Thanks for the insight. Press Alt-Enter to switch to windowed mode.
That isn't really obvious to find, neither the switch to windowed mode -
shouldn't that be in the options somewhere?
Regarding the SDL problem - I think the
Hi Terry,
A little more blatant self-promotion here. I just released the first
playable demo of my OSG-based game. Check it out if you want to see
some crazy OSG action.
http://www.reallyslick.com/retrobooster/downloads.html
Great work! It really looks like a game where you need to practice
From: Thomas Hogarth thomas.hoga...@gmail.com
Really like the dust clouds kicking up as you approach the ground. Glow
effect is great too.
I'm running windows 7 on a Mac Book via Parallels.
Thanks, I spent a long time on the particles and glow. And maybe I
won't have to port to OS X after
Hi Jan,
Thanks for the insight. Press Alt-Enter to switch to windowed mode.
I only have one monitor at home and have not done any multi-monitor testing
or planning yet. Also, I figured it was premature to do anything like that
since I want to switch to SDL 2.0 eventually. I tried 2.0 about a
Looks and plays great,
Really like the dust clouds kicking up as you approach the ground. Glow effect
is great too.
I'm running windows 7 on a Mac Book via Parallels.
Tom
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51318#51318
On 11/29/12, Terry Welsh mogu...@gmail.com wrote:
A little more blatant self-promotion here. I just released the first
playable demo of my OSG-based game. Check it out if you want to see some
crazy OSG action. http://www.reallyslick.com/retrobooster/downloads.html
--
Terry Welsh
Hello,
On 11/30/2012 02:00 AM, Terry Welsh wrote:
A little more blatant self-promotion here. I just released the first
playable demo of my OSG-based game. Check it out if you want to see some
crazy OSG action. http://www.reallyslick.com/retrobooster/downloads.html
Cool, well done!
I have
A little more blatant self-promotion here. I just released the first
playable demo of my OSG-based game. Check it out if you want to see some
crazy OSG action. http://www.reallyslick.com/retrobooster/downloads.html
--
Terry Welsh
www.reallyslick.com
___
Unbelievable! That's really a nice work. :-)
Wang Rui
2012/11/30 Terry Welsh mogu...@gmail.com
A little more blatant self-promotion here. I just released the first
playable demo of my OSG-based game. Check it out if you want to see some
crazy OSG action.
Cool looking stuff! Keep up the good work.
On Thu, Nov 29, 2012 at 6:00 PM, Terry Welsh mogu...@gmail.com wrote:
A little more blatant self-promotion here. I just released the first
playable demo of my OSG-based game. Check it out if you want to see some
crazy OSG action.
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