Re: [osg-users] Uning Virtual Planet Builder in MS Windows!

2015-04-06 Thread Björn Blissing
dglenn wrote: Also, in the version of C++ that I used there is a problem in the linker when you compile the VPB.DLL that I experienced in VS2010 and VS2012 and it was a Microsoft bug (or so I was told) and if it was, I am curious if they fixed it in later VS versions. Hi David, I

Re: [osg-users] Uning Virtual Planet Builder in MS Windows!

2015-04-06 Thread David Glenn
Thanks Bjorn! I'll have to give that a try! I know that I make unreasonable demands of myself! I think that I should proses the Spontaneity of Robin Williams and the voice of one of those movie trailer announcers! Instead you get this geek that can't make half a sentence at times, but I try.

Re: [osg-users] Uning Virtual Planet Builder in MS Windows!

2015-04-02 Thread David Glenn
Thanks for the pointers Arthur! At the moment I'm trying to bang some shape files into a wireframe of Europe and I'm using QGIS. I'm also looking at G-Dal functions directly. I know that there is got to be a way to make little geo-referenced tiff cubes because Europe is so darn large. Oh, I

[osg-users] Uning Virtual Planet Builder in MS Windows!

2015-03-30 Thread David Glenn
Greetings All, Sorry that I haven't posted I've been very busy lately! I've been meaning to post the location of the YouTube videos that I made based the presentation I gave at SIGGRAPH last year, but I've been stretched for time with my added duties working on some Unity 5 stuff. I don't

Re: [osg-users] Uning Virtual Planet Builder in MS Windows!

2015-03-30 Thread Arthur Bogard
Hello David, It's nice to see other people getting familiar with VPB. It's a great tool, and I find it to be nice and responsive for datasets that are going to be baked together (imagery and elevation). I'm especially happy that you have provided a Windows build tutorial, as all my experience