[osg-users] Triangle mesh looks like a silhouette with no surface detail.

2009-12-04 Thread Ray Stamper
Hi, I've been building a Delta3D application that uses OSG as the rendering module. It's pretty simple, as all it is meant to do is display some 3D triangle meshes and allow them to be moved around. Up until now, I've just been importing 3ds files through the Delta3d api, which worked well

Re: [osg-users] Triangle mesh looks like a silhouette with no surface detail.

2009-12-04 Thread Robert Osfield
Hi Ray, My best guess is that you've got the indices of DrawElementUInt(GL_TRIANGLES) wrong. Beyond this there really isn't much I or other can recommend as we don't have the code in front of us. The OSG itself now has a ply plugin so why not just use this? It'll be in OSG-2.8.2 and svn/trunk.

Re: [osg-users] Triangle mesh looks like a silhouette with no surface detail.

2009-12-04 Thread Ulrich Hertlein
On 4/12/09 4:42 AM, Ray Stamper wrote: through the Delta3d api, which worked well enough but was limited to 2^16 vertices. I wrote a class to make a Geode from .ply files, but they end up looking a little weird. Geometrically, they are correct. The problem is that they end up looking like

Re: [osg-users] Triangle mesh looks like a silhouette with no surface detail.

2009-12-04 Thread Simon Hammett
2009/12/4 Ulrich Hertlein u.hertl...@sandbox.de On 4/12/09 4:42 AM, Ray Stamper wrote: through the Delta3d api, which worked well enough but was limited to 2^16 vertices. I wrote a class to make a Geode from .ply files, but they end up looking a little weird. Geometrically, they are