2009/12/4 Ulrich Hertlein
> On 4/12/09 4:42 AM, Ray Stamper wrote:
> > through the Delta3d api, which worked well enough but was limited to 2^16
> vertices. I
> > wrote a class to make a Geode from .ply files, but they end up looking a
> little weird.
> > Geometrically, they are correct. The pr
On 4/12/09 4:42 AM, Ray Stamper wrote:
> through the Delta3d api, which worked well enough but was limited to 2^16
> vertices. I
> wrote a class to make a Geode from .ply files, but they end up looking a
> little weird.
> Geometrically, they are correct. The problem is that they end up looking
Hi Ray,
My best guess is that you've got the indices of
DrawElementUInt(GL_TRIANGLES) wrong. Beyond this there really isn't
much I or other can recommend as we don't have the code in front of
us.
The OSG itself now has a ply plugin so why not just use this? It'll
be in OSG-2.8.2 and svn/trunk.
Hi,
I've been building a Delta3D application that uses OSG as the rendering module.
It's pretty simple, as all it is meant to do is display some 3D triangle
meshes and allow them to be moved around. Up until now, I've just been
importing 3ds files through the Delta3d api, which worked well eno
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