Is it possible to test UWP/ANGLE/OSG setup on a Windows machine?
I'm a total newbie in UWP, too.
How would one go about to test the branch?
Thanks.
On 9 September 2017 at 02:34, michael kapelko wrote:
> Finally it arrived! Thanks.
>
> On 8 September 2017 at 23:43, Chris Hanson wrote:
>> To clar
Finally it arrived! Thanks.
On 8 September 2017 at 23:43, Chris Hanson wrote:
> To clarify, UWP is a specialized sub/superset of the Windows platform APIs,
> which targets modern Windows devices like XBox, Windows Mobile and HoloLens.
> It adds a number of modern APIs but also excludes a number o
To clarify, UWP is a specialized sub/superset of the Windows platform APIs,
which targets modern Windows devices like XBox, Windows Mobile and
HoloLens. It adds a number of modern APIs but also excludes a number of
POSIX-like APIs as well as precluding OpenGL itself (!). The way to work
around this
On 8 September 2017 at 16:07, Giuseppe Donvito
wrote:
> hi there, thanks to the essential contribution of Chris and Thomas we
> finished this first porting of openscenegraph for UWP.
> You can find the related branch on
> https://devtools.illogic.us/git/pub/OpenSceneGraph
> The repo uses a self-
hi there, thanks to the essential contribution of Chris and Thomas we finished
this first porting of openscenegraph for UWP.
You can find the related branch on
https://devtools.illogic.us/git/pub/OpenSceneGraph
The repo uses a self-signed certificate, please skip the verification on your
git cl
The work is complete and has been delivered to our client but they haven't
released the code yet. It's not within my control right now.
On Fri, Jun 30, 2017 at 11:05 AM, michael kapelko wrote:
> Hey there.
>
> How is your progress? I've already finished my part on all platforms.
> UWP is the one
Hey there.
How is your progress? I've already finished my part on all platforms.
UWP is the one that is left :)
2017-05-17 22:50 GMT+07:00 Chris Hanson :
> That'll be good when we're ready.
>
> On Wed, May 17, 2017 at 8:39 AM, michael kapelko wrote:
>>
>> I thought I could make an UWP tutorial a
That'll be good when we're ready.
On Wed, May 17, 2017 at 8:39 AM, michael kapelko wrote:
> I thought I could make an UWP tutorial along other platforms I cover:
> https://github.com/OGStudio/openscenegraph-cross-platform-guide
>
> 2017-05-17 19:55 GMT+07:00 Chris Hanson :
>
>> We've just pulled
I thought I could make an UWP tutorial along other platforms I cover:
https://github.com/OGStudio/openscenegraph-cross-platform-guide
2017-05-17 19:55 GMT+07:00 Chris Hanson :
> We've just pulled the PR. It's not quite ready for release yet. Will
> update when it's ready.
>
> On Wed, May 17, 2017
We've just pulled the PR. It's not quite ready for release yet. Will update
when it's ready.
On Wed, May 17, 2017 at 1:38 AM, Robert Osfield
wrote:
> On 17 May 2017 at 03:09, michael kapelko wrote:
> > Hi. How is your progress with UWP?
>
> I have merged it yet, but Thomas has posted a PR for h
On 17 May 2017 at 03:09, michael kapelko wrote:
> Hi. How is your progress with UWP?
I have merged it yet, but Thomas has posted a PR for his work on
openscenegraph's github repo. My plain is to look at the PR once the
3.5.6 dev release is tagged.
Robert.
___
Hi. How is your progress with UWP?
2017-04-26 3:06 GMT+07:00 Chris Hanson :
> AlphaPixel is running this port project that Thomas is working on. We'll
> probably try to include an example, but it all depends on our client's
> goals.
>
> We came up with an idea about the getenv() API being missing
AlphaPixel is running this port project that Thomas is working on. We'll
probably try to include an example, but it all depends on our client's
goals.
We came up with an idea about the getenv() API being missing on UWP. We
could use the preprocessor to define an empty genenv() macro like
#define
It would be great to have at least some project that one could run in VS.
2017-04-22 10:32 GMT+07:00 Thomas Hogarth :
> Yes it should support Windows phone, still need to test that though, but
> no reason it shouldn't.
>
> No example at the moment, but i just used the Angle template example from
Hi,
Instead of using OSG_UWP directly to undef unsupported features, I would
suggest to introduce a define per feature and have UWP turn off the unsupported
feature one by one. This will make it more future proof and, who knows, might
be helpful to others.
Philippe
--
Read thi
Yes it should support Windows phone, still need to test that though, but no
reason it shouldn't.
No example at the moment, but i just used the Angle template example from
Visual Studio 2015. Then setup a viewer as embedded and call viewer frame in
the main render function, pretty straight forwa
Hi.
Will this pull request include an example? Does it work on Windows Phone?
2017-04-22 6:08 GMT+07:00 Thomas Hogarth :
> Hi
>
> So I've been tasked to add UWP/Angle support to OSG working with Chris
> Hanson. I have it pretty much working, it's rendering a cube, and just
> wanted a little guida
Hi
So I've been tasked to add UWP/Angle support to OSG working with Chris Hanson.
I have it pretty much working, it's rendering a cube, and just wanted a little
guidance on a few issues before I submit any changes.
So firstly to the main CMakeLists.txt file I've added a OSG_BUILD_PLATFORM_UWP
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